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git.tdb.fi Git - libs/gl.git/log
Mikko Rasa [Mon, 5 May 2014 19:58:13 +0000 (22:58 +0300)]
Add an option to export a separate mesh file when exporting an object
Mikko Rasa [Mon, 5 May 2014 19:27:50 +0000 (22:27 +0300)]
Restore the progress bar in the exporter
Mikko Rasa [Mon, 5 May 2014 19:27:07 +0000 (22:27 +0300)]
Some fixes to UV coordinate exporting
Mikko Rasa [Mon, 5 May 2014 18:49:57 +0000 (21:49 +0300)]
Refactor object exporter to a separate class
Mikko Rasa [Tue, 29 Apr 2014 05:28:27 +0000 (08:28 +0300)]
Support linear to sRGB conversion when loading materials and textures
Mikko Rasa [Mon, 21 Apr 2014 07:40:17 +0000 (10:40 +0300)]
Use make_tex's wrap parameter in makefont.py
Mikko Rasa [Mon, 21 Apr 2014 07:36:17 +0000 (10:36 +0300)]
Move sRGB formulas to color.h
Mikko Rasa [Sun, 20 Apr 2014 09:44:05 +0000 (12:44 +0300)]
Add a resource collection class
It's annoying to have to implement the same collection everywhere,
especially loading textures from image files.
Mikko Rasa [Sun, 12 Jan 2014 12:14:31 +0000 (14:14 +0200)]
Add viewport support to Framebuffer
Mikko Rasa [Sun, 12 Jan 2014 12:11:59 +0000 (14:11 +0200)]
Initialize slot even when unused to silence optimizer warnings
Mikko Rasa [Sun, 5 Jan 2014 11:50:54 +0000 (13:50 +0200)]
Tweak some ProgramBuilder variables
Mikko Rasa [Sun, 5 Jan 2014 11:47:10 +0000 (13:47 +0200)]
Support sRGB pixelformats through GL_EXT_texture_sRGB
Mikko Rasa [Sun, 5 Jan 2014 11:46:14 +0000 (13:46 +0200)]
Fix component handling error in Color
Mikko Rasa [Sun, 5 Jan 2014 10:51:29 +0000 (12:51 +0200)]
Use base pixelformat when loading texture data
Mikko Rasa [Sat, 28 Dec 2013 15:14:07 +0000 (17:14 +0200)]
Add gamma correction and sRGB conversion support to ColorCurve
Mikko Rasa [Sat, 28 Dec 2013 15:10:36 +0000 (17:10 +0200)]
Add basic support for 1D textures
Mikko Rasa [Mon, 23 Dec 2013 16:22:19 +0000 (18:22 +0200)]
Convert desertpillars to use the new shader customization
Mikko Rasa [Mon, 23 Dec 2013 16:14:13 +0000 (18:14 +0200)]
More flexible system for customizing generated shaders
Any standard variable can now be overridden, and new ones added. It's
still somewhat fragile concerning variable ordering and some other things,
but it works when used correctly.
Mikko Rasa [Sun, 22 Dec 2013 00:15:06 +0000 (02:15 +0200)]
Simplify VAO setup code
Previously buffer binding semantics caused complications, as index buffer
was unbound while a mesh was bound so batches couldn't be updated. Now
that buffers behave better with bounds meshes, batches can take care of
themselves again.
Triggering the setup from bind() instead of draw() gets rid of another
bunch of complications, since it will only be called when the VAO is going
to be actually used.
Mikko Rasa [Sat, 21 Dec 2013 16:58:31 +0000 (18:58 +0200)]
Avoid segfault for trying to refresh a Mesh with no buffers
Mikko Rasa [Sat, 21 Dec 2013 16:57:41 +0000 (18:57 +0200)]
Throw an exception if trying to draw a Mesh with a different Mesh bound
Mikko Rasa [Sat, 21 Dec 2013 16:51:47 +0000 (18:51 +0200)]
Enforce unbinding as well as binding buffers
Mikko Rasa [Sat, 21 Dec 2013 11:30:02 +0000 (13:30 +0200)]
Present Mesh's index buffer as current while the Mesh is bound
This simplifies the internal update operations.
Mikko Rasa [Sat, 21 Dec 2013 11:20:21 +0000 (13:20 +0200)]
Use RAII binders in place of manual binding
Mikko Rasa [Sat, 21 Dec 2013 09:59:28 +0000 (11:59 +0200)]
BufferAlias is now obsolete
Mikko Rasa [Sat, 21 Dec 2013 09:58:57 +0000 (11:58 +0200)]
Add support for multiple binding points in the RAII binders
Mikko Rasa [Sat, 21 Dec 2013 09:36:40 +0000 (11:36 +0200)]
Rewrite Bind as two different classes
Boolean flag parameters are not too clear without seeing the declaration.
This new implementation also doesn't use dynamic allocation.
Mikko Rasa [Sat, 21 Dec 2013 09:17:17 +0000 (11:17 +0200)]
Make desertpillars compatible with the modernization changes
Mikko Rasa [Thu, 19 Dec 2013 21:15:36 +0000 (23:15 +0200)]
Escape from the renderer before applying postprocessors
Mikko Rasa [Thu, 19 Dec 2013 21:10:15 +0000 (23:10 +0200)]
Automatically determine texture units for effects
At the moment this breaks such effects in fixed-function mode on platforms
that support shader-only texture units. Will devise a fix later.
Mikko Rasa [Thu, 19 Dec 2013 21:03:49 +0000 (23:03 +0200)]
Add missing initializer
Mikko Rasa [Thu, 19 Dec 2013 20:40:52 +0000 (22:40 +0200)]
Add an overload of bind_attribute that takes a VertexComponent
Mikko Rasa [Tue, 17 Dec 2013 20:13:32 +0000 (22:13 +0200)]
Add missing #include
Mikko Rasa [Mon, 16 Dec 2013 20:25:49 +0000 (22:25 +0200)]
Add shd_eye_matrix to ShadowMap's shdata
Mikko Rasa [Mon, 16 Dec 2013 20:24:55 +0000 (22:24 +0200)]
Use vector and matrix operations in ShadowMap
Mikko Rasa [Sun, 15 Dec 2013 23:26:55 +0000 (01:26 +0200)]
Integrate modern shaders and VAOs with Renderer
Mikko Rasa [Sun, 15 Dec 2013 23:23:50 +0000 (01:23 +0200)]
The Scope enum has no need to be public
Mikko Rasa [Sun, 15 Dec 2013 23:22:54 +0000 (01:22 +0200)]
Support generating modern, GLSL 1.30+ shaders with ProgramBuilder
Mikko Rasa [Sun, 15 Dec 2013 23:16:31 +0000 (01:16 +0200)]
Create ProgramData for materials and lights
Mikko Rasa [Sun, 15 Dec 2013 23:05:29 +0000 (01:05 +0200)]
Add interface for glBindFragDataLocation, required for modern shaders
Mikko Rasa [Sun, 15 Dec 2013 23:04:48 +0000 (01:04 +0200)]
Remove VertexArray's own dirty member now that it's a Bufferable
Mikko Rasa [Sun, 15 Dec 2013 23:03:26 +0000 (01:03 +0200)]
Add vertex array object support to Mesh
Renderer integration to be added soon.
Mikko Rasa [Sun, 15 Dec 2013 18:03:20 +0000 (20:03 +0200)]
Explicitly bind buffer in Bufferable::update_buffer
This reduces unnecessary bind/unbind thrashing if the buffer needs to be
resized.
Mikko Rasa [Sun, 15 Dec 2013 18:02:46 +0000 (20:02 +0200)]
Add some accessors to Buffer
Mikko Rasa [Sat, 30 Nov 2013 18:15:29 +0000 (20:15 +0200)]
Add a public refresh function to Bufferable
This is needed soon for VAO support.
Mikko Rasa [Sat, 30 Nov 2013 16:56:42 +0000 (18:56 +0200)]
Tweak buffer logic a bit in Batch::draw
Excplicitly binding the buffer first avoids unnecessary implicit binds in
the buffer update code.
Mikko Rasa [Sat, 30 Nov 2013 16:55:10 +0000 (18:55 +0200)]
Convert VertexArray into a Bufferable
Mikko Rasa [Fri, 29 Nov 2013 09:50:42 +0000 (11:50 +0200)]
Use renderer for lighting in the shaders demo
Mikko Rasa [Fri, 29 Nov 2013 09:35:47 +0000 (11:35 +0200)]
Don't bother with clearing winding test
Why was that even there? Winding test is stored as part of Renderer's
State, so it will be cleared by a pop.
Mikko Rasa [Fri, 29 Nov 2013 08:46:27 +0000 (10:46 +0200)]
Remove vertex array tracking from Renderer
It's unnecessary because VertexArray has its own state tracking and never
needs to be unbound.
Mikko Rasa [Thu, 28 Nov 2013 20:21:59 +0000 (22:21 +0200)]
Move vertex buffer management from VertexArray to Mesh
It was getting in the way of implementing vertex array objects.
Mikko Rasa [Thu, 28 Nov 2013 12:51:23 +0000 (14:51 +0200)]
Restore old samples value if create_targets fails
An application could use try-catch to check if a certain level of
multisampling is available, and leaving samples to that value would
interfere with later operations.
Mikko Rasa [Thu, 28 Nov 2013 12:42:58 +0000 (14:42 +0200)]
Remove get(int *)
By contrast to the previous commit, this was rather useless and not
actually used anywhere in the code.
Mikko Rasa [Thu, 28 Nov 2013 12:39:49 +0000 (14:39 +0200)]
Use wrappers for single-value glGet* calls
Having to create temporary stack variables just for passing in the return
pointer is quite annoying.
Mikko Rasa [Thu, 28 Nov 2013 12:24:11 +0000 (14:24 +0200)]
Check range when attaching Lights to a Lighting
Mikko Rasa [Thu, 28 Nov 2013 12:23:30 +0000 (14:23 +0200)]
Fix some incorrect whitespace
Mikko Rasa [Thu, 28 Nov 2013 12:14:56 +0000 (14:14 +0200)]
Better state tracking for bound objects
Mikko Rasa [Thu, 28 Nov 2013 11:11:35 +0000 (13:11 +0200)]
Give TexEnv a default object since it can't be disabled
Mikko Rasa [Thu, 28 Nov 2013 00:02:49 +0000 (02:02 +0200)]
Rewrite light binding to match textures
Both have multiple multiple parallel bind points, so it makes sense they
behave in the same way.
Mikko Rasa [Wed, 27 Nov 2013 21:23:33 +0000 (23:23 +0200)]
Always bind textures in a specific texture unit
This eliminates one level of global state, simplifying the API and
offering new optimization possibilities. Since single-texturing is a
common use case, the parameterless bind/unbind functions have been left
in but changed to operate on unit 0.
Mikko Rasa [Wed, 27 Nov 2013 10:05:01 +0000 (12:05 +0200)]
Remove ambient color from Light
It doesn't make much sense, as there's already the global ambient color in
Lighting. I haven't ever used it either, so remove directly instead of
deprecating.
Mikko Rasa [Wed, 27 Nov 2013 09:56:01 +0000 (11:56 +0200)]
Remove some deprecated stuff
Mikko Rasa [Wed, 27 Nov 2013 09:06:38 +0000 (11:06 +0200)]
Convert Matrix to use floats
This halves matrix storage size to 64 bytes and reduces overhead from
conversions at certain places. If an application desires greater
precision, it can use the LinAl::Matrix and Geometry::AffineTransformation
classes internally.
Mikko Rasa [Wed, 27 Nov 2013 08:30:26 +0000 (10:30 +0200)]
Make TexUnits aware of their incides
Mikko Rasa [Mon, 25 Nov 2013 18:29:32 +0000 (20:29 +0200)]
Unbind Lighting in Renderer destructor
This solves a problem where the same lightning would get bound later and
retain an incorrect matrix due to already being bound. It's not really a
proper fix but works in the most common cases.
Mikko Rasa [Mon, 25 Nov 2013 15:25:22 +0000 (17:25 +0200)]
Check and report the use of legacy built-in variables in a program
Mikko Rasa [Mon, 25 Nov 2013 15:24:49 +0000 (17:24 +0200)]
Use sizeof when passing buffer size
Mikko Rasa [Mon, 25 Nov 2013 15:24:18 +0000 (17:24 +0200)]
Be more direct about getting uniform counts from the program object
Mikko Rasa [Mon, 25 Nov 2013 15:22:12 +0000 (17:22 +0200)]
Add function to check GLSL version
Mikko Rasa [Mon, 25 Nov 2013 15:21:46 +0000 (17:21 +0200)]
Refactor version number extraction and checks
Mikko Rasa [Mon, 25 Nov 2013 14:23:51 +0000 (16:23 +0200)]
Store and expose the projection matrix
Mikko Rasa [Mon, 25 Nov 2013 14:21:57 +0000 (16:21 +0200)]
Make better use of matrix operations in Camera
Mikko Rasa [Fri, 11 Oct 2013 12:53:16 +0000 (15:53 +0300)]
Homogenise binding semantics
Objects that wrap always-on state should restore default states when
unbound.
Enable/disable of otherwise global state should be exposed through
binding, not a flag in an object.
Mikko Rasa [Fri, 11 Oct 2013 11:51:41 +0000 (14:51 +0300)]
Deal with nontrivial image configurations
Mikko Rasa [Thu, 10 Oct 2013 12:24:09 +0000 (15:24 +0300)]
Get function pointers on OS X through weak symbols
Mikko Rasa [Thu, 10 Oct 2013 12:23:19 +0000 (15:23 +0300)]
Extract parameter and return type information from gl.xml
Mikko Rasa [Fri, 4 Oct 2013 11:11:35 +0000 (14:11 +0300)]
Have the maketex script take texture parameters as options
Mikko Rasa [Thu, 3 Oct 2013 21:21:26 +0000 (00:21 +0300)]
Add a shortcut for specifying both texture filters
Mikko Rasa [Thu, 3 Oct 2013 08:02:04 +0000 (11:02 +0300)]
Final touches of OS X support
Mikko Rasa [Thu, 3 Oct 2013 07:57:40 +0000 (10:57 +0300)]
Include extension headers in places that need enums from them
A few places still rely on gl.h for OpenGL 1.3 or 1.4 enums. I may look
into these later.
Mikko Rasa [Thu, 3 Oct 2013 07:49:31 +0000 (10:49 +0300)]
Check the presence of extension rather than function
Mikko Rasa [Thu, 3 Oct 2013 07:24:53 +0000 (10:24 +0300)]
Minor fixes, courtesy of Apple's compiler
It likes to complain about a lot of things. Some of them make sense (like
unused private members), but mostly it's just being a bitch.
Mikko Rasa [Wed, 2 Oct 2013 17:58:28 +0000 (20:58 +0300)]
Add a missing initialization
Mikko Rasa [Wed, 2 Oct 2013 17:43:24 +0000 (20:43 +0300)]
Deal with extensions that are not present at compile time
Mikko Rasa [Wed, 2 Oct 2013 12:12:22 +0000 (15:12 +0300)]
Cleanup and documentation of extgen.py
Mikko Rasa [Wed, 2 Oct 2013 11:36:25 +0000 (14:36 +0300)]
Migrate to the new XML-based OpenGL API registry
Mikko Rasa [Wed, 2 Oct 2013 08:20:03 +0000 (11:20 +0300)]
Always include glext.h
There's no real reason to leave it out, and having it in multiple places
causes trouble for the upcoming OS X support.
Mikko Rasa [Wed, 2 Oct 2013 07:56:28 +0000 (10:56 +0300)]
Set read buffer as well as draw buffer for FBO
Apparently Nvidia drivers are too lax with this, but some others don't
like if the FBO has no color attachments and the read buffer is left at
its default setting of COLOR_ATTACHMENT0.
Mikko Rasa [Sat, 21 Sep 2013 17:06:54 +0000 (20:06 +0300)]
Make cube map textures loadable from datafiles
Mikko Rasa [Sat, 21 Sep 2013 17:06:17 +0000 (20:06 +0300)]
Support off-center frustum in Camera
Mikko Rasa [Sat, 21 Sep 2013 09:59:22 +0000 (12:59 +0300)]
Add a Scene type that sorts its renderables by depth
Mikko Rasa [Fri, 13 Sep 2013 13:27:55 +0000 (16:27 +0300)]
Stereographic rendering moved to a separate library (mspvr)
Mikko Rasa [Wed, 11 Sep 2013 09:31:28 +0000 (12:31 +0300)]
Add an option to export colors as sRGB
Mikko Rasa [Wed, 11 Sep 2013 09:06:30 +0000 (12:06 +0300)]
Deal with some irregularities in the Blender exporter
Things like loose vertices, non-manifold edges or zero-length edges should
no longer cause crashes.
Mikko Rasa [Wed, 11 Sep 2013 09:03:03 +0000 (12:03 +0300)]
Add some documentation to the culler system
Mikko Rasa [Wed, 11 Sep 2013 09:02:11 +0000 (12:02 +0300)]
Rename Culler::setup_frame to setup_pass
It's really called once per pass, so name it accordingly.
Mikko Rasa [Wed, 11 Sep 2013 08:02:43 +0000 (11:02 +0300)]
Add a frustum culler class
Mikko Rasa [Wed, 11 Sep 2013 07:53:41 +0000 (10:53 +0300)]
Add an interface for obtaining bounding spheres from renderables
This can be used for various forms of culling.
Mikko Rasa [Mon, 9 Sep 2013 16:06:44 +0000 (19:06 +0300)]
Add interfaces for culling
Culler implementations to come soon.
Mikko Rasa [Mon, 9 Sep 2013 16:00:40 +0000 (19:00 +0300)]
Add a flag to RenderPass to render the back faces of a mesh
This is useful for transparency effects.