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2014-10-16 Mikko RasaInitialize camera matrices in constructor
2014-10-15 Mikko RasaDelay loading matrices until they are needed
2014-10-15 Mikko RasaRun a tighter ship with extensions
2014-10-15 Mikko RasaRemove a number of rarely used legacy features
2014-09-30 Mikko RasaDon't leak AsyncUpdaters if Mesh async loading is aborted
2014-09-30 Mikko RasaRewrite ResourceManager internals for more scalability
2014-09-29 Mikko RasaBetter handling of unloaded textures
2014-09-29 Mikko RasaAvoid segfaults when LoadingThread's resource is cleared
2014-09-29 Mikko RasaDelay opening the resource file until loading actually...
2014-09-29 Mikko RasaMinor fixes
2014-09-29 Mikko RasaFix TexGen unbinding
2014-09-29 Mikko RasaExclude EnvironMap effect itself when creating the map
2014-09-29 Mikko RasaPut transform matrices into a uniform block too
2014-09-29 Mikko RasaDon't consider the current buffer in deciding whether...
2014-09-29 Mikko RasaRework ProgramData to do less unnecessary work
2014-09-28 Mikko RasaTighten checks in UniformBlock
2014-09-28 Mikko RasaIntroduce a typedef for uniform layout hashes in Program
2014-09-27 Mikko RasaMove the reflectivity parameter to material
2014-09-27 Mikko RasaRectify some omissions in ProgramBuilder builtin variables
2014-09-27 Mikko RasaFix uniform stride assignments
2014-09-26 Mikko RasaFix the resource disassociation loop in ~ResourceManager
2014-09-26 Mikko RasaUnbind things if they are deleted while current
2014-09-26 Mikko RasaUse uniform blocks in generated shaders if supported
2014-09-26 Mikko RasaInitialize StandardVariables::skylight
2014-09-26 Mikko RasaEmit separate declarations for struct types
2014-09-26 Mikko RasaDeal with hash collisions in assigning uniform block...
2014-09-26 Mikko RasaImprove bounding sphere handling in Object
2014-09-26 Mikko RasaUpdate Object's bounding sphere when mesh is loaded
2014-09-24 Mikko RasaAdd a ResourceWatcher interface
2014-09-23 Mikko RasaEnable asynchronous loading of Meshes
2014-09-23 Mikko RasaAdd an asynchronous update interface to Bufferable
2014-09-23 Mikko RasaRefactor the internal interface of Bufferable a bit
2014-09-18 Mikko RasaMiscellaneous fixes to ResourceManager
2014-09-16 Mikko RasaSome fixes to VAO management
2014-09-08 Mikko RasaImplement automatic unloading when a total size limit...
2014-09-08 Mikko RasaImplement automatic resource unloading based on age
2014-09-08 Mikko RasaSet dirty_params when unloading textures
2014-09-07 Mikko RasaImplement manual loading policy and async flag
2014-08-30 Mikko RasaThrow an exception if Resource::load did not create...
2014-08-30 Mikko RasaDissolve the association to resources when ResourceMana...
2014-08-23 Mikko RasaEnable resource management on Texture2D
2014-08-17 Mikko RasaFoundation for a resource management system
2014-08-17 Mikko RasaAdd memory-mapping functions for Buffer
2014-08-17 Mikko RasaAdd a Loader for Scene, and a matching Blender exporter
2014-07-13 Mikko RasaSupport hemispherical skylight in ProgramBuilder
2014-06-16 Mikko RasaMove extension requirements from ProgramData to Uniform...
2014-06-16 Mikko RasaMake older gcc versions happy
2014-05-20 Mikko RasaRearrange ProgramBuilder's standard variables
2014-05-16 Mikko RasaTexUnit's constructor shouldn't be public
2014-05-16 Mikko RasaImprove interface documentation a bit
2014-05-16 Mikko RasaAdd support for array and multiple lights in generated...
2014-05-15 Mikko RasaGeneralize shader interface handling
2014-05-15 Mikko RasaRefactor certain variable operations into functions
2014-05-13 Mikko RasaInline variables which are simple aliases, even if...
2014-05-13 Mikko RasaTweak goal variable handling in ProgramBuilder
2014-05-08 Mikko RasaPass the sRGB flag when loading a Texture2D from an...
2014-05-08 Mikko RasaDon't store ProgramData in Lighting
2014-04-29 Mikko RasaSupport linear to sRGB conversion when loading material...
2014-04-21 Mikko RasaMove sRGB formulas to color.h
2014-04-20 Mikko RasaAdd a resource collection class
2014-01-12 Mikko RasaAdd viewport support to Framebuffer
2014-01-12 Mikko RasaInitialize slot even when unused to silence optimizer...
2014-01-05 Mikko RasaTweak some ProgramBuilder variables
2014-01-05 Mikko RasaSupport sRGB pixelformats through GL_EXT_texture_sRGB
2014-01-05 Mikko RasaFix component handling error in Color
2014-01-05 Mikko RasaUse base pixelformat when loading texture data
2013-12-28 Mikko RasaAdd gamma correction and sRGB conversion support to...
2013-12-28 Mikko RasaAdd basic support for 1D textures
2013-12-23 Mikko RasaMore flexible system for customizing generated shaders
2013-12-22 Mikko RasaSimplify VAO setup code
2013-12-21 Mikko RasaAvoid segfault for trying to refresh a Mesh with no...
2013-12-21 Mikko RasaThrow an exception if trying to draw a Mesh with a...
2013-12-21 Mikko RasaEnforce unbinding as well as binding buffers
2013-12-21 Mikko RasaPresent Mesh's index buffer as current while the Mesh...
2013-12-21 Mikko RasaUse RAII binders in place of manual binding
2013-12-21 Mikko RasaBufferAlias is now obsolete
2013-12-21 Mikko RasaAdd support for multiple binding points in the RAII...
2013-12-21 Mikko RasaRewrite Bind as two different classes
2013-12-19 Mikko RasaEscape from the renderer before applying postprocessors
2013-12-19 Mikko RasaAutomatically determine texture units for effects
2013-12-19 Mikko RasaAdd missing initializer
2013-12-19 Mikko RasaAdd an overload of bind_attribute that takes a VertexCo...
2013-12-17 Mikko RasaAdd missing #include
2013-12-16 Mikko RasaAdd shd_eye_matrix to ShadowMap's shdata
2013-12-16 Mikko RasaUse vector and matrix operations in ShadowMap
2013-12-16 Mikko RasaIntegrate modern shaders and VAOs with Renderer
2013-12-16 Mikko RasaThe Scope enum has no need to be public
2013-12-16 Mikko RasaSupport generating modern, GLSL 1.30+ shaders with...
2013-12-16 Mikko RasaCreate ProgramData for materials and lights
2013-12-16 Mikko RasaAdd interface for glBindFragDataLocation, required...
2013-12-16 Mikko RasaRemove VertexArray's own dirty member now that it's...
2013-12-16 Mikko RasaAdd vertex array object support to Mesh
2013-12-16 Mikko RasaExplicitly bind buffer in Bufferable::update_buffer
2013-12-15 Mikko RasaAdd some accessors to Buffer
2013-11-30 Mikko RasaAdd a public refresh function to Bufferable
2013-11-30 Mikko RasaTweak buffer logic a bit in Batch::draw
2013-11-30 Mikko RasaConvert VertexArray into a Bufferable
2013-11-29 Mikko RasaDon't bother with clearing winding test
2013-11-29 Mikko RasaRemove vertex array tracking from Renderer
2013-11-28 Mikko RasaMove vertex buffer management from VertexArray to Mesh
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