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Use texture() instead of texture2D() in non-legacy mode
[libs/gl.git] / source / programbuilder.cpp
2014-10-19 Mikko RasaUse texture() instead of texture2D() in non-legacy...
2014-10-17 Mikko RasaSupport OpenGL ES on Android
2014-10-15 Mikko RasaRemove a number of rarely used legacy features
2014-09-29 Mikko RasaPut transform matrices into a uniform block too
2014-09-27 Mikko RasaMove the reflectivity parameter to material
2014-09-27 Mikko RasaRectify some omissions in ProgramBuilder builtin variables
2014-09-26 Mikko RasaUse uniform blocks in generated shaders if supported
2014-09-26 Mikko RasaInitialize StandardVariables::skylight
2014-09-26 Mikko RasaEmit separate declarations for struct types
2014-07-13 Mikko RasaSupport hemispherical skylight in ProgramBuilder
2014-05-20 Mikko RasaRearrange ProgramBuilder's standard variables
2014-05-16 Mikko RasaImprove interface documentation a bit
2014-05-16 Mikko RasaAdd support for array and multiple lights in generated...
2014-05-15 Mikko RasaGeneralize shader interface handling
2014-05-15 Mikko RasaRefactor certain variable operations into functions
2014-05-13 Mikko RasaInline variables which are simple aliases, even if...
2014-05-13 Mikko RasaTweak goal variable handling in ProgramBuilder
2014-01-05 Mikko RasaTweak some ProgramBuilder variables
2013-12-23 Mikko RasaMore flexible system for customizing generated shaders
2013-12-19 Mikko RasaAdd an overload of bind_attribute that takes a VertexCo...
2013-12-17 Mikko RasaAdd missing #include
2013-12-16 Mikko RasaSupport generating modern, GLSL 1.30+ shaders with...
2012-11-03 Mikko RasaFix some warnings about uninitialized variables
2012-09-11 Mikko RasaMake it possible to customize texture sampling in stand...
2012-09-09 Mikko RasaBring back reflection mapping support to standard shaders
2012-09-08 Mikko RasaCompatibility fixes
2012-09-02 Mikko RasaStandard vertex components for tangent and binormal...
2012-08-31 Mikko RasaFix a type mismatch in the standard shader source
2012-08-30 Mikko RasaShader optimization
2012-08-30 Mikko RasaImprovements for shadow mapping
2012-08-29 Mikko RasaEntirely new system for building standard shaders