]> git.tdb.fi Git - libs/gl.git/commitdiff
Use uniform blocks in generated shaders if supported
authorMikko Rasa <tdb@tdb.fi>
Fri, 26 Sep 2014 14:35:51 +0000 (17:35 +0300)
committerMikko Rasa <tdb@tdb.fi>
Fri, 26 Sep 2014 14:35:51 +0000 (17:35 +0300)
source/programbuilder.cpp
source/programbuilder.h

index 7df08d0877bedd5942e6fcf6addb0e400534c91e..4dcdaf5ef8969070ccd19001cab0f40e374bde47 100644 (file)
@@ -1,6 +1,7 @@
 #include <algorithm>
 #include <cstring>
 #include <set>
+#include <msp/gl/extensions/arb_uniform_buffer_object.h>
 #include <msp/strings/format.h>
 #include <msp/strings/utils.h>
 #include "extension.h"
@@ -126,24 +127,24 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] =
        { ATTRIBUTE, "tangent", "vec3", 0, 0 },
        { ATTRIBUTE, "binormal", "vec3", 0, 0 },
 
-       { UNIFORM, "shadow_unit", "int", 0, 0 },
+       { UNIFORM, "ShadowMap::shadow_unit", "int", 0, 0 },
        { UNIFORM, "texture", "sampler2D", 0, 0 },
        { UNIFORM, "shadow", "sampler2DShadow", 0, 0 },
-       { UNIFORM, "shadow_darkness", "float", 0, 0 },
+       { UNIFORM, "ShadowMap::shadow_darkness", "float", 0, 0 },
        { UNIFORM, "normalmap", "sampler2D", 0, 0 },
        { UNIFORM, "environment", "samplerCube", 0, 0 },
-       { UNIFORM, "env_eye_matrix", "mat3", 0, 0 },
-       { UNIFORM, "reflectivity", "float", 0, 0 },
+       { UNIFORM, "EnvMap::env_eye_matrix", "mat3", 0, 0 },
+       { UNIFORM, "EnvMap::reflectivity", "float", 0, 0 },
        { UNIFORM, "eye_obj_matrix", "mat4", "gl_ModelViewMatrix", 0 },
        { UNIFORM, "eye_obj_normal_matrix", "mat3", "gl_NormalMatrix", 0 },
        { UNIFORM, "projection_matrix", "mat4", "gl_ProjectionMatrix", 0 },
-       { UNIFORM, "shd_eye_matrix", "mat4", 0, 0 },
-       { UNIFORM, "light_sources", "LightSourceParameters[MAX_LIGHTS]", "gl_LightSource[i]", 0 },
-       { UNIFORM, "ambient_color", "vec4", 0, 0 },
-       { UNIFORM, "sky_color", "vec4", 0, 0 },
-       { UNIFORM, "eye_sky_dir", "vec3", 0, 0 },
-       { UNIFORM, "horizon_limit", "float", 0, 0 },
-       { UNIFORM, "material", "MaterialParameters", "gl_FrontMaterial", 0 },
+       { UNIFORM, "ShadowMap::shd_eye_matrix", "mat4", 0, 0 },
+       { UNIFORM, "Lighting::light_sources", "LightSourceParameters[MAX_LIGHTS]", "gl_LightSource[i]", 0 },
+       { UNIFORM, "Lighting::ambient_color", "vec4", 0, 0 },
+       { UNIFORM, "Lighting::sky_color", "vec4", 0, 0 },
+       { UNIFORM, "Lighting::eye_sky_dir", "vec3", 0, 0 },
+       { UNIFORM, "Lighting::horizon_limit", "float", 0, 0 },
+       { UNIFORM, "Material::material", "MaterialParameters", "gl_FrontMaterial", 0 },
 
        { TYPE, "LightSourceParameters", "struct { vec4 position; vec4 diffuse; vec4 specular; }", "gl_LightSourceParameters", 0 },
        { TYPE, "MaterialParameters", "struct { vec4 ambient; vec4 diffuse; vec4 specular; float shininess; }", "gl_MaterialParameters", 0 },
@@ -285,6 +286,8 @@ void ProgramBuilder::add_shaders(Program &prog) const
                        continue;
                }
 
+               const char *def_uq_name = unqualified_name(def->name);
+
                // See if this variable can satisfy any unresolved variables
                ShaderVariable *last_resolved = 0;
                for(list<ShaderVariable>::iterator j=variables.begin(); j!=variables.end(); ++j)
@@ -292,7 +295,7 @@ void ProgramBuilder::add_shaders(Program &prog) const
                        if(j->variable)
                                continue;
 
-                       if(!name_match(def->name, j->resolved_name.c_str()))
+                       if(!name_match(def_uq_name, j->resolved_name.c_str()))
                                continue;
 
                        if(last_resolved)
@@ -363,10 +366,17 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
 {
        string source;
 
+       bool use_blocks = !features.legacy && ARB_uniform_buffer_object;
+
        if(!features.legacy)
+       {
                source += "#version 130\n";
+               if(use_blocks)
+                       source += "#extension GL_ARB_uniform_buffer_object: require\n";
+       }
 
        set<const VariableDefinition *> declared_types;
+       set<string> uniform_blocks;
        for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
                if((*i)->variable->scope==UNIFORM && (*i)->is_referenced_from(scope) && !(*i)->inlined)
                {
@@ -376,9 +386,21 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
                                declared_types.insert((*i)->type);
                        }
 
-                       source += format("uniform %s;\n", (*i)->create_declaration());
+                       if(!(*i)->resolved_block.empty() && use_blocks)
+                               uniform_blocks.insert((*i)->resolved_block);
+                       else
+                               source += format("uniform %s;\n", (*i)->create_declaration());
                }
 
+       for(set<string>::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i)
+       {
+               source += format("uniform %s\n{\n", *i);
+               for(list<ShaderVariable *>::const_iterator j=variables.begin(); j!=variables.end(); ++j)
+                       if((*j)->resolved_block==*i)
+                               source += format("\t%s;\n", (*j)->create_declaration());
+               source += "};\n";
+       }
+
        /* Interface variables need to have global declarations. */
        for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
        {
@@ -504,6 +526,14 @@ bool ProgramBuilder::evaluate_flags(const char *flags) const
        return cond;
 }
 
+const char *ProgramBuilder::unqualified_name(const char *name)
+{
+       for(const char *p=name; *p; ++p)
+               if(*p==':' && *++p==':')
+                       name = p+1;
+       return name;
+}
+
 ProgramBuilder::MatchType ProgramBuilder::name_match(const char *n1, const char *n2, const char **space)
 {
        int i = 0;
@@ -687,7 +717,11 @@ void ProgramBuilder::ShaderVariable::resolve(const VariableDefinition &var)
 {
        variable = &var;
        const char *space = 0;
-       MatchType match = name_match(var.name, resolved_name.c_str(), &space);
+       const char *var_uq_name = unqualified_name(variable->name);
+       MatchType match = name_match(var_uq_name, resolved_name.c_str(), &space);
+
+       if(var_uq_name!=variable->name)
+               resolved_block.assign(variable->name, var_uq_name-2);
 
        if(match==FUZZY)
                resolve_space(string(space, 3));
index 1f9bb846aa0b5729a0ffb3583d5d3e939861b2c1..9860b4683320ad335dda5b6fdc5072b8ef0b5f6f 100644 (file)
@@ -87,6 +87,7 @@ private:
                const VariableDefinition *variable;
                const VariableDefinition *type;
                std::string resolved_name;
+               std::string resolved_block;
                bool fuzzy_space;
                std::string resolved_space;
                bool array_sum;
@@ -141,6 +142,7 @@ public:
 private:
        std::string create_source(const std::list<ShaderVariable *> &, VariableScope) const;
        bool evaluate_flags(const char *) const;
+       static const char *unqualified_name(const char *);
        static MatchType name_match(const char *, const char *, const char ** = 0);
        static bool parse_identifier(const char *, unsigned &, unsigned &);
        static std::vector<std::string> extract_identifiers(const char *);