]> git.tdb.fi Git - libs/gl.git/commit
Use persistent cameras in effects
authorMikko Rasa <tdb@tdb.fi>
Sun, 18 Apr 2021 07:23:04 +0000 (10:23 +0300)
committerMikko Rasa <tdb@tdb.fi>
Sun, 18 Apr 2021 07:23:04 +0000 (10:23 +0300)
commit7db40551e9197142b0b6cb7fd883b325684bb8c2
treeeb971e825c719bce14d2f7377b501c519e8a4932
parent54c7977189c95d9884fd75b7e32f2d68604ff05c
Use persistent cameras in effects

This allows implementing per-camera caching of culling and sorting in
scenes, and is also required for some Vulkan-related things.
source/effects/environmentmap.cpp
source/effects/environmentmap.h
source/effects/shadowmap.cpp
source/effects/shadowmap.h