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3 years agoRedesign ExpressionInliner
Mikko Rasa [Thu, 22 Apr 2021 12:10:21 +0000 (15:10 +0300)]
Redesign ExpressionInliner

Similarly to the rewrite of UnusedVariableRemover from d230392, it now
analyzes the entire stage before inlining anything.  This approach is
more robust and easier to debug.

The inliner can now inline into the right side of an assignment even if
the left side references the same variable.

3 years agoFix an incorrect loop in UnusedVariableRemover
Mikko Rasa [Thu, 22 Apr 2021 10:58:57 +0000 (13:58 +0300)]
Fix an incorrect loop in UnusedVariableRemover

3 years agoEven better formatting of folded literals
Mikko Rasa [Thu, 22 Apr 2021 10:57:22 +0000 (13:57 +0300)]
Even better formatting of folded literals

A negative value does not consist entirely of digits yet may lack a
decimal point.  But a point must not be added after an exponent.

3 years agoFix the return value of ConstantFolder::apply
Mikko Rasa [Thu, 22 Apr 2021 10:50:11 +0000 (13:50 +0300)]
Fix the return value of ConstantFolder::apply

This was causing the folded literals to be left without a type in some
specific situations, since a resolve pass did not get run.

3 years agoRecognize backwards dependencies in GLSL loops
Mikko Rasa [Thu, 22 Apr 2021 10:38:08 +0000 (13:38 +0300)]
Recognize backwards dependencies in GLSL loops

Assignments at the end of a loop may get used by references earlier in
the same loop and should not be removed.

The added testcase also triggers some other bugs which will be fixed
over the next few commits.

3 years agoUse a generation number to track if ProgramData has changed
Mikko Rasa [Wed, 21 Apr 2021 14:06:18 +0000 (17:06 +0300)]
Use a generation number to track if ProgramData has changed

This avoids the need for an application to call flush_shader_data after
a change to uniform values in some cases.

3 years agoSupport nested scenes in datafiles
Mikko Rasa [Wed, 21 Apr 2021 13:43:33 +0000 (16:43 +0300)]
Support nested scenes in datafiles

This was supposed to be added before 7ae4af7.

3 years agoUse template functions for setting vector and matrix uniforms
Mikko Rasa [Wed, 21 Apr 2021 13:39:40 +0000 (16:39 +0300)]
Use template functions for setting vector and matrix uniforms

These work automatically for all sizes.  Type-safe overloads for arrays
were also added for convenience.

3 years agoRefactor texture attachment management in Framebuffer
Mikko Rasa [Wed, 21 Apr 2021 10:09:03 +0000 (13:09 +0300)]
Refactor texture attachment management in Framebuffer

Duplicated code from the attach functions has been collapsed into a
helper function.

Attaching a texture does not need binding it, so there's little point
in deferring the allocation to update_attachment.  By calling the type-
specific allocate function in attach, update_attachment can be simpler.

3 years agoAdd support for uint types in GLSL
Mikko Rasa [Tue, 20 Apr 2021 16:26:16 +0000 (19:26 +0300)]
Add support for uint types in GLSL

3 years agoRecognize the 'f' suffix for float literals in GLSL
Mikko Rasa [Tue, 20 Apr 2021 16:21:06 +0000 (19:21 +0300)]
Recognize the 'f' suffix for float literals in GLSL

3 years agoRecognize composite constants when generating SPIR-V
Mikko Rasa [Tue, 20 Apr 2021 15:32:22 +0000 (18:32 +0300)]
Recognize composite constants when generating SPIR-V

3 years agoPut specialization constant instructions in the right section in SPIR-V
Mikko Rasa [Tue, 20 Apr 2021 15:28:23 +0000 (18:28 +0300)]
Put specialization constant instructions in the right section in SPIR-V

3 years agoFold type conversions of constants
Mikko Rasa [Tue, 20 Apr 2021 15:21:35 +0000 (18:21 +0300)]
Fold type conversions of constants

3 years agoRefactor handling of %, << and >> in ConstantFolder
Mikko Rasa [Tue, 20 Apr 2021 15:18:25 +0000 (18:18 +0300)]
Refactor handling of %, << and >> in ConstantFolder

This is in line with the other operators and makes adding unsigned
types easier.

3 years agoMake sure folded float constants appear as correct type
Mikko Rasa [Tue, 20 Apr 2021 15:15:08 +0000 (18:15 +0300)]
Make sure folded float constants appear as correct type

If the value has no fractional part, the default conversion will not
add a decimal point.

3 years agoMake ConstantFolder check the type of the value directly
Mikko Rasa [Tue, 20 Apr 2021 15:14:20 +0000 (18:14 +0300)]
Make ConstantFolder check the type of the value directly

3 years agoResolve function calls where argument types need to be converted
Mikko Rasa [Tue, 20 Apr 2021 12:16:30 +0000 (15:16 +0300)]
Resolve function calls where argument types need to be converted

This is a rather basic implementation and will reject a call if there's
multiple candidates, without considering conversion ranks.

3 years agoMove some type information functions to glsl/reflect.cpp
Mikko Rasa [Tue, 20 Apr 2021 11:09:27 +0000 (14:09 +0300)]
Move some type information functions to glsl/reflect.cpp

3 years agoExport shadow settings from Blender
Mikko Rasa [Mon, 19 Apr 2021 08:29:03 +0000 (11:29 +0300)]
Export shadow settings from Blender

3 years agoAdd missing implementation of RenderPass::set_back_faces
Mikko Rasa [Mon, 19 Apr 2021 08:26:55 +0000 (11:26 +0300)]
Add missing implementation of RenderPass::set_back_faces

3 years agoMove the receive_shadows flag to RenderPass
Mikko Rasa [Mon, 19 Apr 2021 08:25:20 +0000 (11:25 +0300)]
Move the receive_shadows flag to RenderPass

It doesn't seem so much a property of the surface itself as the
environment it's rendered in.

3 years agoRearrange material-related state management in RenderPass
Mikko Rasa [Mon, 19 Apr 2021 08:14:51 +0000 (11:14 +0300)]
Rearrange material-related state management in RenderPass

The change in texture handling allows some simplifications here since
material textures no longer need to set any uniforms.  Creation of
material shader while loading is deferred to finish() so it isn't done
needlessly.

3 years agoDisallow loading uniforms without a custom shader
Mikko Rasa [Mon, 19 Apr 2021 07:54:17 +0000 (10:54 +0300)]
Disallow loading uniforms without a custom shader

3 years agoConvert Technique and RenderPass loaders to use shared actions
Mikko Rasa [Sun, 18 Apr 2021 22:43:58 +0000 (01:43 +0300)]
Convert Technique and RenderPass loaders to use shared actions

3 years agoAllow repeated storage calls with the same parameters
Mikko Rasa [Sun, 18 Apr 2021 18:59:46 +0000 (21:59 +0300)]
Allow repeated storage calls with the same parameters

3 years agoUse a separate shadow caster renderable for ShadowMap
Mikko Rasa [Sun, 18 Apr 2021 17:21:54 +0000 (20:21 +0300)]
Use a separate shadow caster renderable for ShadowMap

This makes the configuration more flexible.  For example it's possible
to use a Sequence to define which tag to use for the shadow pass.

3 years agoUse persistent cameras in effects
Mikko Rasa [Sun, 18 Apr 2021 07:23:04 +0000 (10:23 +0300)]
Use persistent cameras in effects

This allows implementing per-camera caching of culling and sorting in
scenes, and is also required for some Vulkan-related things.

3 years agoAdd a HDR option in Blender
Mikko Rasa [Sat, 17 Apr 2021 22:07:31 +0000 (01:07 +0300)]
Add a HDR option in Blender

3 years agoUnmanage texture if loading data directly
Mikko Rasa [Sat, 17 Apr 2021 22:05:20 +0000 (01:05 +0300)]
Unmanage texture if loading data directly

Otherwise the resource manager won't have a load location for the texture
and will throw an exception.

Also generate ID if it hasn't been done yet.

3 years agoRefactor texture ID generation into a function
Mikko Rasa [Sat, 17 Apr 2021 22:04:53 +0000 (01:04 +0300)]
Refactor texture ID generation into a function

3 years agoImprove error reporting in the Blender exporter
Mikko Rasa [Sat, 17 Apr 2021 19:38:43 +0000 (22:38 +0300)]
Improve error reporting in the Blender exporter

Exceptions now include information identifying the thing which could not
be processed.

3 years agoMove operators to their own file in the Blender exporter
Mikko Rasa [Sat, 17 Apr 2021 19:17:16 +0000 (22:17 +0300)]
Move operators to their own file in the Blender exporter

3 years agoAdd a Blender operator to export the entire project at once
Mikko Rasa [Sat, 17 Apr 2021 19:06:07 +0000 (22:06 +0300)]
Add a Blender operator to export the entire project at once

This also creates sequence templates including lights defined in the
scene(s).

3 years agoMake it possible to have datafiles for individual lights
Mikko Rasa [Sat, 17 Apr 2021 19:01:19 +0000 (22:01 +0300)]
Make it possible to have datafiles for individual lights

3 years agoDon't use an index when attaching lights
Mikko Rasa [Sat, 17 Apr 2021 18:43:48 +0000 (21:43 +0300)]
Don't use an index when attaching lights

It's a relic of legacy OpenGL's way of doing lighting and unnecessary
in a modern engine.

3 years agoConvert Lighting to use shared actions
Mikko Rasa [Sat, 17 Apr 2021 18:31:04 +0000 (21:31 +0300)]
Convert Lighting to use shared actions

3 years agoRefactor ExportMspGLBase into a simpler ExportHelper subclass
Mikko Rasa [Sat, 17 Apr 2021 17:41:10 +0000 (20:41 +0300)]
Refactor ExportMspGLBase into a simpler ExportHelper subclass

Copying properties from the operator to the exporter with setattr felt
kind hacky.

3 years agoRemove the show_progress flag
Mikko Rasa [Sat, 17 Apr 2021 17:39:46 +0000 (20:39 +0300)]
Remove the show_progress flag

It has outlived its usefulness since the operators can now export
multiple objects or entire scenes at once.

3 years agoIgnore already existing resources in DataExporter
Mikko Rasa [Sat, 17 Apr 2021 10:25:39 +0000 (13:25 +0300)]
Ignore already existing resources in DataExporter

3 years agoSome minor refactoring of the exporter
Mikko Rasa [Sat, 17 Apr 2021 10:14:50 +0000 (13:14 +0300)]
Some minor refactoring of the exporter

Move scene resources export to a separate function and remove some
unused bits.

3 years agoDrop the progress parameter from export_scene
Mikko Rasa [Sat, 17 Apr 2021 09:58:35 +0000 (12:58 +0300)]
Drop the progress parameter from export_scene

It wasn't being used for anything meaningful.

3 years agoDon't rename scene objects while exporting
Mikko Rasa [Fri, 16 Apr 2021 20:52:23 +0000 (23:52 +0300)]
Don't rename scene objects while exporting

It's somewhat risky to come up with entirely new names.  Sorting the
objects by name already ensures that if one of the names is a prefix
for others, it gets used as the prototype name.

3 years agoRefactor scene data preparation to its own class
Mikko Rasa [Fri, 16 Apr 2021 19:27:54 +0000 (22:27 +0300)]
Refactor scene data preparation to its own class

The visibility flags of all collections are now considered, rather than
just those of the direct children of the scene collection.

3 years agoOnly show the mesh properties panel for meshes
Mikko Rasa [Thu, 15 Apr 2021 18:04:34 +0000 (21:04 +0300)]
Only show the mesh properties panel for meshes

3 years agoAdjust scene export code
Mikko Rasa [Thu, 15 Apr 2021 18:03:30 +0000 (21:03 +0300)]
Adjust scene export code

Resources are no longer exported as a collection by default.  If
collection export is enabled, the scene itself is put in the collection
too.

3 years agoMake Scenes loadable from collection files too
Mikko Rasa [Thu, 15 Apr 2021 17:57:51 +0000 (20:57 +0300)]
Make Scenes loadable from collection files too

3 years agoRename visible_collections to visible_only
Mikko Rasa [Thu, 15 Apr 2021 17:44:27 +0000 (20:44 +0300)]
Rename visible_collections to visible_only

It was kinda confusing when there's also collection files.

3 years agoFix multiplication operators in camera exporter
Mikko Rasa [Thu, 15 Apr 2021 17:23:08 +0000 (20:23 +0300)]
Fix multiplication operators in camera exporter

3 years agoRedesign object exporting
Mikko Rasa [Thu, 15 Apr 2021 17:04:26 +0000 (20:04 +0300)]
Redesign object exporting

To combat operator bloat, all object-based data is now exported with a
common front-end class.  SceneExporter also uses this to export its
resources.

Meshes can't be exported on their own anymore, only as part of objects.
But loose meshes aren't that useful anymore with the improvements in
defining materials and techniques in Blender.

3 years agoRevise export function parameter orders
Mikko Rasa [Thu, 15 Apr 2021 16:20:37 +0000 (19:20 +0300)]
Revise export function parameter orders

3 years agoRemove some rarely-used export settings
Mikko Rasa [Thu, 15 Apr 2021 13:23:47 +0000 (16:23 +0300)]
Remove some rarely-used export settings

3 years agoAdd generator ID for the SPIR-V compiler
Mikko Rasa [Wed, 14 Apr 2021 16:12:31 +0000 (19:12 +0300)]
Add generator ID for the SPIR-V compiler

3 years agoSupport loading sequences in the viewer
Mikko Rasa [Wed, 14 Apr 2021 15:35:38 +0000 (18:35 +0300)]
Support loading sequences in the viewer

3 years agoUse ObjectInstance instead of AnimatedObject in Scene loader
Mikko Rasa [Wed, 14 Apr 2021 15:28:04 +0000 (18:28 +0300)]
Use ObjectInstance instead of AnimatedObject in Scene loader

Since ObjectInstance has a matrix now, there's no need to use
AnimatedObject here.  I may add another statement to include objects
with actual animations later.

3 years agoAllow renderables to be specified in SequenceTemplate passes
Mikko Rasa [Wed, 14 Apr 2021 15:26:39 +0000 (18:26 +0300)]
Allow renderables to be specified in SequenceTemplate passes

3 years agoRename SequenceTemplate::Pass::renderable_name to slot_name
Mikko Rasa [Wed, 14 Apr 2021 15:25:03 +0000 (18:25 +0300)]
Rename SequenceTemplate::Pass::renderable_name to slot_name

3 years agoAvoid NaN issues in rare cases in the Cook-Torrance shader
Mikko Rasa [Wed, 14 Apr 2021 15:09:36 +0000 (18:09 +0300)]
Avoid NaN issues in rare cases in the Cook-Torrance shader

The dot product may sometimes be very slightly over 1.0, making the
first argument to pow negative and giving undefined results.

3 years agoFix loading sRGB external images for textures
Mikko Rasa [Wed, 14 Apr 2021 15:07:50 +0000 (18:07 +0300)]
Fix loading sRGB external images for textures

This fixes bugs introduced in 9087cc0 (sRGB state ignored when setting
internal format) and 635e5dc (external_image_srgb handled incorrectly).

3 years agoRemove some vestigial code from Sequence
Mikko Rasa [Wed, 14 Apr 2021 12:04:24 +0000 (15:04 +0300)]
Remove some vestigial code from Sequence

Apparently a few internal parts were left behind when I removed the
related interfaces.

3 years agoUse a vector instead of a list for Sequence's steps
Mikko Rasa [Wed, 14 Apr 2021 11:46:05 +0000 (14:46 +0300)]
Use a vector instead of a list for Sequence's steps

They're not large or numerous enough to warrant a list.

3 years agoAdd compatibility typedefs for the pipeline classes
Mikko Rasa [Wed, 14 Apr 2021 11:45:15 +0000 (14:45 +0300)]
Add compatibility typedefs for the pipeline classes

Must be in a separate commit for git to pick up on the renames in the
previous one.

3 years agoRename Pipeline to Sequence
Mikko Rasa [Wed, 14 Apr 2021 11:42:11 +0000 (14:42 +0300)]
Rename Pipeline to Sequence

Pipeline::Pass is now Sequence::Step.  These better match what the
classes do.

3 years agoNew way of loading scenes in the viewer
Mikko Rasa [Tue, 13 Apr 2021 21:26:24 +0000 (00:26 +0300)]
New way of loading scenes in the viewer

3 years agoAdd a scene type property to the Blender exporter
Mikko Rasa [Tue, 13 Apr 2021 21:04:13 +0000 (00:04 +0300)]
Add a scene type property to the Blender exporter

3 years agoSupport loading scenes from Resources
Mikko Rasa [Tue, 13 Apr 2021 21:03:43 +0000 (00:03 +0300)]
Support loading scenes from Resources

3 years agoAdd a registry-based generic loader to Scene
Mikko Rasa [Tue, 13 Apr 2021 20:53:43 +0000 (23:53 +0300)]
Add a registry-based generic loader to Scene

This is rather similar to the one in Material, but there's just enough
differences and template complications that it isn't trivial to abstract.

3 years agoUse latest OpenGL version in viewer
Mikko Rasa [Tue, 13 Apr 2021 19:17:01 +0000 (22:17 +0300)]
Use latest OpenGL version in viewer

3 years agoUse an Options struct to process command line options in viewer
Mikko Rasa [Tue, 13 Apr 2021 18:39:00 +0000 (21:39 +0300)]
Use an Options struct to process command line options in viewer

3 years agoImprove logic for exporting material sampler references
Mikko Rasa [Tue, 13 Apr 2021 11:07:58 +0000 (14:07 +0300)]
Improve logic for exporting material sampler references

3 years agoAdd an option to automatically detect if tangents need to be exported
Mikko Rasa [Tue, 13 Apr 2021 11:06:36 +0000 (14:06 +0300)]
Add an option to automatically detect if tangents need to be exported

It's enabled by default, which should reduce hassle when authoring
models.

3 years agoAdd the group and weight attributes to msp_interface.glsl
Mikko Rasa [Tue, 13 Apr 2021 10:22:54 +0000 (13:22 +0300)]
Add the group and weight attributes to msp_interface.glsl

This got forgotten in e1d0738.

3 years agoInclude only tangent in mesh data and calculate binormal on the fly
Mikko Rasa [Tue, 13 Apr 2021 10:22:02 +0000 (13:22 +0300)]
Include only tangent in mesh data and calculate binormal on the fly

This saves one vertex attribute.

3 years agoFix incorrect definition of the builtin cross function in GLSL
Mikko Rasa [Tue, 13 Apr 2021 10:10:56 +0000 (13:10 +0300)]
Fix incorrect definition of the builtin cross function in GLSL

3 years agoUse unit 0 UVs for exporting TBNs if no UV layer is specified
Mikko Rasa [Tue, 13 Apr 2021 09:43:56 +0000 (12:43 +0300)]
Use unit 0 UVs for exporting TBNs if no UV layer is specified

3 years agoEnsure that objects have unique names while exporting a scene
Mikko Rasa [Tue, 13 Apr 2021 09:02:24 +0000 (12:02 +0300)]
Ensure that objects have unique names while exporting a scene

3 years agoCompare materials when looking for object clones while exporting a scene
Mikko Rasa [Tue, 13 Apr 2021 08:49:38 +0000 (11:49 +0300)]
Compare materials when looking for object clones while exporting a scene

3 years agoRecognize a certain configuration of nodes as inverting Y for normals
Mikko Rasa [Tue, 13 Apr 2021 08:33:13 +0000 (11:33 +0300)]
Recognize a certain configuration of nodes as inverting Y for normals

Models made for DirectX treat the normal map values as having positive
Y pointing toward the bottom of the image, which is opposite to what my
engine and Blender expect.  This allows fixing that without modifying
the original texture.

3 years agoForce the usage of normalmap as RGB data
Mikko Rasa [Mon, 12 Apr 2021 22:27:00 +0000 (01:27 +0300)]
Force the usage of normalmap as RGB data

3 years agoUse more efficient methods to manipulate and store texture data
Mikko Rasa [Mon, 12 Apr 2021 22:25:22 +0000 (01:25 +0300)]
Use more efficient methods to manipulate and store texture data

3 years agoRemove deprecated things from the maketex script
Mikko Rasa [Mon, 12 Apr 2021 21:40:10 +0000 (00:40 +0300)]
Remove deprecated things from the maketex script

3 years agoFix a bug in makefont.py if no ranges are given
Mikko Rasa [Mon, 12 Apr 2021 21:18:07 +0000 (00:18 +0300)]
Fix a bug in makefont.py if no ranges are given

3 years agoConvert the texture and font creation scripts to python3
Mikko Rasa [Mon, 12 Apr 2021 21:17:23 +0000 (00:17 +0300)]
Convert the texture and font creation scripts to python3

3 years agoDon't ignore structs entirely in UnusedVariableRemover
Mikko Rasa [Mon, 12 Apr 2021 15:00:34 +0000 (18:00 +0300)]
Don't ignore structs entirely in UnusedVariableRemover

Structs may have arrays in them, and array sizes may have references to
specialization constants which must be kept.

3 years agoAdjust specular calculation in the Phong shader
Mikko Rasa [Mon, 12 Apr 2021 14:40:04 +0000 (17:40 +0300)]
Adjust specular calculation in the Phong shader

Since the look vector points towards the surface, it makes more sense
to calculate the reflected vector towards the light.  The calculation
is symmetric so the result is the same.

3 years agoRefactor vertex transformations in the common shader
Mikko Rasa [Mon, 12 Apr 2021 14:32:06 +0000 (17:32 +0300)]
Refactor vertex transformations in the common shader

It makes more sense to have virtual accessors for the transformation
matrices so the returned matrix can be used multiple times.

3 years agoRearrange type specification in material datafiles
Mikko Rasa [Mon, 12 Apr 2021 12:38:54 +0000 (15:38 +0300)]
Rearrange type specification in material datafiles

The type is now specified as a separate statement with no substatements.
This is what I wanted to do originally but couldn't figure out a clean
way to do it.

No legacy support because the new material system as a whole is still
fairly new and hasn't been used in many places.

3 years agoMigrate from LoadableTypeRegistry to TypeRegistry
Mikko Rasa [Mon, 12 Apr 2021 12:01:48 +0000 (15:01 +0300)]
Migrate from LoadableTypeRegistry to TypeRegistry

3 years agoFix normal map property name in material exporter
Mikko Rasa [Mon, 12 Apr 2021 01:18:39 +0000 (04:18 +0300)]
Fix normal map property name in material exporter

3 years agoFix incorrect plurals in exporter scripts
Mikko Rasa [Mon, 12 Apr 2021 00:34:10 +0000 (03:34 +0300)]
Fix incorrect plurals in exporter scripts

Replacing "map" with "atlas" was not correct in the plural case

3 years agoFix refactoring errors in scene exporter
Mikko Rasa [Mon, 12 Apr 2021 00:33:37 +0000 (03:33 +0300)]
Fix refactoring errors in scene exporter

3 years agoRecognize textures through an RGB to BW node in Blender
Mikko Rasa [Sun, 11 Apr 2021 20:39:16 +0000 (23:39 +0300)]
Recognize textures through an RGB to BW node in Blender

3 years agoDeprecated InstanceScene and Renderable::get_instance_key
Mikko Rasa [Sun, 11 Apr 2021 20:38:31 +0000 (23:38 +0300)]
Deprecated InstanceScene and Renderable::get_instance_key

InstanceArray is a superior way of rendering multiple instances of an
object.

3 years agoRedesign Text as an ObjectInstance
Mikko Rasa [Sun, 11 Apr 2021 20:35:26 +0000 (23:35 +0300)]
Redesign Text as an ObjectInstance

It's rare to need several copies of the same text, but positioning texts
is useful.

Text no longer copies the Technique but instead sets the texture in
setup_render.

3 years agoOverhaul texture management in rendering classes
Mikko Rasa [Sun, 11 Apr 2021 20:25:18 +0000 (23:25 +0300)]
Overhaul texture management in rendering classes

Textures are now set based on the uniform name (tag) rather than texture
unit.  The Texturing class has been deprecated because it was making
things difficult when textures come from multiple sources, such as with
effects or decals.  RenderPass and Renderer now handle multiple textures
directly.

There's some compatibility code but things are likely to break.

3 years agoUse a vector for storage in DefaultUniformBlock
Mikko Rasa [Sat, 10 Apr 2021 20:07:19 +0000 (23:07 +0300)]
Use a vector for storage in DefaultUniformBlock

Uniform locations are normally spaced no more than 4 apart, so even with
a few empty spots a vector is going to be more efficient than a map.

3 years agoSplit UniformBlock into two classes
Mikko Rasa [Sat, 10 Apr 2021 20:00:39 +0000 (23:00 +0300)]
Split UniformBlock into two classes

There's basically no overlap between default and buffer-backed blocks,
so no point in having them in the same class.

3 years agoRefactor ProgramData to store blocks in vectors
Mikko Rasa [Sat, 10 Apr 2021 18:42:58 +0000 (21:42 +0300)]
Refactor ProgramData to store blocks in vectors

3 years agoSort uniform blocks from SPIR-V modules
Mikko Rasa [Sat, 10 Apr 2021 18:20:44 +0000 (21:20 +0300)]
Sort uniform blocks from SPIR-V modules

3 years agoUse the new _member utility functions to search and sort things
Mikko Rasa [Sat, 10 Apr 2021 18:17:00 +0000 (21:17 +0300)]
Use the new _member utility functions to search and sort things