]> git.tdb.fi Git - libs/gl.git/commitdiff
Enable resource management on Texture2D
authorMikko Rasa <tdb@tdb.fi>
Sat, 23 Aug 2014 16:12:48 +0000 (19:12 +0300)
committerMikko Rasa <tdb@tdb.fi>
Sat, 23 Aug 2014 16:12:48 +0000 (19:12 +0300)
source/resources.cpp
source/texture.cpp
source/texture.h
source/texture1d.h
source/texture2d.cpp
source/texture2d.h
source/texture3d.h
source/texturecube.h

index d1fd371c483e71290f71b33139c2b3507af2566f..79c5e85fbe47764e0cca300f15c8acb3ff350450 100644 (file)
@@ -62,9 +62,10 @@ Texture2D *Resources::create_texture2d(const string &name)
        if(RefPtr<IO::Seekable> io = open_from_sources(name))
        {
                Graphics::Image image;
-               image.load_io(*io);
+               if(!resource_manager)
+                       image.load_io(*io);
 
-               RefPtr<GL::Texture2D> tex = new GL::Texture2D;
+               RefPtr<GL::Texture2D> tex = new GL::Texture2D(resource_manager);
 
                if(default_tex_filter==NEAREST_MIPMAP_NEAREST || default_tex_filter==NEAREST_MIPMAP_LINEAR ||
                        default_tex_filter==LINEAR_MIPMAP_NEAREST || default_tex_filter==LINEAR_MIPMAP_LINEAR)
@@ -76,7 +77,11 @@ Texture2D *Resources::create_texture2d(const string &name)
                        tex->set_mag_filter(default_tex_filter);
                tex->set_min_filter(default_tex_filter);
 
-               tex->image(image, srgb_conversion);
+               // TODO Somehow pass the srgb flag if a resource manager is in use
+               if(resource_manager)
+                       resource_manager->set_resource_location(*tex, *this, name);
+               else
+                       tex->image(image, srgb_conversion);
                return tex.release();
        }
 
index d738bb36e9a63c2df69ef97a205e292b59aa5b49..a23e57c72615ed632e67c863e9ed37539842dcd2 100644 (file)
@@ -2,6 +2,7 @@
 #include <msp/gl/extensions/sgis_generate_mipmap.h>
 #include <msp/strings/format.h>
 #include "error.h"
+#include "resourcemanager.h"
 #include "resources.h"
 #include "texture.h"
 #include "texunit.h"
@@ -43,7 +44,8 @@ void operator>>(const LexicalConverter &c, TextureWrap &tw)
 }
 
 
-Texture::Texture(GLenum t):
+Texture::Texture(GLenum t, ResourceManager *m):
+       id(0),
        target(t),
        min_filter(NEAREST_MIPMAP_LINEAR),
        mag_filter(LINEAR),
@@ -55,12 +57,16 @@ Texture::Texture(GLenum t):
        cmp_func(LEQUAL),
        dirty_params(0)
 {
-       glGenTextures(1, &id);
+       if(m)
+               set_manager(m);
+       else
+               glGenTextures(1, &id);
 }
 
 Texture::~Texture()
 {
-       glDeleteTextures(1, &id);
+       if(id)
+               glDeleteTextures(1, &id);
 }
 
 void Texture::update_parameter(int mask) const
@@ -172,6 +178,9 @@ void Texture::set_compare_func(Predicate f)
 
 void Texture::bind_to(unsigned i) const
 {
+       if(!id)
+               manager->load_resource(*this);
+
        TexUnit &unit = TexUnit::get_unit(i);
        const Texture *cur = unit.get_texture();
        if(unit.set_texture(this))
index 477eaca382fa55dbe6ab1925fb62677db1ed72c1..5566dccb8c9a111f55336b59d6aa7b68d08c0370 100644 (file)
@@ -4,12 +4,11 @@
 #include <msp/datafile/objectloader.h>
 #include "gl.h"
 #include "predicate.h"
+#include "resource.h"
 
 namespace Msp {
 namespace GL {
 
-class Resources;
-
 enum TextureFilter
 {
        /// No filtering
@@ -65,7 +64,7 @@ texture to be usable.
 If texture coordinates fall outside of the principal range of the texture,
 wrapping is applied.  The default for all directions is REPEAT.
 */
-class Texture
+class Texture: public Resource
 {
 protected:
        class Loader: public DataFile::CollectionObjectLoader<Texture>
@@ -116,7 +115,7 @@ protected:
        Predicate cmp_func;
        mutable int dirty_params;
 
-       Texture(GLenum);
+       Texture(GLenum, ResourceManager * = 0);
        Texture(const Texture &);
        Texture &operator=(const Texture &);
 public:
index 9957eeb466fedab882f10e84df69e46d2f9b55d2..b4cf0d0ba5aecc266427d93e30b1b8c9bc9d1828 100644 (file)
@@ -25,6 +25,10 @@ public:
 
 private:
        unsigned get_level_size(unsigned);
+
+public:
+       virtual AsyncLoader *load(IO::Seekable &) { return 0; }
+       virtual void unload() { }
 };
 
 } // namespace GL
index 96da77d1b9aba0400805461f0706c84d017ab60e..f36cadae09aaa21f6abd7f97729d16bf34f6d714 100644 (file)
@@ -1,5 +1,6 @@
 #include <msp/io/memory.h>
 #include "bindable.h"
+#include "buffer.h"
 #include "error.h"
 #include "pixelstore.h"
 #include "resources.h"
@@ -10,8 +11,27 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-Texture2D::Texture2D():
-       Texture(GL_TEXTURE_2D),
+class Texture2D::AsyncLoader: public Resource::AsyncLoader
+{
+private:
+       Texture2D &texture;
+       IO::Seekable &io;
+       Buffer pixel_buffer;
+       char *mapped_address;
+       Graphics::Image image;
+       unsigned n_bytes;
+       int phase;
+
+public:
+       AsyncLoader(Texture2D &, IO::Seekable &);
+
+       virtual bool needs_sync() const;
+       virtual bool process();
+};
+
+
+Texture2D::Texture2D(ResourceManager *m):
+       Texture(GL_TEXTURE_2D, m),
        width(0),
        height(0),
        allocated(0)
@@ -78,6 +98,11 @@ void Texture2D::load_image(const string &fn, bool srgb)
 }
 
 void Texture2D::image(const Graphics::Image &img, bool srgb)
+{
+       image(img, srgb, false);
+}
+
+void Texture2D::image(const Graphics::Image &img, bool srgb, bool from_buffer)
 {
        unsigned w = img.get_width();
        unsigned h = img.get_height();
@@ -95,7 +120,7 @@ void Texture2D::image(const Graphics::Image &img, bool srgb)
        PixelStore pstore = PixelStore::from_image(img);
        BindRestore _bind_ps(pstore);
 
-       image(0, fmt, UNSIGNED_BYTE, img.get_data());
+       image(0, fmt, UNSIGNED_BYTE, from_buffer ? 0 : img.get_data());
 }
 
 void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h)
@@ -109,6 +134,17 @@ void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h)
                h = 1;
 }
 
+Resource::AsyncLoader *Texture2D::load(IO::Seekable &io)
+{
+       return new AsyncLoader(*this, io);
+}
+
+void Texture2D::unload()
+{
+       glDeleteTextures(1, &id);
+       id = 0;
+}
+
 
 Texture2D::Loader::Loader(Texture2D &t):
        DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>(t)
@@ -156,5 +192,57 @@ void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsig
        storage(fmt, w, h);
 }
 
+
+Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i):
+       texture(t),
+       io(i),
+       pixel_buffer(PIXEL_UNPACK_BUFFER),
+       mapped_address(0),
+       phase(0)
+{
+       if(!texture.id)
+               glGenTextures(1, &texture.id);
+}
+
+bool Texture2D::AsyncLoader::needs_sync() const
+{
+       return phase%2;
+}
+
+bool Texture2D::AsyncLoader::process()
+{
+       if(phase==0)
+       {
+               /* TODO Enhance the ImageLoader system so that the image can be loaded
+               directly to the buffer */
+               image.load_io(io);
+               n_bytes = image.get_stride()*image.get_height();
+       }
+       else if(phase==1)
+       {
+               pixel_buffer.data(n_bytes, 0);
+               mapped_address = reinterpret_cast<char *>(pixel_buffer.map(WRITE_ONLY));
+       }
+       else if(phase==2)
+       {
+               const char *data = reinterpret_cast<const char *>(image.get_data());
+               copy(data, data+n_bytes, mapped_address);
+       }
+       else if(phase==3)
+       {
+               Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER);
+               if(!pixel_buffer.unmap())
+               {
+                       phase = 1;
+                       return false;
+               }
+
+               texture.image(image, false, true);
+       }
+
+       ++phase;
+       return phase>3;
+}
+
 } // namespace GL
 } // namespace Msp
index 639d47a6cee591d3a39ad6cbeced110c75550a0a..a37e2a4d7fd746eeb732d23483d8896115377338 100644 (file)
@@ -5,6 +5,7 @@
 #include <msp/graphics/image.h>
 #include "datatype.h"
 #include "pixelformat.h"
+#include "resource.h"
 #include "texture.h"
 
 namespace Msp {
@@ -33,13 +34,15 @@ public:
        };
 
 private:
+       class AsyncLoader;
+
        PixelFormat ifmt;
        unsigned width;
        unsigned height;
        unsigned allocated;
 
 public:
-       Texture2D();
+       Texture2D(ResourceManager * = 0);
 
        /** Defines storage structure for the texture.  Must be called before an
        image can be uploaded.  Once storage is defined, it can't be changed. */
@@ -71,11 +74,19 @@ public:
        format will be used. */
        void image(const Graphics::Image &, bool srgb = false);
 
+private:
+       void image(const Graphics::Image &, bool, bool);
+
+public:
        unsigned get_width() const { return width; }
        unsigned get_height() const { return height; }
 
 private:
        void get_level_size(unsigned, unsigned &, unsigned &);
+
+public:
+       virtual Resource::AsyncLoader *load(IO::Seekable &);
+       virtual void unload();
 };
 
 } // namespace GL
index 25c96c5ce57c8fc2eae1d00d076a0decc8a10455..6c087a2d099f5ed2bdc0e46b320b026e6dcab6a7 100644 (file)
@@ -60,6 +60,10 @@ public:
        unsigned get_depth() const { return depth; }
 private:
        void get_level_size(unsigned, unsigned &, unsigned &, unsigned &);
+
+public:
+       virtual AsyncLoader *load(IO::Seekable &) { return 0; }
+       virtual void unload() { }
 };
 
 } // namespace GL
index 077b58ac59f48d6e1bc688564b9787a5086d5b28..1c0d672428a8f098e2e8b33744b6894aab2e783d 100644 (file)
@@ -102,6 +102,9 @@ public:
 
        /** Returns a vector pointing to the center a texel. */
        Vector3 get_texel_direction(TextureCubeFace, unsigned, unsigned);
+
+       virtual AsyncLoader *load(IO::Seekable &) { return 0; }
+       virtual void unload() { }
 };
 
 void operator>>(const LexicalConverter &, TextureCubeFace &);