]> git.tdb.fi Git - libs/gl.git/commitdiff
Make cube map textures loadable from datafiles
authorMikko Rasa <tdb@tdb.fi>
Sat, 21 Sep 2013 17:06:54 +0000 (20:06 +0300)
committerMikko Rasa <tdb@tdb.fi>
Sat, 21 Sep 2013 17:06:54 +0000 (20:06 +0300)
source/texturecube.cpp
source/texturecube.h

index 1b2193b3f87efce6b5d87845c78f3d63e008feac..eb7448c324ea14c7e82e0dd0da32ba8d9e30ed87 100644 (file)
@@ -1,4 +1,6 @@
 #include <msp/gl/extensions/arb_texture_cube_map.h>
+#include <msp/io/memory.h>
+#include <msp/strings/format.h>
 #include "bindable.h"
 #include "error.h"
 #include "texturecube.h"
@@ -68,6 +70,24 @@ void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, D
        }
 }
 
+void TextureCube::image(TextureCubeFace face, const Graphics::Image &img)
+{
+       unsigned w = img.get_width();
+       unsigned h = img.get_height();
+       PixelFormat fmt = pixelformat_from_graphics(img.get_format());
+       if(size==0)
+       {
+               if(w==h)
+                       storage(fmt, w);
+               else
+                       throw incompatible_data("TextureCube::image");
+       }
+       else if(w!=size || h!=size)
+               throw incompatible_data("TextureCube::image");
+
+       image(face, 0, fmt, UNSIGNED_BYTE, img.get_data());
+}
+
 unsigned TextureCube::get_level_size(unsigned level)
 {
        return size>>level;
@@ -139,5 +159,53 @@ Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsig
        return fv+s*sv+t*tv;
 }
 
+
+TextureCube::Loader::Loader(TextureCube &t):
+       DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>(t)
+{
+       add("image_data", &Loader::image_data);
+       add("raw_data", &Loader::raw_data);
+       add("storage", &Loader::storage);
+}
+
+void TextureCube::Loader::image_data(TextureCubeFace face, const string &data)
+{
+       Graphics::Image img;
+       IO::Memory mem(data.data(), data.size());
+       img.load_io(mem);
+
+       obj.image(face, img);
+}
+
+void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data)
+{
+       obj.image(face, 0, obj.ifmt, UNSIGNED_BYTE, data.data());
+}
+
+void TextureCube::Loader::storage(PixelFormat fmt, unsigned s)
+{
+       obj.storage(fmt, s);
+}
+
+
+void operator>>(const LexicalConverter &conv, TextureCubeFace &face)
+{
+       const string &str = conv.get();
+       if(str=="POSITIVE_X")
+               face = POSITIVE_X;
+       else if(str=="NEGATIVE_X")
+               face = NEGATIVE_X;
+       else if(str=="POSITIVE_Y")
+               face = POSITIVE_Y;
+       else if(str=="NEGATIVE_Y")
+               face = NEGATIVE_Y;
+       else if(str=="POSITIVE_Z")
+               face = POSITIVE_Z;
+       else if(str=="NEGATIVE_Z")
+               face = NEGATIVE_Z;
+       else
+               throw lexical_error(format("conversion of '%s' to TextureCubeFace", str));
+}
+
 } // namespace GL
 } // namespace Msp
index 0d23884f1458626b954f2a6badd871d38ff9026f..8d87c410d2f91e98032bc1ce47be5cad8a804f44 100644 (file)
@@ -1,6 +1,7 @@
 #ifndef MSP_GL_TEXTURECUBE_H_
 #define MSP_GL_TEXTURECUBE_H_
 
+#include <msp/graphics/image.h>
 #include "datatype.h"
 #include "pixelformat.h"
 #include "texture.h"
@@ -33,6 +34,17 @@ Requires OpenGL version 1.3.
 */
 class TextureCube: public Texture
 {
+public:
+       class Loader: public Msp::DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>
+       {
+       public:
+               Loader(TextureCube &);
+       private:
+               void image_data(TextureCubeFace, const std::string &);
+               void raw_data(TextureCubeFace, const std::string &);
+               void storage(PixelFormat, unsigned);
+       };
+
 private:
        PixelFormat ifmt;
        unsigned size;
@@ -64,6 +76,8 @@ public:
                int x, int y, unsigned w, unsigned h,
                PixelFormat fmt, DataType type, const void *data);
 
+       void image(TextureCubeFace, const Graphics::Image &);
+
        unsigned get_size() const { return size; }
 private:
        unsigned get_level_size(unsigned);
@@ -86,6 +100,8 @@ public:
        Vector3 get_texel_direction(TextureCubeFace, unsigned, unsigned);
 };
 
+void operator>>(const LexicalConverter &, TextureCubeFace &);
+
 } // namespace GL
 } // namespace Msp