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2021-10-09 Mikko RasaRecognize unknown index as matching any index
2021-10-09 Mikko RasaBreak up struct variables if they're not used as a...
2021-10-09 Mikko RasaUse default member initializers for simple types
2021-10-09 Mikko RasaMake Light's constructor protected and add a virtual...
2021-10-09 Mikko RasaAdd an option to use a fixed position in EnvironmentMap
2021-10-08 Mikko RasaConsider expressions in array sizes when comparing...
2021-10-07 Mikko RasaUse the shadow camera's projection matrix to form the...
2021-10-07 Mikko RasaLoad textures in a type-generic way
2021-10-07 Mikko RasaAdd keywords for light and material to Resources::Loader
2021-10-07 Mikko RasaUse set_manager instead of passing the manager to the...
2021-10-07 Mikko RasaRename OpenGLTexture::generate_id to create
2021-10-07 Mikko RasaAlways delay texture creation until it is allocated
2021-10-06 Mikko RasaFix loading of inline materials and lights
2021-10-06 Mikko RasaSplit the Light class into subclasses by light type
2021-10-06 Mikko RasaStore materials and scenes using actual types
2021-10-05 Mikko RasaAdjust creator and notify functions in Resources
2021-10-05 Mikko RasaUse DynamicObjectLoader for Material and Scene generic...
2021-10-05 Mikko RasaRemove collection-less constructor overloads from most...
2021-10-04 Mikko RasaUnify the loader wrappers for Material and Scene
2021-10-04 Mikko RasaRefactor ShadowMap to support multiple lights
2021-10-03 Mikko RasaSet viewport and scissor before clear commands
2021-10-03 Mikko RasaRemove conditional and iteration statements with no...
2021-10-03 Mikko RasaSupport multiple lights in a single pass
2021-10-02 Mikko RasaRename RenderPass to RenderMethod
2021-10-02 Mikko RasaRemove deprecated interfaces from material and lighting...
2021-10-02 Mikko RasaAccess the tag name map with a function
2021-10-01 Mikko RasaUse constructor delegation instead of init functions...
2021-10-01 Mikko RasaDon't use an internal depth test in ShadowMap
2021-10-01 Mikko RasaSome more cleanup of includes and forward declarations
2021-10-01 Mikko RasaStore query pool size separately, in the common part...
2021-10-01 Mikko RasaMove all OpenGL-specific code to a separate directory
2021-10-01 Mikko RasaUse QueryPool in OccludedScene
2021-10-01 Mikko RasaRefactor VertexSetup format checking
2021-10-01 Mikko RasaAlways require EXT_texture3D and ARB_shadow for samplers
2021-10-01 Mikko RasaTweak handling flags in PipelineState::set_framebuffer
2021-10-01 Mikko RasaUse friend declaration to access hidden data in Batch
2021-10-01 Mikko RasaAdd an abstraction for queries
2021-10-01 Mikko RasaAdd color write mask to blend state
2021-09-30 Mikko RasaMake backend idenfication more generic
2021-09-30 Mikko RasaStore GLSL features in DeviceInfo
2021-09-30 Mikko RasaWrap Limits into a DeviceInfo struct
2021-09-30 Mikko RasaAlways use instanced rendering in InstanceArray
2021-09-30 Mikko RasaClean up includes and forward declarations for the...
2021-09-30 Mikko RasaCompletely hide OpenGL from the public headers
2021-09-30 Mikko RasaRefactor uploading texture data from a buffer
2021-09-30 Mikko RasaAdd an srgb flag to pixelformat_from_image
2021-09-28 Mikko RasaEliminate the polymorphic Uniform class hierarchy
2021-09-28 Mikko RasaAdd a TypeTraits struct to convert C++ types into DataT...
2021-09-28 Mikko RasaRemove the deprecated texunit-based texture assignments...
2021-09-28 Mikko RasaStore default-block uniform data in a memory block
2021-09-28 Mikko RasaSet array and matrix strides for default-block uniforms
2021-09-26 Mikko RasaRestructure Program to remove linking from the public...
2021-09-26 Mikko RasaSplit reflection data from Program to a separate struct
2021-09-26 Mikko RasaRemove the misc.h header
2021-09-25 Mikko RasaRemove the now unused BufferBits enum
2021-09-25 Mikko RasaAutomatically detect which multisample buffers to resolve
2021-09-25 Mikko RasaClear the pipeline state through Commands
2021-09-25 Mikko RasaRestore sampler refresh call
2021-09-25 Mikko RasaMake it possible to specify explicit clear values
2021-09-25 Mikko RasaMake clearing the render target a responsibility of...
2021-09-25 Mikko RasaAllow creating sequences without size
2021-09-24 Mikko RasaRemove the View and Framebuffer constructors from Sequence
2021-09-19 Mikko RasaQuery the attachments of the default framebuffer
2021-09-19 Mikko RasaCheck supported attachment formats in Framebuffer:...
2021-09-19 Mikko RasaRemove the FramebufferStatus enum
2021-09-19 Mikko RasaInitialize Texture's format to an invalid value
2021-09-18 Mikko RasaUse friend declarations to access OpenGL IDs of objects
2021-09-18 Mikko RasaAdd missing Require to Commands::resolve_multisample
2021-09-18 Mikko RasaMake the sampler-related enums independent of OpenGL...
2021-09-18 Mikko RasaMake the TextureCubeFace enum independent of OpenGL...
2021-09-18 Mikko RasaMark constant data as const
2021-09-18 Mikko RasaOnly enable seamless cube map once
2021-09-18 Mikko RasaRemove the separate allocation step from textures and...
2021-09-18 Mikko RasaRemove remaining deprecated things from the core classes
2021-09-18 Mikko RasaRemove unnecessary std:: qualifiers
2021-09-18 Mikko RasaSpecify underlying type for format descriptor enums
2021-09-18 Mikko RasaUse standard fixed-size integer types
2021-09-17 Mikko RasaFix an apparent logic bug in ProgramData
2021-09-17 Mikko RasaImprove exceptions in armature lookups
2021-09-17 Mikko RasaPrefer more compact containers
2021-09-17 Mikko RasaUse C++11 features with containers
2021-09-17 Mikko RasaChange ManagedResource::load_priority to int
2021-09-16 Mikko RasaRemove automatic mipmap generation from the public...
2021-09-16 Mikko RasaUse a scratch binding to modify textures and buffers
2021-09-16 Mikko RasaRemove some obsolete things
2021-09-15 Mikko RasaChange the vertex group attribute to be an integer...
2021-09-15 Mikko RasaAdd support for integer vertex attributes
2021-09-15 Mikko RasaNudge the FrameFormat floating-point flag one bit to...
2021-09-15 Mikko RasaMake VertexFormat capable of storing type information
2021-09-15 Mikko RasaRemove deprecated things related to vertex formats...
2021-09-15 Mikko RasaExplicitly specify the target format of Sequence
2021-09-14 Mikko RasaFix a logic error in Sequence
2021-09-14 Mikko RasaFix valgrind warnings
2021-09-14 Mikko RasaRemove obsolete stuff from Sequence
2021-09-13 Mikko RasaSimplify pipeline state management
2021-09-13 Mikko RasaRemove deprecated constructors from effects
2021-09-13 Mikko RasaTweak the comma operator between VertexAttribute and...
2021-09-13 Mikko RasaConsider all attachments when determining Framebuffer...
2021-09-13 Mikko RasaTweak some texture allocation checks
2021-09-13 Mikko RasaFix a bug in Renderer::resolve_multisample
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