3 #include <msp/strings/format.h>
4 #include <msp/strings/utils.h>
7 #include "programbuilder.h"
9 #include "vertexformat.h"
19 l_* Lighting component
23 tbn_* Tangent-Binormal-Normal space
25 env_* Environment space
26 *_dir Direction vector
28 zzz_* Wildcard space, resolved by the builder
29 All wildcard spaces within an expression must match
31 xxx_yyy_* Matrix that transforms between yyy to xxx
32 The vector is on the side of its designated space, result will be
34 *_matrix A matrix (duh)
35 *_rmatrix A mat4 that works with a row vector
37 rgb_* Color with rgb components only
38 color_* Color with rgba components
41 /* The array is stored in reverse order, so that variables always come after
42 anything that might need them. */
43 const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] =
45 { FRAGMENT, "gl_FragColor", "vec4", "frag_color", "g" },
46 { FRAGMENT, "frag_color", "vec4", "basic_color", "!e!l" },
47 { FRAGMENT, "frag_color", "vec4", "vec4(rgb_surface, surface_alpha)", "!el" },
48 { FRAGMENT, "frag_color", "vec4", "vec4(rgb_surface+rgb_reflection, surface_alpha)", "e" },
50 { FRAGMENT, "rgb_reflection", "vec3", "reflect_sample.rgb*reflectivity", 0 },
51 { FRAGMENT, "reflect_sample", "vec4", "textureCube(environment, env_reflect_dir)", 0 },
52 { FRAGMENT, "env_reflect_dir", "vec3", "env_eye_matrix*eye_reflect_dir", 0 },
53 { FRAGMENT, "eye_reflect_dir", "vec3", "eye_tbn_matrix*tbn_reflect_dir", "n" },
55 { FRAGMENT, "rgb_surface", "vec3", "rgb_unlit_surface", "!l" },
56 { FRAGMENT, "rgb_surface", "vec3", "rgb_lit_surface", "l" },
57 { FRAGMENT, "rgb_unlit_surface", "vec3", "basic_color.rgb", "!s" },
58 { FRAGMENT, "rgb_unlit_surface", "vec3", "basic_color.rgb*l_shadow", "s" },
59 { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_illumination_diffuse", "!m" },
60 { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_surface_ambient+rgb_surface_diffuse", "m!p" },
61 { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_surface_ambient+rgb_surface_diffuse+rgb_surface_specular", "mp" },
63 { FRAGMENT, "surface_alpha", "float", "basic_color.a", "!m" },
64 { FRAGMENT, "surface_alpha", "float", "basic_color.a", "m!l" },
65 { FRAGMENT, "surface_alpha", "float", "material.diffuse.a", "ml!t" },
66 { FRAGMENT, "surface_alpha", "float", "material.diffuse.a*tex_sample.a", "mlt" },
67 { FRAGMENT, "basic_color", "vec4", "vec4(1.0)", "!m!t" },
68 { FRAGMENT, "basic_color", "vec4", "tex_sample", "!mt" },
69 { FRAGMENT, "basic_color", "vec4", "color", "m!t" },
70 { FRAGMENT, "basic_color", "vec4", "color*tex_sample", "mt" },
72 { FRAGMENT, "rgb_surface_ambient", "vec3", "rgb_illumination_ambient*material.ambient.rgb", "!t" },
73 { FRAGMENT, "rgb_surface_ambient", "vec3", "rgb_illumination_ambient*material.ambient.rgb*tex_sample.rgb", "t" },
74 { FRAGMENT, "rgb_illumination_ambient", "vec3", "ambient_color.rgb", 0 },
76 { FRAGMENT, "rgb_surface_specular", "vec3", "rgb_illumination_specular*material.specular.rgb", 0 },
77 { FRAGMENT, "rgb_illumination_specular", "vec3", "rgb_light_specular", "!s" },
78 { FRAGMENT, "rgb_illumination_specular", "vec3", "rgb_light_specular*l_shadow", "s" },
79 { FRAGMENT, "rgb_light_specular[i]", "vec3", "l_specular[i]*light_sources[i].specular.rgb", 0 },
80 { FRAGMENT, "l_specular[i]", "float", "pow(max(dot(n_zzz_half_vec[i], n_zzz_normal), 0.0), material.shininess)", 0 },
82 { FRAGMENT, "rgb_surface_diffuse", "vec3", "rgb_illumination_diffuse*material.diffuse.rgb", "!t" },
83 { FRAGMENT, "rgb_surface_diffuse", "vec3", "rgb_illumination_diffuse*material.diffuse.rgb*tex_sample.rgb", "t" },
84 { FRAGMENT, "rgb_illumination_diffuse", "vec3", "rgb_light_diffuse", "!s" },
85 { FRAGMENT, "rgb_illumination_diffuse", "vec3", "rgb_light_diffuse*l_shadow", "s" },
86 { FRAGMENT, "rgb_light_diffuse[i]", "vec3", "l_diffuse[i]*light_sources[i].diffuse.rgb", 0 },
87 { FRAGMENT, "l_diffuse[i]", "float", "max(dot(n_zzz_normal, n_zzz_light_dir[i]), 0.0)", 0 },
89 { FRAGMENT, "l_shadow", "float", "mix(1.0, shadow_sample, shadow_darkness)", 0 },
90 { FRAGMENT, "shadow_sample", "float", "shadow2D(shadow, shd_vertex).r", 0 },
92 { FRAGMENT, "zzz_reflect_dir", "vec3", "reflect(zzz_incident_dir, n_zzz_normal)", 0 },
93 { FRAGMENT, "n_zzz_half_vec[i]", "vec3", "normalize(zzz_light_dir[i]-zzz_incident_dir)", 0 },
94 { FRAGMENT, "n_zzz_light_dir[i]", "vec3", "normalize(zzz_light_dir[i])", 0 },
95 { FRAGMENT, "n_tbn_normal", "vec3", "normal_sample*2.0-1.0", "n" },
96 { FRAGMENT, "n_eye_normal", "vec3", "normalize(eye_normal)", "!n" },
97 { FRAGMENT, "normal_sample", "vec3", "texture2D(normalmap, texture_coord).xyz", 0 },
98 { FRAGMENT, "tex_sample", "vec4", "texture2D(texture, texture_coord)", 0 },
100 { VERTEX, "gl_Position", "vec4", "projection_matrix*eye_vertex", 0 },
101 { VERTEX, "shd_vertex", "vec3", "vec3(dot(eye_vertex, gl_EyePlaneS[shadow_unit]), dot(eye_vertex, gl_EyePlaneT[shadow_unit]), dot(eye_vertex, gl_EyePlaneR[shadow_unit]))", "g" },
102 { VERTEX, "shd_vertex", "vec3", "(shd_eye_matrix*eye_vertex).xyz", "!g" },
103 { VERTEX, "tbn_light_dir[i]", "vec3", "eye_light_dir[i]*eye_tbn_matrix", 0 },
104 { VERTEX, "eye_light_dir[i]", "vec3", "normalize(eye_light_position[i].xyz-eye_vertex.xyz*eye_light_position[i].w)", 0 },
105 { VERTEX, "eye_light_position[i]", "vec4", "light_sources[i].position", 0 },
106 { VERTEX, "tbn_incident_dir", "vec3", "eye_incident_dir*eye_tbn_matrix", 0 },
107 { VERTEX, "eye_incident_dir", "vec3", "normalize(eye_vertex.xyz)", 0 },
108 { VERTEX, "eye_tbn_matrix", "mat3", "mat3(eye_tangent, eye_binormal, eye_normal)", 0 },
109 { VERTEX, "eye_vertex", "vec4", "eye_obj_matrix*vertex", 0 },
110 { VERTEX, "eye_normal", "vec3", "eye_obj_normal_matrix*normal", 0 },
111 { VERTEX, "eye_tangent", "vec3", "eye_obj_normal_matrix*tangent", 0 },
112 { VERTEX, "eye_binormal", "vec3", "eye_obj_normal_matrix*binormal", 0 },
113 { VERTEX, "texture_coord", "vec2", "texcoord.xy", 0 },
115 { ATTRIBUTE, "vertex", "vec4", "gl_Vertex", 0 },
116 { ATTRIBUTE, "texcoord", "vec4", "gl_MultiTexCoord0", 0 },
117 { ATTRIBUTE, "color", "vec4", "gl_Color", 0 },
118 { ATTRIBUTE, "normal", "vec3", "gl_Normal", 0 },
119 { ATTRIBUTE, "tangent", "vec3", 0, 0 },
120 { ATTRIBUTE, "binormal", "vec3", 0, 0 },
122 { UNIFORM, "shadow_unit", "int", 0, 0 },
123 { UNIFORM, "texture", "sampler2D", 0, 0 },
124 { UNIFORM, "shadow", "sampler2DShadow", 0, 0 },
125 { UNIFORM, "shadow_darkness", "float", 0, 0 },
126 { UNIFORM, "normalmap", "sampler2D", 0, 0 },
127 { UNIFORM, "environment", "samplerCube", 0, 0 },
128 { UNIFORM, "env_eye_matrix", "mat3", 0, 0 },
129 { UNIFORM, "reflectivity", "float", 0, 0 },
130 { UNIFORM, "eye_obj_matrix", "mat4", "gl_ModelViewMatrix", 0 },
131 { UNIFORM, "eye_obj_normal_matrix", "mat3", "gl_NormalMatrix", 0 },
132 { UNIFORM, "projection_matrix", "mat4", "gl_ProjectionMatrix", 0 },
133 { UNIFORM, "shd_eye_matrix", "mat4", 0, 0 },
134 { UNIFORM, "light_sources", "struct { vec4 position; vec4 diffuse; vec4 specular; }[MAX_LIGHTS]", "gl_LightSource[i]", 0 },
135 { UNIFORM, "ambient_color", "vec4", 0, 0 },
136 { UNIFORM, "material", "struct { vec4 ambient; vec4 diffuse; vec4 specular; float shininess; }", "gl_FrontMaterial", 0 },
139 { NO_SCOPE, 0, 0, 0, 0 }
142 const char ProgramBuilder::interfaces[] = { 0, 0, 0, 'v', 0 };
144 ProgramBuilder::ProgramBuilder(const StandardFeatures &f):
146 feature_flags(features.create_flags()),
149 if(!features.custom.empty())
151 const char *whitespace = " \t\n";
152 string::size_type start = 0;
155 start = features.custom.find_first_not_of(whitespace, start);
156 if(start==string::npos)
159 string::size_type semicolon = features.custom.find(';', start);
165 else if(semicolon==string::npos)
166 throw invalid_variable_definition(features.custom.substr(start));
168 string::size_type equals = features.custom.find('=', start);
170 equals = string::npos;
172 VariableDefinition var;
173 string::size_type decl_end = min(equals, semicolon);
174 for(unsigned i=0;; ++i)
176 string::size_type word_end = features.custom.find_first_of(whitespace, start);
177 word_end = min(word_end, decl_end);
178 features.custom[word_end] = 0;
180 const char *word = &features.custom[start];
183 if(!strcmp(word, "uniform"))
185 else if(!strcmp(word, "attribute"))
186 var.scope = ATTRIBUTE;
187 else if(!strcmp(word, "vertex"))
189 else if(!strcmp(word, "fragment"))
190 var.scope = FRAGMENT;
192 throw invalid_variable_definition(word);
199 start = features.custom.find_first_not_of(whitespace, word_end+1);
204 if(equals!=string::npos)
206 start = features.custom.find_first_not_of(whitespace, equals+1);
208 throw invalid_variable_definition("no expression");
209 features.custom[semicolon] = 0;
210 var.expression = &features.custom[start];
216 for(const VariableDefinition *j=standard_variables; j->name; ++j)
217 if(!strcmp(var.name, j->name))
220 custom_variables.push_front(var);
227 void ProgramBuilder::set_optimize(bool o)
232 Program *ProgramBuilder::create_program() const
234 Program *prog = new Program;
239 void ProgramBuilder::add_shaders(Program &prog) const
241 list<ShaderVariable> variables;
242 list<ShaderVariable *> resolved_vars;
244 variables.push_front(ShaderVariable("gl_Position"));
245 variables.push_front(ShaderVariable(features.legacy ? "gl_FragColor" : "frag_color"));
247 list<VariableDefinition>::const_iterator next_custom = custom_variables.begin();
248 for(const VariableDefinition *i=standard_variables; i->name; )
250 const VariableDefinition *def = 0;
251 if(next_custom!=custom_variables.end() && (!strcmp(next_custom->name, i->name) || !next_custom->flags))
261 // Skip over anything that isn't used with the supplied flags
262 if(def->flags && !evaluate_flags(def->flags))
266 // See if this variable can satisfy any unresolved variables
267 ShaderVariable *last_resolved = 0;
268 for(list<ShaderVariable>::iterator j=variables.begin(); j!=variables.end(); ++j)
273 if(!name_match(def->name, j->resolved_name.c_str()))
278 /* We've already resolved a non-fuzzy variable in this iteration.
279 If there are multiple variables that can be resolved, they refer
280 to the same variable. */
281 j->resolve(*last_resolved);
286 resolved_vars.push_front(&*j);
293 vector<string> identifiers = extract_identifiers(def->expression);
294 for(vector<string>::const_iterator k=identifiers.begin(); k!=identifiers.end(); ++k)
296 // Use an existing variable if possible, but only if it's not fuzzy
297 ShaderVariable *var = 0;
298 for(list<ShaderVariable>::iterator l=variables.begin(); (!var && l!=variables.end()); ++l)
299 if(!l->fuzzy_space && l->resolved_name==*k)
304 variables.push_back(ShaderVariable(*k));
305 var = &variables.back();
307 j->add_reference(*var);
312 // Array sizes need to be resolved for inline processing
313 for(list<ShaderVariable>::iterator i=variables.end(); i!=variables.begin(); )
314 (--i)->resolve_array(features);
316 for(list<ShaderVariable *>::const_iterator i=resolved_vars.begin(); i!=resolved_vars.end(); ++i)
317 (*i)->check_inline(features.legacy, !optimize);
319 prog.attach_shader_owned(new VertexShader(create_source(resolved_vars, VERTEX)));
320 prog.attach_shader_owned(new FragmentShader(create_source(resolved_vars, FRAGMENT)));
324 prog.bind_fragment_data(0, "frag_color");
325 prog.bind_attribute(VERTEX4, "vertex");
326 if(features.lighting)
327 prog.bind_attribute(NORMAL3, "normal");
328 else if(features.material)
329 prog.bind_attribute(COLOR4_FLOAT, "color");
330 if(features.texture || features.normalmap)
331 prog.bind_attribute(TEXCOORD4, "texcoord");
333 if(features.normalmap)
335 prog.bind_attribute(get_component_type(TANGENT3), "tangent");
336 prog.bind_attribute(get_component_type(BINORMAL3), "binormal");
340 string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, VariableScope scope) const
345 source += "#version 130\n";
347 for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
348 if((*i)->variable->scope==UNIFORM && (*i)->is_referenced_from(scope) && !(*i)->inlined)
349 source += format("uniform %s;\n", (*i)->create_declaration());
351 /* Interface variables need to have global declarations. */
352 for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
354 if(!(*i)->resolved_name.compare(0, 3, "gl_"))
357 InterfaceFlags interface = (*i)->get_interface_flags(scope);
361 const char *qualifier = (features.legacy ? scope==VERTEX ? "attribute" : "varying" : "in");
362 source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[scope-1]));
367 const char *qualifier = (features.legacy ? "varying" : "out");
368 source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[scope]));
372 source += "void main()\n{\n";
374 list<ShaderVariable *> loop_vars;
375 unsigned loop_size = 0;
376 for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
378 if(!loop_vars.empty() && !loop_vars.back()->in_loop && (*i)->array_size!=loop_size)
380 /* Declare all variables that need to be visible outside the loop.
381 Output variables are already declared. */
382 for(list<ShaderVariable *>::const_iterator j=loop_vars.begin(); j!=loop_vars.end(); ++j)
384 InterfaceFlags interface = (*j)->get_interface_flags(scope);
385 if(!(*j)->in_loop && !(interface&OUTPUT))
386 source += format("\t%s;\n", (*j)->create_declaration());
389 source += format("\tfor(int i=0; i<%d; ++i)\n\t{\n", loop_size);
390 for(list<ShaderVariable *>::const_iterator j=loop_vars.begin(); j!=loop_vars.end(); ++j)
392 if((*j)->variable->scope==scope && !(*j)->inlined)
396 decl = (*j)->create_declaration(0, true);
399 decl = (*j)->resolved_name;
403 const char *oper = ((*j)->array_sum ? "+=" : "=");
404 source += format("\t\t%s %s %s;\n", decl, oper, (*j)->create_expression("i"));
407 InterfaceFlags interface = (*j)->get_interface_flags(scope);
410 string expr = ((*j)->inlined ? (*j)->create_expression("i") : (*j)->resolved_name+"[i]");
411 source += format("\t\t%c_%s[i] = %s;\n", interfaces[scope], (*j)->resolved_name, expr);
419 InterfaceFlags interface = (*i)->get_interface_flags(scope);
421 if((*i)->array_size>1)
423 if((*i)->variable->scope==scope || (interface&OUTPUT))
425 loop_size = (*i)->array_size;
426 loop_vars.push_back(*i);
431 if((*i)->variable->scope==scope && !(*i)->inlined)
433 string decl = ((interface&GOAL) ? (*i)->resolved_name : (*i)->create_declaration());
434 source += format("\t%s = %s;\n", decl, (*i)->create_expression());
437 if((interface&(OUTPUT|GOAL))==OUTPUT)
439 string expr = ((*i)->inlined ? (*i)->create_expression() : (*i)->resolved_name);
440 source += format("\t%c_%s = %s;\n", interfaces[scope], (*i)->resolved_name, expr);
449 bool ProgramBuilder::evaluate_flags(const char *flags) const
456 for(const char *i=flags; *i; ++i)
458 if(*i>='a' && *i<='z')
460 bool found = (feature_flags.find(*i)!=string::npos);
462 cond = (cond || found);
464 cond = (cond && !found);
466 cond = (cond && found);
476 ProgramBuilder::MatchType ProgramBuilder::name_match(const char *n1, const char *n2, const char **space)
483 if(*n1==*n2 || *n1=='z' || *n2=='z')
487 int side = (*n1=='z' ? 1 : 2);
500 else if(i>=zzz+3 || side!=zside)
510 return (!*n1 && !*n2) ? (zzz>=0 ? FUZZY : EXACT) : ((*n1=='[' || *n2=='[') ? ARRAY : NO_MATCH);
513 bool ProgramBuilder::parse_identifier(const char *ptr, unsigned &start, unsigned &length)
517 bool subscript = false;
518 for(const char *i=ptr;; ++i)
524 if(isalpha(*i) || *i=='_')
543 length = i+1-(ptr+start);
546 else if(!isalpha(*i) || i>ptr+start+length+1)
549 else if(!isalnum(*i) && *i!='_')
551 length = i-(ptr+start);
561 vector<string> ProgramBuilder::extract_identifiers(const char *expression)
563 vector<string> result;
564 const char *ptr = expression;
567 while(parse_identifier(ptr, start, length))
569 result.push_back(string(ptr+start, length));
575 string ProgramBuilder::replace_identifiers(const char *expression, const map<string, string> &replace_map)
578 const char *ptr = expression;
581 while(parse_identifier(ptr, start, length))
583 result.append(ptr, start);
584 string identifier(ptr+start, length);
585 map<string, string>::const_iterator i = replace_map.find(identifier);
586 if(i!=replace_map.end())
589 result += identifier;
597 ProgramBuilder::StandardFeatures::StandardFeatures():
606 legacy(!(get_glsl_version()>=Version(1, 30)))
609 string ProgramBuilder::StandardFeatures::create_flags() const
635 ProgramBuilder::ShaderVariable::ShaderVariable(const std::string &n):
639 fuzzy_space(name.find("zzz")!=string::npos),
643 inline_parens(false),
646 string::size_type bracket = name.find('[');
647 if(bracket!=string::npos)
648 array_subscript = name.substr(bracket+1, name.size()-bracket-2);
651 void ProgramBuilder::ShaderVariable::resolve(const VariableDefinition &var)
654 const char *space = 0;
655 MatchType match = name_match(var.name, resolved_name.c_str(), &space);
658 resolve_space(string(space, 3));
659 else if(match==ARRAY)
661 if(array_subscript.empty())
663 else if(var.scope==UNIFORM)
665 const char *bracket = strrchr(variable->type, '[');
667 array_subscript = string(bracket+1, strlen(bracket)-2);
672 void ProgramBuilder::ShaderVariable::resolve(ShaderVariable &var)
674 for(list<ShaderVariable *>::iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
675 (*i)->update_reference(*this, var);
676 var.referenced_by.insert(var.referenced_by.end(), referenced_by.begin(), referenced_by.end());
679 void ProgramBuilder::ShaderVariable::resolve_space(const string &space)
683 resolved_space = space;
685 string::size_type zzz = resolved_name.find("zzz");
686 resolved_name.replace(zzz, 3, resolved_space);
689 // Resolving the space could have affected other variables that use this one
690 for(list<ShaderVariable *>::iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
691 (*i)->resolve_space(space);
694 for(list<ShaderVariable *>::iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
695 if((*i)->fuzzy_space)
696 (*i)->resolve_space(space);
699 void ProgramBuilder::ShaderVariable::resolve_array(const StandardFeatures &features, unsigned size_hint)
703 if(!array_sum && array_subscript.empty())
706 if(!array_subscript.empty())
708 string::size_type bracket = resolved_name.find('[');
709 if(bracket!=string::npos)
710 resolved_name = resolved_name.substr(0, bracket);
713 if(variable && variable->scope==UNIFORM)
715 if(array_subscript=="MAX_LIGHTS")
716 array_size = features.max_lights;
717 else if(isnumrc(array_subscript))
718 array_size = lexical_cast<unsigned>(array_subscript);
720 throw invalid_variable_definition("invalid array size");
725 for(list<ShaderVariable *>::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
728 array_size = (*i)->array_size;
733 if(!array_size && size_hint)
734 array_size = size_hint;
738 for(list<ShaderVariable *>::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
739 if(!(*i)->array_subscript.empty() && !(*i)->array_size)
740 (*i)->resolve_array(features, array_size);
744 void ProgramBuilder::ShaderVariable::add_reference(ShaderVariable &var)
746 referenced_vars.push_back(&var);
747 var.referenced_by.push_back(this);
748 if(var.fuzzy_space && !resolved_space.empty())
749 var.resolve_space(resolved_space);
752 void ProgramBuilder::ShaderVariable::update_reference(ShaderVariable &from, ShaderVariable &to)
754 replace(referenced_vars.begin(), referenced_vars.end(), &from, &to);
755 replace(referenced_by.begin(), referenced_by.end(), &from, &to);
756 if(from.fuzzy_space && !to.fuzzy_space && !to.resolved_space.empty())
757 resolve_space(to.resolved_space);
760 void ProgramBuilder::ShaderVariable::check_inline(bool allow_legacy, bool trivial_only)
762 if(variable->expression)
764 if(array_sum && array_size>1)
766 if(!allow_legacy && !strncmp(variable->expression, "gl_", 3))
769 // Never inline goal variables
770 if(referenced_by.empty())
773 // Inline an expression consisting of a single identifier
774 unsigned start, length;
775 if(parse_identifier(variable->expression, start, length))
776 if(start==0 && variable->expression[length]==0)
785 /* If all references to the variable come from arrays in the same scope
786 and of the same size, the variable can be embedded in the loop. */
787 in_loop = (array_size>1 && !array_sum);
788 for(list<ShaderVariable *>::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
789 if((*i)->variable->scope!=variable->scope || (*i)->array_size!=array_size)
792 /* Count all refs to this variable. Refs from array variables count once
793 per loop iteration. */
794 unsigned total_refs = 0;
795 unsigned in_scope_refs = 0;
796 for(list<ShaderVariable *>::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
798 unsigned count = max((*i)->array_size*!in_loop, 1U);
800 if((*i)->variable->scope==variable->scope)
801 in_scope_refs += count;
804 /* Inline if there's only one ref, or if all refs are in other scopes.
805 In the latter case, the actual inlining will happen in the interface
806 variable assignment. */
807 if(total_refs==1 || in_scope_refs==0)
811 for(const char *c=variable->expression; (!inline_parens && *c); ++c)
817 else if(level==0 && !isalnum(*c) && *c!='_' && *c!='.')
818 inline_parens = true;
824 bool ProgramBuilder::ShaderVariable::is_referenced_from(VariableScope scope) const
826 for(list<ShaderVariable *>::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
827 if((*i)->variable->scope==scope)
832 ProgramBuilder::InterfaceFlags ProgramBuilder::ShaderVariable::get_interface_flags(VariableScope scope) const
834 /* Uniforms are available to all stages and are not passed through
836 if(variable->scope==UNIFORM)
839 int flags = NO_INTERFACE;
841 for(list<ShaderVariable *>::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
843 /* Variables used in a later scope than they are declared in need to go
844 through the interface */
845 if((*i)->variable->scope>scope && variable->scope<=scope)
847 if((*i)->variable->scope>=scope && variable->scope<scope)
848 if(!inlined || variable->scope!=ATTRIBUTE || scope!=VERTEX)
852 // Variables without any references are goals and also outputs.
853 if(referenced_by.empty() && variable->scope==scope)
854 flags |= OUTPUT|GOAL;
856 return static_cast<InterfaceFlags>(flags);
859 string ProgramBuilder::ShaderVariable::create_declaration(char interface, bool loop) const
861 if(variable->scope==UNIFORM && !array_subscript.empty())
863 const char *bracket = strrchr(variable->type, '[');
865 return format("%s %s[%d]", string(variable->type, bracket), resolved_name, array_size);
869 if(!array_sum && array_size>1 && !loop)
870 array = format("[%d]", array_size);
873 return format("%s %c_%s%s", variable->type, interface, resolved_name, array);
875 return format("%s %s%s", variable->type, resolved_name, array);
878 string ProgramBuilder::ShaderVariable::create_replacement(VariableScope from_scope, const char *loop) const
880 string replacement = resolved_name;
881 InterfaceFlags interface = NO_INTERFACE;
884 interface = get_interface_flags(from_scope);
885 if((interface&INPUT) && interfaces[from_scope-1])
886 replacement = format("%c_%s", interfaces[from_scope-1], replacement);
889 replacement = create_expression(loop);
891 replacement = "("+replacement+")";
896 // Add an array subscript, unless the variable is embedded in a loop
897 if(!array_subscript.empty() && !in_loop)
900 return format("%s[%s]", replacement, loop);
901 else if(!variable || variable->scope==UNIFORM)
902 return replacement+"[0]";
908 string ProgramBuilder::ShaderVariable::create_expression(const char *loop) const
910 map<string, string> replace_map;
911 for(list<ShaderVariable *>::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
913 string replacement = (*i)->create_replacement(variable->scope, loop);
914 if(replacement!=(*i)->name)
915 replace_map[(*i)->name] = replacement;
918 if(replace_map.empty())
919 return variable->expression;
921 return replace_identifiers(variable->expression, replace_map);
925 ProgramBuilder::StandardFeatures::Loader::Loader(StandardFeatures &f):
926 DataFile::ObjectLoader<StandardFeatures>(f)
928 add("custom", &StandardFeatures::custom);
929 add("lighting", &StandardFeatures::lighting);
930 add("material", &StandardFeatures::material);
931 add("max_lights", &StandardFeatures::max_lights);
932 add("normalmap", &StandardFeatures::normalmap);
933 add("reflection", &StandardFeatures::reflection);
934 add("shadow", &StandardFeatures::shadow);
935 add("specular", &StandardFeatures::specular);
936 add("texture", &StandardFeatures::texture);