namespace Msp {
namespace GL {
-RenderMethod::RenderMethod():
- shprog(0),
- shprog_from_material(false),
- shdata(0),
- material(0),
- face_cull(CULL_BACK),
- receive_shadows(false),
- image_based_lighting(false)
-{ }
-
void RenderMethod::set_material_textures()
{
const Tag *material_texture_tags = material->get_texture_tags();