]> git.tdb.fi Git - libs/gl.git/commit
Refactor the builtin occluder shader
authorMikko Rasa <tdb@tdb.fi>
Sun, 10 Oct 2021 13:09:10 +0000 (16:09 +0300)
committerMikko Rasa <tdb@tdb.fi>
Sun, 10 Oct 2021 15:35:28 +0000 (18:35 +0300)
commit8323eb754769cb6db7e02f4226cc9eedc5e614cf
tree7fd32e44a6c6639cef0fd419d987336262f6a8af
parentb4fe073653da9e27bf486b1b4366fe44b6138bb4
Refactor the builtin occluder shader

It's now stored in shaderlib and considered available for custom shaders
to import.
blender/io_mspgl/export_material.py
builtin_data/_occluder.glsl [deleted file]
demos/desertpillars/data/sphere_shadow.glsl
shaderlib/occluder.glsl [new file with mode: 0644]
source/render/occludedscene.cpp