]> git.tdb.fi Git - libs/gl.git/commit - source/builders/geometrybuilder.cpp
Use default member initializers for simple types
authorMikko Rasa <tdb@tdb.fi>
Sat, 9 Oct 2021 11:11:09 +0000 (14:11 +0300)
committerMikko Rasa <tdb@tdb.fi>
Sat, 9 Oct 2021 11:41:59 +0000 (14:41 +0300)
commit38712d8ecc57d043a2419ffbaeeb57f7a6586f14
tree2190daff03c2fdf165a425fb221dc711373b8e68
parent3bc34893905a2df622894aadcb6669f27f186772
Use default member initializers for simple types

Also mark special member functions as defaulted instead of defining them
as empty.
151 files changed:
source/animation/animation.cpp
source/animation/animation.h
source/animation/animationeventobserver.h
source/animation/keyframe.cpp
source/animation/keyframe.h
source/animation/pose.cpp
source/animation/pose.h
source/animation/transform.cpp
source/animation/transform.h
source/backends/opengl/buffer_backend.h
source/backends/opengl/commands_backend.cpp
source/backends/opengl/commands_backend.h
source/backends/opengl/program_backend.cpp
source/backends/opengl/program_backend.h
source/backends/opengl/sampler_backend.h
source/backends/opengl/texture_backend.cpp
source/backends/opengl/texture_backend.h
source/builders/font.cpp
source/builders/font.h
source/builders/geometrybuilder.cpp
source/builders/geometrybuilder.h
source/builders/sequencetemplate.cpp
source/builders/sequencetemplate.h
source/builders/vertexbuilder.h
source/core/backend.cpp
source/core/backend.h
source/core/blend.cpp
source/core/blend.h
source/core/buffer.cpp
source/core/buffer.h
source/core/bufferable.cpp
source/core/bufferable.h
source/core/clipplane.cpp
source/core/clipplane.h
source/core/color.h
source/core/depthtest.cpp
source/core/depthtest.h
source/core/framebuffer.cpp
source/core/framebuffer.h
source/core/frameformat.cpp
source/core/frameformat.h
source/core/mesh.cpp
source/core/mesh.h
source/core/module.cpp
source/core/module.h
source/core/pipelinestate.cpp
source/core/pipelinestate.h
source/core/program.h
source/core/rect.h
source/core/reflectdata.cpp
source/core/reflectdata.h
source/core/sampler.cpp
source/core/sampler.h
source/core/stenciltest.cpp
source/core/stenciltest.h
source/core/tag.h
source/core/texture1d.cpp
source/core/texture1d.h
source/core/texture2d.cpp
source/core/texture2d.h
source/core/texture2dmultisample.cpp
source/core/texture2dmultisample.h
source/core/texture3d.cpp
source/core/texture3d.h
source/core/texturecube.cpp
source/core/texturecube.h
source/core/vertexarray.cpp
source/core/vertexarray.h
source/core/vertexformat.cpp
source/core/vertexformat.h
source/core/vertexsetup.cpp
source/core/vertexsetup.h
source/effects/ambientocclusion.cpp
source/effects/ambientocclusion.h
source/effects/bloom.cpp
source/effects/bloom.h
source/effects/colorcurve.cpp
source/effects/colorcurve.h
source/effects/environmentmap.cpp
source/effects/environmentmap.h
source/effects/postprocessor.cpp
source/effects/postprocessor.h
source/effects/shadowmap.cpp
source/effects/shadowmap.h
source/glsl/compiler.cpp
source/glsl/compiler.h
source/glsl/features.cpp
source/glsl/features.h
source/glsl/finalize.cpp
source/glsl/finalize.h
source/glsl/generate.cpp
source/glsl/generate.h
source/glsl/glsl_error.cpp
source/glsl/glsl_error.h
source/glsl/optimize.cpp
source/glsl/optimize.h
source/glsl/output.cpp
source/glsl/output.h
source/glsl/reflect.cpp
source/glsl/reflect.h
source/glsl/resolve.cpp
source/glsl/resolve.h
source/glsl/sourcemap.cpp
source/glsl/sourcemap.h
source/glsl/spirv.cpp
source/glsl/spirv.h
source/glsl/syntax.cpp
source/glsl/syntax.h
source/glsl/tokenizer.cpp
source/glsl/tokenizer.h
source/glsl/validate.cpp
source/glsl/validate.h
source/glsl/visitor.cpp
source/glsl/visitor.h
source/materials/directionallight.cpp
source/materials/directionallight.h
source/materials/light.cpp
source/materials/light.h
source/materials/material.h
source/materials/pointlight.cpp
source/materials/pointlight.h
source/materials/rendermethod.cpp
source/materials/rendermethod.h
source/materials/unlitmaterial.cpp
source/materials/unlitmaterial.h
source/render/camera.cpp
source/render/camera.h
source/render/object.cpp
source/render/object.h
source/render/occludedscene.cpp
source/render/occludedscene.h
source/render/placeable.h
source/render/programdata.cpp
source/render/programdata.h
source/render/renderable.h
source/render/renderer.cpp
source/render/renderer.h
source/render/scene.h
source/render/sequence.cpp
source/render/sequence.h
source/render/slot.cpp
source/render/slot.h
source/render/text.cpp
source/render/text.h
source/render/zsortedscene.cpp
source/render/zsortedscene.h
source/resources/resource.cpp
source/resources/resource.h
source/resources/resourcemanager.cpp
source/resources/resourcemanager.h
source/resources/resourceobserver.h