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Use default member initializers for simple types
[libs/gl.git] / source / backends / opengl / commands_backend.cpp
1 #include <algorithm>
2 #include <msp/gl/extensions/arb_direct_state_access.h>
3 #include <msp/gl/extensions/arb_draw_instanced.h>
4 #include <msp/gl/extensions/arb_occlusion_query.h>
5 #include <msp/gl/extensions/ext_framebuffer_blit.h>
6 #include <msp/gl/extensions/ext_framebuffer_object.h>
7 #include <msp/gl/extensions/msp_clear_buffer.h>
8 #include "batch.h"
9 #include "commands_backend.h"
10 #include "error.h"
11 #include "framebuffer.h"
12 #include "gl.h"
13 #include "pipelinestate.h"
14 #include "query.h"
15
16 using namespace std;
17
18 namespace Msp {
19 namespace GL {
20
21 void OpenGLCommands::use_pipeline(const PipelineState *ps)
22 {
23         pipeline_state = ps;
24         if(!pipeline_state)
25                 OpenGLPipelineState::clear();
26 }
27
28 void OpenGLCommands::clear(const ClearValue *values)
29 {
30         const Framebuffer *target = pipeline_state->get_framebuffer();
31         if(!target)
32                 throw invalid_operation("OpenGLCommands::clear");
33
34         static Require _req(MSP_clear_buffer);
35
36         pipeline_state->apply();
37
38         unsigned i = 0;
39         for(FrameAttachment a: target->get_format())
40         {
41                 if(get_attach_point(a)==get_attach_point(DEPTH_ATTACHMENT))
42                         glClearBufferfv(GL_DEPTH, 0, &values->depth_stencil.depth);
43                 else if(get_attach_point(a)==get_attach_point(STENCIL_ATTACHMENT))
44                         glClearBufferiv(GL_STENCIL, 0, &values->depth_stencil.stencil);
45                 else
46                         glClearBufferfv(GL_COLOR, i++, &values->color.r);
47                 ++values;
48         }
49 }
50
51 void OpenGLCommands::draw(const Batch &batch)
52 {
53         pipeline_state->apply();
54         void *data_ptr = reinterpret_cast<void *>(batch.get_offset());
55         glDrawElements(batch.gl_prim_type, batch.size(), batch.gl_index_type, data_ptr);
56 }
57
58 void OpenGLCommands::draw_instanced(const Batch &batch, unsigned count)
59 {
60         static Require req(ARB_draw_instanced);
61
62         pipeline_state->apply();
63         void *data_ptr = reinterpret_cast<void *>(batch.get_offset());
64         glDrawElementsInstanced(batch.gl_prim_type, batch.size(), batch.gl_index_type, data_ptr, count);
65 }
66
67 void OpenGLCommands::resolve_multisample(Framebuffer &target)
68 {
69         static Require _req(EXT_framebuffer_blit);
70
71         const Framebuffer *source = pipeline_state->get_framebuffer();
72
73         unsigned width = min(source->get_width(), target.get_width());
74         unsigned height = min(source->get_height(), target.get_height());
75         unsigned buffers = get_gl_buffer_bits(source->get_format())&get_gl_buffer_bits(target.get_format());
76
77         if(ARB_direct_state_access)
78                 glBlitNamedFramebuffer(source->id, target.id, 0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST);
79         else
80         {
81                 glBindFramebuffer(GL_READ_FRAMEBUFFER, source->id);
82                 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target.id);
83
84                 target.refresh();
85
86                 glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST);
87
88                 glBindFramebuffer(GL_FRAMEBUFFER, source->id);
89         }
90 }
91
92 void OpenGLCommands::begin_query(const QueryPool &pool, unsigned index)
93 {
94         if(index>=pool.queries.size())
95                 throw out_of_range("OpenGLCommands::begin_query");
96         glBeginQuery(pool.gl_type, pool.queries[index]);
97 }
98
99 void OpenGLCommands::end_query(const QueryPool &pool, unsigned)
100 {
101         glEndQuery(pool.gl_type);
102 }
103
104 } // namespace GL
105 } // namespace Msp