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Change default binding ranges to match lowest OpenGL standard
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2021-10-11 Mikko RasaFix incorrect exception messages
2021-10-11 Mikko RasaMinor cleanups and tweaks
2021-10-11 Mikko RasaClear reflect data before adding shader stages
2021-10-10 Mikko RasaRemove generic clipping state
2021-10-10 Mikko RasaReflect builtin decorators from SPIR-V modules
2021-10-10 Mikko RasaDetermine the default uniform block size regardless...
2021-10-09 Mikko RasaUse default member initializers for simple types
2021-10-07 Mikko RasaLoad textures in a type-generic way
2021-10-07 Mikko RasaUse set_manager instead of passing the manager to the...
2021-10-07 Mikko RasaAlways delay texture creation until it is allocated
2021-10-02 Mikko RasaAccess the tag name map with a function
2021-10-01 Mikko RasaUse constructor delegation instead of init functions...
2021-10-01 Mikko RasaStore query pool size separately, in the common part...
2021-10-01 Mikko RasaMove all OpenGL-specific code to a separate directory
2021-10-01 Mikko RasaRefactor VertexSetup format checking
2021-10-01 Mikko RasaAlways require EXT_texture3D and ARB_shadow for samplers
2021-10-01 Mikko RasaTweak handling flags in PipelineState::set_framebuffer
2021-10-01 Mikko RasaUse friend declaration to access hidden data in Batch
2021-10-01 Mikko RasaAdd an abstraction for queries
2021-10-01 Mikko RasaAdd color write mask to blend state
2021-09-30 Mikko RasaMake backend idenfication more generic
2021-09-30 Mikko RasaStore GLSL features in DeviceInfo
2021-09-30 Mikko RasaWrap Limits into a DeviceInfo struct
2021-09-30 Mikko RasaClean up includes and forward declarations for the...
2021-09-30 Mikko RasaCompletely hide OpenGL from the public headers
2021-09-30 Mikko RasaRefactor uploading texture data from a buffer
2021-09-30 Mikko RasaAdd an srgb flag to pixelformat_from_image
2021-09-28 Mikko RasaEliminate the polymorphic Uniform class hierarchy
2021-09-28 Mikko RasaAdd a TypeTraits struct to convert C++ types into DataT...
2021-09-28 Mikko RasaStore default-block uniform data in a memory block
2021-09-28 Mikko RasaSet array and matrix strides for default-block uniforms
2021-09-26 Mikko RasaRestructure Program to remove linking from the public...
2021-09-26 Mikko RasaSplit reflection data from Program to a separate struct
2021-09-26 Mikko RasaRemove the misc.h header
2021-09-25 Mikko RasaRemove the now unused BufferBits enum
2021-09-25 Mikko RasaAutomatically detect which multisample buffers to resolve
2021-09-25 Mikko RasaClear the pipeline state through Commands
2021-09-25 Mikko RasaRestore sampler refresh call
2021-09-25 Mikko RasaMake it possible to specify explicit clear values
2021-09-19 Mikko RasaQuery the attachments of the default framebuffer
2021-09-19 Mikko RasaCheck supported attachment formats in Framebuffer:...
2021-09-19 Mikko RasaRemove the FramebufferStatus enum
2021-09-19 Mikko RasaInitialize Texture's format to an invalid value
2021-09-18 Mikko RasaUse friend declarations to access OpenGL IDs of objects
2021-09-18 Mikko RasaAdd missing Require to Commands::resolve_multisample
2021-09-18 Mikko RasaMake the sampler-related enums independent of OpenGL...
2021-09-18 Mikko RasaMake the TextureCubeFace enum independent of OpenGL...
2021-09-18 Mikko RasaMark constant data as const
2021-09-18 Mikko RasaOnly enable seamless cube map once
2021-09-18 Mikko RasaRemove the separate allocation step from textures and...
2021-09-18 Mikko RasaRemove remaining deprecated things from the core classes
2021-09-18 Mikko RasaSpecify underlying type for format descriptor enums
2021-09-18 Mikko RasaUse standard fixed-size integer types
2021-09-17 Mikko RasaUse C++11 features with containers
2021-09-16 Mikko RasaRemove automatic mipmap generation from the public...
2021-09-16 Mikko RasaUse a scratch binding to modify textures and buffers
2021-09-16 Mikko RasaRemove some obsolete things
2021-09-15 Mikko RasaChange the vertex group attribute to be an integer...
2021-09-15 Mikko RasaAdd support for integer vertex attributes
2021-09-15 Mikko RasaNudge the FrameFormat floating-point flag one bit to...
2021-09-15 Mikko RasaMake VertexFormat capable of storing type information
2021-09-15 Mikko RasaRemove deprecated things related to vertex formats...
2021-09-14 Mikko RasaFix valgrind warnings
2021-09-13 Mikko RasaSimplify pipeline state management
2021-09-13 Mikko RasaTweak the comma operator between VertexAttribute and...
2021-09-13 Mikko RasaConsider all attachments when determining Framebuffer...
2021-09-13 Mikko RasaTweak some texture allocation checks
2021-09-13 Mikko RasaRedesign framebuffer attachment management
2021-09-13 Mikko RasaRemove RenderBuffer and always use textures as framebuf...
2021-09-11 Mikko RasaRework PixelComponents and PixelFormat to use custom...
2021-09-11 Mikko RasaDisconnect the PrimitiveType enum from OpenGL constants
2021-09-11 Mikko RasaCreate a class for issuing drawing commands
2021-09-05 Mikko RasaRemove outdated includes
2021-09-05 Mikko RasaStore index type in VertexSetup
2021-09-05 Mikko RasaUse the same index type for all of a Mesh's batches
2021-08-28 Mikko RasaMiscellaneous cleanup
2021-08-28 Mikko RasaRemove the Bindable class
2021-08-28 Mikko RasaRemove the PixelStore class
2021-08-27 Mikko RasaRemove public binding APIs from Renderbuffer and Clipping
2021-08-27 Mikko RasaConvert framebuffers and related functionality to new...
2021-08-18 Mikko RasaRedesign depth and stencil test and blend state management
2021-08-18 Mikko RasaDecouple the Predicate enum from OpenGL constants
2021-08-18 Mikko RasaSome fixes to applying pipeline state
2021-08-18 Mikko RasaAdd a helper function to set variables and flags in...
2021-08-17 Mikko RasaRefactor winding-based culling
2021-08-16 Mikko RasaRewrite state management
2021-08-13 Mikko RasaRefactor get_level_size in various texture classes
2021-08-12 Mikko RasaUse DSA for TextureCube if available
2021-08-12 Mikko RasaRemove default sampler from Texture
2021-08-12 Mikko RasaRemove the notion of default binding point from Buffer
2021-08-11 Mikko RasaAlways use ARB_map_buffer_range for mapping buffers
2021-08-09 Mikko RasaStore implementation limits in a central struct
2021-08-04 Mikko RasaOnly allow VertexArray's format to be set once
2021-05-13 Mikko RasaClear VertexSetup state when a Mesh is unloaded
2021-05-09 Mikko RasaAdd debug name capability to more classes
2021-05-09 Mikko RasaUse persistent uniform blocks for Camera, Lighting...
2021-05-08 Mikko RasaChange Clipping to use index-less attaching
2021-05-06 Mikko RasaSupport layered framebuffer attachments
2021-04-25 Mikko RasaSet OpenGL debug labels on various objects loaded from...
2021-04-25 Mikko RasaRefactor program stage management
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