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Use emplace_back when a new object is being constructed
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2021-11-17 Mikko RasaUse emplace_back when a new object is being constructed
2021-11-17 Mikko RasaAdd a usage parameter to Buffer
2021-11-14 Mikko RasaExpose the maximum number of attributes and attachments
2021-11-14 Mikko RasaReplace ProgramData copy constructor with a more explic...
2021-11-14 Mikko RasaAdd correct copy and move semantics to most classes
2021-11-12 Mikko RasaMove a few bits of Renderer into a backend class
2021-11-12 Mikko RasaRemove the transform function from Renderer
2021-11-12 Mikko RasaRequire explicit begin() and end() calls in Renderer
2021-11-12 Mikko RasaReorder members of Renderer and PipelineState
2021-11-12 Mikko RasaRemove deprecated functions from Renderer
2021-11-11 Mikko RasaSome more default member initializers
2021-11-10 Mikko RasaMove WindowView::render to the backend
2021-11-10 Mikko RasaRestructure system framebuffer and make WindowView...
2021-11-09 Mikko RasaDon't store a View's target framebuffer in the base...
2021-11-09 Mikko RasaCreate a Device class to hold the graphics context
2021-11-08 Mikko RasaCache texture bindings when the shader program does...
2021-11-07 Mikko RasaAdd unsigned integer types to Program reflection and...
2021-10-30 Mikko RasaRename "renderable" to "content" in Effects and Scenes
2021-10-30 Mikko RasaUpdate and improve documentation
2021-10-30 Mikko RasaUse a sorted vector in place of set for small data
2021-10-30 Mikko RasaRemove the exclusion mechanism from Renderer
2021-10-29 Mikko RasaMove sigc::trackable base from View to WindowView
2021-10-29 Mikko RasaExplicitly specify enum values which are relied upon
2021-10-29 Mikko RasaUse default member initializers in some more classes
2021-10-29 Mikko RasaRemove some unused and unnecessary things
2021-10-20 Mikko RasaAdd functions to retrieve steps and postprocessors...
2021-10-17 Mikko RasaRefactor owned postprocessors in Sequence into a more...
2021-10-16 Mikko RasaMove blend state from Sequence::Step to RenderMethod
2021-10-14 Mikko RasaSupport inline scenes within other scenes
2021-10-14 Mikko RasaAdjust naming of instances in Scene loader
2021-10-11 Mikko RasaMinor cleanups and tweaks
2021-10-11 Mikko RasaAllow suppressing clear in a sequence by passing in...
2021-10-10 Mikko RasaRemove generic clipping state
2021-10-10 Mikko RasaRefactor the builtin occluder shader
2021-10-09 Mikko RasaChange various generated texture names to use the unifi...
2021-10-09 Mikko RasaUse default member initializers for simple types
2021-10-05 Mikko RasaUse DynamicObjectLoader for Material and Scene generic...
2021-10-05 Mikko RasaRemove collection-less constructor overloads from most...
2021-10-04 Mikko RasaUnify the loader wrappers for Material and Scene
2021-10-03 Mikko RasaSet viewport and scissor before clear commands
2021-10-02 Mikko RasaRename RenderPass to RenderMethod
2021-10-01 Mikko RasaUse constructor delegation instead of init functions...
2021-10-01 Mikko RasaSome more cleanup of includes and forward declarations
2021-10-01 Mikko RasaUse QueryPool in OccludedScene
2021-10-01 Mikko RasaAdd an abstraction for queries
2021-09-30 Mikko RasaAlways use instanced rendering in InstanceArray
2021-09-28 Mikko RasaEliminate the polymorphic Uniform class hierarchy
2021-09-28 Mikko RasaStore default-block uniform data in a memory block
2021-09-26 Mikko RasaSplit reflection data from Program to a separate struct
2021-09-25 Mikko RasaAutomatically detect which multisample buffers to resolve
2021-09-25 Mikko RasaClear the pipeline state through Commands
2021-09-25 Mikko RasaMake it possible to specify explicit clear values
2021-09-25 Mikko RasaMake clearing the render target a responsibility of...
2021-09-25 Mikko RasaAllow creating sequences without size
2021-09-24 Mikko RasaRemove the View and Framebuffer constructors from Sequence
2021-09-18 Mikko RasaMark constant data as const
2021-09-18 Mikko RasaSpecify underlying type for format descriptor enums
2021-09-18 Mikko RasaUse standard fixed-size integer types
2021-09-17 Mikko RasaFix an apparent logic bug in ProgramData
2021-09-17 Mikko RasaPrefer more compact containers
2021-09-17 Mikko RasaUse C++11 features with containers
2021-09-15 Mikko RasaMake VertexFormat capable of storing type information
2021-09-15 Mikko RasaExplicitly specify the target format of Sequence
2021-09-14 Mikko RasaFix a logic error in Sequence
2021-09-14 Mikko RasaFix valgrind warnings
2021-09-14 Mikko RasaRemove obsolete stuff from Sequence
2021-09-13 Mikko RasaTweak the comma operator between VertexAttribute and...
2021-09-13 Mikko RasaFix a bug in Renderer::resolve_multisample
2021-09-13 Mikko RasaRedesign framebuffer attachment management
2021-09-13 Mikko RasaRemove RenderBuffer and always use textures as framebuf...
2021-09-11 Mikko RasaFix incorrect render target buffer names
2021-09-11 Mikko RasaCreate a class for issuing drawing commands
2021-09-05 Mikko RasaStore index type in VertexSetup
2021-08-28 Mikko RasaMiscellaneous cleanup
2021-08-28 Mikko RasaRemove the Bindable class
2021-08-27 Mikko RasaConvert framebuffers and related functionality to new...
2021-08-18 Mikko RasaRedesign depth and stencil test and blend state management
2021-08-17 Mikko RasaRefactor winding-based culling
2021-08-16 Mikko RasaRewrite state management
2021-08-12 Mikko RasaRemove some deprecated stuff that's getting in the way
2021-08-12 Mikko RasaRemove default sampler from Texture
2021-08-12 Mikko RasaRemove the notion of default binding point from Buffer
2021-08-09 Mikko RasaHandle all shader data in Renderer through the generic...
2021-08-09 Mikko RasaStore implementation limits in a central struct
2021-08-08 Mikko RasaDeprecate external access to Renderer::flush_shader_data
2021-08-07 Mikko RasaDeprecated setting Material or Lighting on Renderer
2021-08-04 Mikko RasaOnly allow VertexArray's format to be set once
2021-05-09 Mikko RasaAdd debug name capability to more classes
2021-05-09 Mikko RasaAdd inline data items to the collection
2021-05-09 Mikko RasaAdd OccludedScene to the registered scene types
2021-05-09 Mikko RasaAdd inverse view and projection matrices to camera...
2021-05-09 Mikko RasaUse persistent uniform blocks for Camera, Lighting...
2021-05-04 Mikko RasaAccess builtin resources through a global instance
2021-04-28 Mikko RasaMove lighting calculations to world space
2021-04-27 Mikko RasaCheck if any shader data has changed when applying...
2021-04-27 Mikko RasaActually update the shdata generation numbers in Renderer
2021-04-25 Mikko RasaSet OpenGL debug labels on various objects loaded from...
2021-04-24 Mikko RasaRemove a now-unnecessary flush_shader_data call
2021-04-21 Mikko RasaUse a generation number to track if ProgramData has...
2021-04-21 Mikko RasaSupport nested scenes in datafiles
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