]> git.tdb.fi Git - libs/gl.git/commit
Refactor vertex transformations in the common shader
authorMikko Rasa <tdb@tdb.fi>
Mon, 12 Apr 2021 14:32:06 +0000 (17:32 +0300)
committerMikko Rasa <tdb@tdb.fi>
Mon, 12 Apr 2021 14:32:06 +0000 (17:32 +0300)
commit0ae56cb38a715c36c279a4f07ff4562830176dec
tree3bab43806d197d5d82092f0a71ba8c7faf502765
parenta4b9ae04a0a89bb2cf3ab4235d7376d3ff70af7b
Refactor vertex transformations in the common shader

It makes more sense to have virtual accessors for the transformation
matrices so the returned matrix can be used multiple times.
shaderlib/common.glsl