]> git.tdb.fi Git - libs/gl.git/commitdiff
Make it possible to have datafiles for individual lights
authorMikko Rasa <tdb@tdb.fi>
Sat, 17 Apr 2021 19:01:19 +0000 (22:01 +0300)
committerMikko Rasa <tdb@tdb.fi>
Sat, 17 Apr 2021 22:10:56 +0000 (01:10 +0300)
source/materials/lighting.cpp
source/materials/lighting.h
source/resources/resources.cpp

index bcf2bb0e2645772555b2f1bbc2eaa4b6ea3959b2..1f1c66d9b172aa41e7bf3d23674f0646962829d3 100644 (file)
@@ -111,7 +111,13 @@ void Lighting::update_shader_data(ProgramData &shdata, const Matrix &view_matrix
 DataFile::Loader::ActionMap Lighting::Loader::shared_actions;
 
 Lighting::Loader::Loader(Lighting &l):
-       DataFile::ObjectLoader<Lighting>(l)
+       CollectionObjectLoader<Lighting>(l, 0)
+{
+       set_actions(shared_actions);
+}
+
+Lighting::Loader::Loader(Lighting &l, Collection &c):
+       CollectionObjectLoader<Lighting>(l, &c)
 {
        set_actions(shared_actions);
 }
@@ -124,11 +130,12 @@ void Lighting::Loader::init_actions()
        add("fog_half_distance", &Loader::fog_half_distance);
        add("horizon_angle", &Loader::horizon_angle);
        add("light", &Loader::light);
+       add("light", &Loader::light_inline);
        add("sky_color", &Loader::sky_color);
        add("zenith_direction", &Loader::zenith_direction);
 
        // Deprecated
-       add("light", &Loader::light_index);
+       add("light", &Loader::light_inline_index);
 }
 
 void Lighting::Loader::ambient(float r, float g, float b)
@@ -156,7 +163,12 @@ void Lighting::Loader::horizon_angle(float a)
        obj.set_horizon_angle(Geometry::Angle<float>::from_degrees(a));
 }
 
-void Lighting::Loader::light()
+void Lighting::Loader::light(const string &name)
+{
+       obj.attach(get_collection().get<Light>(name));
+}
+
+void Lighting::Loader::light_inline()
 {
        RefPtr<Light> lgt = new Light;
        load_sub(*lgt);
@@ -164,7 +176,7 @@ void Lighting::Loader::light()
        obj.owned_data.push_back(lgt.release());
 }
 
-void Lighting::Loader::light_index(unsigned)
+void Lighting::Loader::light_inline_index(unsigned)
 {
        light_inline();
 }
index 226dee1c05a740e27a23d53baec2e4416e4a558a..2a8756c3e567442758a9372932d7e958c7214ee6 100644 (file)
@@ -19,13 +19,14 @@ sources.
 class Lighting
 {
 public:
-       class Loader: public DataFile::ObjectLoader<Lighting>
+       class Loader: public DataFile::CollectionObjectLoader<Lighting>
        {
        private:
                static ActionMap shared_actions;
 
        public:
                Loader(Lighting &);
+               Loader(Lighting &, Collection &);
 
        private:
                virtual void init_actions();
@@ -35,8 +36,9 @@ public:
                void fog_density(float);
                void fog_half_distance(float);
                void horizon_angle(float);
-               void light();
-               void light_index(unsigned);
+               void light(const std::string &);
+               void light_inline();
+               void light_inline_index(unsigned);
                void sky_color(float, float, float);
                void zenith_direction(float, float, float);
        };
index b5093932c2516f44d7fd93c660aafe1e734eb93f..c9db211b2172480300732c6106526c75e6070bbc 100644 (file)
@@ -5,6 +5,7 @@
 #include "camera.h"
 #include "font.h"
 #include "keyframe.h"
+#include "light.h"
 #include "lighting.h"
 #include "material.h"
 #include "mesh.h"
@@ -43,6 +44,7 @@ Resources::Resources():
        add_type<Camera>().keyword("camera");
        add_type<Font>().keyword("font");
        add_type<KeyFrame>().suffix(".kframe").keyword("keyframe");
+       add_type<Light>().keyword("light");
        add_type<Lighting>().suffix(".lightn").keyword("lighting");
        add_type<Material>().suffix(".mat").creator(&Resources::create_material);
        add_type<Mesh>().keyword("mesh").creator(&Resources::create_mesh);