]>
git.tdb.fi Git - libs/gl.git/log
Mikko Rasa [Mon, 8 Jul 2019 16:24:02 +0000 (19:24 +0300)]
Make explicit mipmap generation public
Also changed set_generate_mipmap to set_auto_generate_mipmap to clarify
that it concerns automatic mipmap generation.
Mikko Rasa [Wed, 3 Jul 2019 21:06:00 +0000 (00:06 +0300)]
Guard against sample points behind the camera in ambient occlusion
Mikko Rasa [Wed, 3 Jul 2019 17:26:03 +0000 (20:26 +0300)]
Sort things by name when exporting
This keeps them in deterministic order and produces cleaner diffs.
Mikko Rasa [Wed, 3 Jul 2019 17:04:33 +0000 (20:04 +0300)]
Remove a stray debug print
Mikko Rasa [Wed, 3 Jul 2019 17:01:03 +0000 (20:01 +0300)]
Add an option to skip existing resources when exporting a scene
This can be helpful when exporting multiple scenes, to avoid certain
auto-generated resources being exported multiple times.
Mikko Rasa [Wed, 3 Jul 2019 16:35:05 +0000 (19:35 +0300)]
Correctly process meshes with empty material slots
This may happen if materials are defined on the object rather than on
the mesh.
Mikko Rasa [Sun, 23 Jun 2019 21:25:26 +0000 (00:25 +0300)]
Change AnimationPlayer::stop to take a Placeable
Mikko Rasa [Sun, 23 Jun 2019 20:02:41 +0000 (23:02 +0300)]
Export the entire scene by default
Options have been added to export only selected object or limit the
export to active layers.
Mikko Rasa [Sun, 23 Jun 2019 19:38:23 +0000 (22:38 +0300)]
Use double for animation curves
Since the t value is raised to the third power, floats with their 24-bit
mantissa started to run out of precision around 30 seconds. Doubles
should be good for several hours. If that somehow turns out to not be
enough I'll invent some way to chain animations.
Mikko Rasa [Sun, 23 Jun 2019 19:37:22 +0000 (22:37 +0300)]
Add public functions for adding owned keyframes to Animation
This is useful when constructing animations in code, to avoid the need
of storing pointers to the keyframes.
Mikko Rasa [Fri, 21 Jun 2019 12:13:27 +0000 (15:13 +0300)]
Retain assignment location when moving out variables to global scope
Mikko Rasa [Fri, 21 Jun 2019 11:46:34 +0000 (14:46 +0300)]
Translate shader compile errors to actual source file names
Intel drivers appear to process the #line directives incorrectly and
produce off-by-one line numbers.
Mikko Rasa [Fri, 21 Jun 2019 11:27:32 +0000 (14:27 +0300)]
Record statement source lines and emit #line directives to output
Mikko Rasa [Fri, 21 Jun 2019 11:24:56 +0000 (14:24 +0300)]
Refactor ProgramCompiler::Formatter
This is necessary for keeping track of output lines and translating error
locations.
Mikko Rasa [Fri, 21 Jun 2019 10:25:33 +0000 (13:25 +0300)]
Require import module names to be identifiers
Mikko Rasa [Fri, 21 Jun 2019 10:24:01 +0000 (13:24 +0300)]
Consistently use the NodeList and NodeArray types
Mikko Rasa [Fri, 21 Jun 2019 10:19:47 +0000 (13:19 +0300)]
Add an intermediate node type for statements
Mikko Rasa [Fri, 21 Jun 2019 08:32:46 +0000 (11:32 +0300)]
Obtain the instance transform location from shader program
Mikko Rasa [Fri, 21 Jun 2019 08:23:21 +0000 (11:23 +0300)]
Merge variable declaration layouts
Mikko Rasa [Fri, 21 Jun 2019 08:22:08 +0000 (11:22 +0300)]
Consider extensions when checking GLSL features
Mikko Rasa [Thu, 20 Jun 2019 21:50:41 +0000 (00:50 +0300)]
Store information about attributes in Program
Mikko Rasa [Thu, 20 Jun 2019 08:38:11 +0000 (11:38 +0300)]
Split the interface queries from Program::link into separate functions
Mikko Rasa [Wed, 19 Jun 2019 23:22:12 +0000 (02:22 +0300)]
Initial support for instanced rendering
This is still a bit rough and does not support things like LoDs or custom
instance attributes.
Mikko Rasa [Wed, 19 Jun 2019 23:01:43 +0000 (02:01 +0300)]
Some refactoring of the draw code path
These changes make it easier to add instanced versions of the draw calls.
Mikko Rasa [Wed, 19 Jun 2019 22:55:27 +0000 (01:55 +0300)]
Expose world-to-eye matrix in Renderer's standard shdata
Mikko Rasa [Wed, 19 Jun 2019 22:54:57 +0000 (01:54 +0300)]
Add vertex setup state to Renderer
Mikko Rasa [Tue, 18 Jun 2019 10:34:01 +0000 (13:34 +0300)]
Use direct state access for updating VertexSetup
Mikko Rasa [Tue, 18 Jun 2019 10:28:04 +0000 (13:28 +0300)]
Only update the changed parts of VertexSetup
Besides being a minor optimization, this fixes a crash if update gets
called before both vertex array and index buffer are set.
Mikko Rasa [Tue, 18 Jun 2019 08:42:22 +0000 (11:42 +0300)]
Move vertex array object management out of Mesh
It's called VertexSetup because VertexArray was already in use. On the
other hand I don't want to tie VAOs with the VertexArray class because
instanced rendering will need two VertexArrays in a single VAO.
Mikko Rasa [Mon, 17 Jun 2019 22:12:35 +0000 (01:12 +0300)]
Change the return type of Renderable::get_instance_key to IntPtr
Mikko Rasa [Mon, 17 Jun 2019 20:29:59 +0000 (23:29 +0300)]
Make a const pointer to a Bufferable's buffer publicly accessible
Mikko Rasa [Mon, 17 Jun 2019 20:25:49 +0000 (23:25 +0300)]
Use linear filtering when rendering bloom
This postprocessor is often rendered at a reduced resolution, and nearest
filtering causes the output to appear blocky.
Mikko Rasa [Sun, 16 Jun 2019 10:15:32 +0000 (13:15 +0300)]
Better checking of the existence of image filepath
Apparently packed images can get funny filepaths like "//../../../../"
in autosaves. Best to check only the basename so there won't be empty
filenames in datafiles.
Mikko Rasa [Sun, 16 Jun 2019 10:14:55 +0000 (13:14 +0300)]
Check the result of open_raw
Mikko Rasa [Sun, 16 Jun 2019 08:54:18 +0000 (11:54 +0300)]
Add simple ligature support to Font
Currently only two-character ligatures are supported.
Mikko Rasa [Sun, 16 Jun 2019 08:52:27 +0000 (11:52 +0300)]
Add looping detection to animation exporter
Since Blender's actions do not have a looping property, detect looping by
comparing the first and last keyframes of each curve.
Mikko Rasa [Sun, 16 Jun 2019 08:48:52 +0000 (11:48 +0300)]
Set both min and mag filters when exporting textures
Mikko Rasa [Sun, 16 Jun 2019 08:48:32 +0000 (11:48 +0300)]
Import fixes for exporter
Mikko Rasa [Sat, 15 Jun 2019 12:23:02 +0000 (15:23 +0300)]
Make ambient occlusion edge detection threshold adjustable
This may be necessary to avoid artifacts when running the postprocessor
at a reduced resolution.
Mikko Rasa [Sat, 15 Jun 2019 12:20:44 +0000 (15:20 +0300)]
Use RED format for ambient occlusion render target
Mikko Rasa [Sat, 15 Jun 2019 12:18:09 +0000 (15:18 +0300)]
Improve ambient occlusion edge detection
The depth thresholds are now based on the distance of the sample from the
center, which works better in the presence of sloped flat surfaces.
Mikko Rasa [Wed, 12 Jun 2019 17:08:38 +0000 (20:08 +0300)]
Use mspdatatool to generate the builtin resources file
Mikko Rasa [Wed, 12 Jun 2019 17:07:00 +0000 (20:07 +0300)]
Use a type registry to manage postprocessor types for pipeline templates
Mikko Rasa [Tue, 11 Jun 2019 21:19:10 +0000 (00:19 +0300)]
Add overloads of keyframe uniform statements without size suffixes
Mikko Rasa [Tue, 11 Jun 2019 21:07:38 +0000 (00:07 +0300)]
Fix a data corruption issue in mesh exporter
Apparently mathutils.Vector can refer to external data, in this case the
mesh's UV coordinates, which gets deleted with the mesh. Copy the values
to make sure they are retained.
Mikko Rasa [Tue, 11 Jun 2019 21:06:28 +0000 (00:06 +0300)]
Remove an incorrect and unnecessary check in scene exporter
Technique was moved from Object to Material.
Mikko Rasa [Tue, 11 Jun 2019 16:50:14 +0000 (19:50 +0300)]
Add an option to export all animations for all selected objects
Mikko Rasa [Tue, 11 Jun 2019 16:49:01 +0000 (19:49 +0300)]
Adjust exported animation keyframes to start from zero time
Mikko Rasa [Tue, 11 Jun 2019 08:31:44 +0000 (11:31 +0300)]
Add exporter for animations
Mikko Rasa [Tue, 11 Jun 2019 08:15:09 +0000 (11:15 +0300)]
Animate only those components which are present in Transforms
This allows different components to have different keyframes, matching
the functionality of various animation software packages.
Mikko Rasa [Tue, 11 Jun 2019 08:03:24 +0000 (11:03 +0300)]
Keep track of which components have been set in Transform
Also allow individual vector elements to be specified in datafiles.
Mikko Rasa [Sat, 8 Jun 2019 18:08:00 +0000 (21:08 +0300)]
Fix a copypaste error in AnimationPlayer uniform setting code
Mikko Rasa [Sat, 8 Jun 2019 11:26:52 +0000 (14:26 +0300)]
Fix the keyword of the uniform scaling statement in Transform loader
Mikko Rasa [Sat, 8 Jun 2019 07:16:27 +0000 (10:16 +0300)]
Add getter for Animation::looping
Mikko Rasa [Sat, 8 Jun 2019 06:50:02 +0000 (09:50 +0300)]
Merge branch 'animation-rework'
Mikko Rasa [Sat, 8 Jun 2019 06:47:24 +0000 (09:47 +0300)]
Add compatibility support for slope-based animation interpolation
Mikko Rasa [Sat, 8 Jun 2019 06:47:00 +0000 (09:47 +0300)]
Add a setter for KeyFrame uniforms
Mikko Rasa [Sat, 8 Jun 2019 06:17:51 +0000 (09:17 +0300)]
Refactor KeyFrame ownership management in Animation
The public add_keyframe functions no longer provide a convenient single
place to set the RefPtr keep flag, so move it into the private function.
Mikko Rasa [Fri, 7 Jun 2019 23:17:43 +0000 (02:17 +0300)]
Use bezier splines in Animation
Control keyframes can now be added to affect the shape of curves. Zero,
one or two control keyframes can be present between any two regular
keyframes, resulting in a linear, quadratic or cubic segment.
Mikko Rasa [Fri, 7 Jun 2019 22:30:11 +0000 (01:30 +0300)]
Make animation curve creation more generic
Mikko Rasa [Fri, 7 Jun 2019 19:18:05 +0000 (22:18 +0300)]
Do not clear previous assignments on assignment to array subscript
It makes manual array impossible if the previous elements are thrown
away.
Mikko Rasa [Fri, 7 Jun 2019 17:27:57 +0000 (20:27 +0300)]
Visit the rest of an iteration statement in NodeRemover
Mikko Rasa [Thu, 6 Jun 2019 12:57:11 +0000 (15:57 +0300)]
Avoid some brain damage from Windows headers
Mikko Rasa [Wed, 5 Jun 2019 22:02:41 +0000 (01:02 +0300)]
Reimplement Animation using splines
Transform interpolation is now performed on individual components rather
than entire matrices. This produces more accurate rotations and later
will allow animations to only affect some components of the transform.
Currently linear splines are used and the slope parameters are ignored.
Pose matrices are also disabled for now because I don't have any suitable
data for testing them. The old implementation was broken in various ways
anyway.
Mikko Rasa [Tue, 4 Jun 2019 22:42:49 +0000 (01:42 +0300)]
Check for armature mismatches in Animation
Also set the armature if a keyframe with a pose is added and there is no
armature yet.
Mikko Rasa [Tue, 4 Jun 2019 14:13:59 +0000 (17:13 +0300)]
Store a Transform in keyframes instead of a Matrix
This is the first step towards curve-based animations and finer control
over which values are animated.
Mikko Rasa [Tue, 4 Jun 2019 11:11:45 +0000 (14:11 +0300)]
Add more public methods to Transform
Mikko Rasa [Tue, 4 Jun 2019 10:39:27 +0000 (13:39 +0300)]
Export world transforms for scene objects
The location, rotation and scale properties contain transform components
relative to the somewhat arbitrary basis matrix. Obtain the values from
the world matrix instead. A drawback is that nonuniform or negative
scaling can produce inconsistent results.
Mikko Rasa [Tue, 4 Jun 2019 10:00:07 +0000 (13:00 +0300)]
Use transform blocks to specify object transforms in exported scenes
Mikko Rasa [Tue, 4 Jun 2019 09:26:54 +0000 (12:26 +0300)]
Move transform loading to ObjectInstance
Mikko Rasa [Tue, 4 Jun 2019 07:39:17 +0000 (10:39 +0300)]
Add a class to unify loading coordinate transforms
It will also be useful for animations. Euler angles are not the ideal
way of storing rotations but they are relatively easy to understand and
work with. Other rotation types will be added in the future.
Mikko Rasa [Tue, 4 Jun 2019 07:23:39 +0000 (10:23 +0300)]
Do not use the srgb flag for textures that explicitly define storage
Presumably the texture author knows which colorspace the texture uses.
In particular this made it impossible to load non-color textures such
as normal maps which require a linear colorspace if the srgb flag was
set in the containing resource collection.
Mikko Rasa [Mon, 3 Jun 2019 16:43:41 +0000 (19:43 +0300)]
Update deprecated things
Mikko Rasa [Sat, 1 Jun 2019 12:55:28 +0000 (15:55 +0300)]
Better naming algorithm for objects in scene export
Arbitrary prefixes can cut words or numbers in silly places. Only allow
truncating at common separator characters.
Mikko Rasa [Fri, 31 May 2019 19:30:20 +0000 (22:30 +0300)]
Add getters for RenderTarget width and height
Mikko Rasa [Thu, 30 May 2019 10:54:42 +0000 (13:54 +0300)]
Fix a texture data indexing bug in AmbientOcclusion
Mikko Rasa [Wed, 29 May 2019 17:19:41 +0000 (20:19 +0300)]
Recognize displacement map textures when exporting
Mikko Rasa [Wed, 29 May 2019 17:17:56 +0000 (20:17 +0300)]
Always export texture data inline if there's no image file
This allows exporting packed or baked textures.
Mikko Rasa [Tue, 28 May 2019 08:59:45 +0000 (11:59 +0300)]
Inline functions in variable initialization expressions
If the entire expression was a function call, it didn't get inlined
because VariableDeclaration wasn't being handled separately.
Mikko Rasa [Sun, 26 May 2019 18:18:01 +0000 (21:18 +0300)]
Add an exporter for Blender cameras
Mikko Rasa [Sun, 26 May 2019 18:17:42 +0000 (21:17 +0300)]
Mark datafile tokens as such
Mikko Rasa [Sat, 25 May 2019 21:58:17 +0000 (00:58 +0300)]
Support while loops in GLSL
Loops with only a condition expression present are now emitted as while
loops, even if they were originally for loops.
Mikko Rasa [Sat, 25 May 2019 21:55:10 +0000 (00:55 +0300)]
Improve formatting of an empty loop body
Mikko Rasa [Sat, 25 May 2019 21:53:05 +0000 (00:53 +0300)]
Allow removing the initialization statement of a for loop
Previously the compiler would recognize it as unused but couldn't remove
it, leading it to repeat the optimizer endlessly.
Mikko Rasa [Sat, 25 May 2019 21:52:33 +0000 (00:52 +0300)]
Make all components of a for loop optional
Mikko Rasa [Sat, 25 May 2019 21:25:34 +0000 (00:25 +0300)]
Remove an XXX because I no longer remember how to reproduce the issue
Next time I should include a test case.
Mikko Rasa [Sat, 25 May 2019 21:00:54 +0000 (00:00 +0300)]
Fix various issues with constant condition elimination
It used to optimize based on the initial values of variables, ignoring
the fact that they may change between loop iterations. A stop-gap fix
was implemented in
8e14c29 , but it prevented optimizations of some
conditionals that could safely have been removed. It also caused the
optimizer to ignore any assignments made to any variables after
declaration when evaluating the loop condition, potentially causing
entire loops to be erroneously removed. Finally, unary expressions were
not being handled so ++ and -- operators did not mark the variable as
modified.
Mikko Rasa [Fri, 24 May 2019 22:32:17 +0000 (01:32 +0300)]
Process MemberAccess nodes in FunctionInliner
Mikko Rasa [Fri, 24 May 2019 22:07:03 +0000 (01:07 +0300)]
Correctly parse consecutive *s in a comment
Parsing state must not be reset at ** because there may be a / after.
Mikko Rasa [Fri, 24 May 2019 22:04:44 +0000 (01:04 +0300)]
Don't try to access a nonexistent return expression
Mikko Rasa [Fri, 24 May 2019 19:26:34 +0000 (22:26 +0300)]
Remove useless using declarations
Scene no longer has any other overloads of render().
Mikko Rasa [Fri, 24 May 2019 19:26:10 +0000 (22:26 +0300)]
Don't attempt to create a copy of null ProgramData
Mikko Rasa [Fri, 24 May 2019 19:25:57 +0000 (22:25 +0300)]
Copy the material slot of RenderPass
Mikko Rasa [Fri, 24 May 2019 19:24:43 +0000 (22:24 +0300)]
Remember the camera given to Renderer constructor
And reapply it in end(). It may be necessary to call end() during
setup_frame in order to render nested content, but the camera must
remain.
Mikko Rasa [Fri, 24 May 2019 17:49:41 +0000 (20:49 +0300)]
Add OffscreenView class
This is a fairly thin wrapper around RenderTarget, mostly useful as an
abstraction.
Mikko Rasa [Fri, 24 May 2019 17:49:07 +0000 (20:49 +0300)]
Some cleanup for View and WindowView
Mikko Rasa [Fri, 24 May 2019 16:39:03 +0000 (19:39 +0300)]
Add numberless versions of vertex array statements
This should have accompanied
6ee541f , which changed the exporter to use
those keywords.
Mikko Rasa [Fri, 24 May 2019 15:43:19 +0000 (18:43 +0300)]
Allow tagging objects in a scene file for retrieval after loading
Mikko Rasa [Fri, 24 May 2019 15:27:50 +0000 (18:27 +0300)]
Try to simplify object names when exporting a scene
The exporter now tries to find the longest common prefix for objects
sharing the same prototype and exports the prototype using that name.
This avoids having randomly numbered object names.
Mikko Rasa [Thu, 23 May 2019 21:20:26 +0000 (00:20 +0300)]
Fixes and improvements to exporting materials