descriptionLightweight C++/OpenGL graphics engine
last changeSun, 28 Jul 2019 00:03:58 +0000 (03:03 +0300)
2019-07-28 Mikko RasaAdd a function to flush shader data in Renderer master
2019-07-27 Mikko RasaAdd an object LoD bias parameter to Renderer
2019-07-27 Mikko RasaAdd an alpha channel flag to Pipeline
2019-07-26 Mikko RasaDon't add externally specified postprocessors as owned
2019-07-23 Mikko RasaRecognize the samplerCubeArray type in shaders
2019-07-23 Mikko RasaSupport named postprocessor slots in pipeline templates
2019-07-23 Mikko RasaAllow access to ShadowMap's texture and matrix from...
2019-07-11 Mikko RasaRecognize #version directive in GLSL
2019-07-11 Mikko RasaAdd feature check for array texture samplers
2019-07-11 Mikko RasaTranslate cube map sampling function for old GLSL versions
2019-07-09 Mikko RasaAdd functions for setting arrays of 2x2 and 3x3 matrix...
2019-07-08 Mikko RasaMake explicit mipmap generation public
2019-07-03 Mikko RasaGuard against sample points behind the camera in ambien...
2019-07-03 Mikko RasaSort things by name when exporting
2019-07-03 Mikko RasaRemove a stray debug print
2019-07-03 Mikko RasaAdd an option to skip existing resources when exporting...
11 years ago 1.1
12 years ago 1.0
12 years ago 0.9
17 months ago master