]> git.tdb.fi Git - libs/gl.git/commit
Remove vertex array tracking from Renderer
authorMikko Rasa <tdb@tdb.fi>
Fri, 29 Nov 2013 08:46:27 +0000 (10:46 +0200)
committerMikko Rasa <tdb@tdb.fi>
Fri, 29 Nov 2013 09:33:25 +0000 (11:33 +0200)
commit8aea0f65f9ab7d603e47cf4479388af246cc8400
treeebce72860027fc460234259cfb449052e79e7747
parent99b3477d16295c9b90daa0a397bfc375dd3aac4d
Remove vertex array tracking from Renderer

It's unnecessary because VertexArray has its own state tracking and never
needs to be unbound.
source/mesh.cpp
source/renderer.cpp
source/renderer.h