Expose world-to-eye matrix in Renderer's standard shdata
authorMikko Rasa <tdb@tdb.fi>
Wed, 19 Jun 2019 22:55:27 +0000 (01:55 +0300)
committerMikko Rasa <tdb@tdb.fi>
Wed, 19 Jun 2019 23:24:02 +0000 (02:24 +0300)
commit463746f62d9b48f9fbbba3b2fcf7354067873e94
tree2c5617cf6017a15ff6c8b068d87d9c32a58ebd14
parentff458d6c6118f3864a7b8494a06472d8b0ebe06a
Expose world-to-eye matrix in Renderer's standard shdata
shaderlib/msp_interface.glsl
source/renderer.cpp