]> git.tdb.fi Git - libs/gl.git/commit
Standard vertex components for tangent and binormal vectors
authorMikko Rasa <tdb@tdb.fi>
Sun, 2 Sep 2012 18:11:56 +0000 (21:11 +0300)
committerMikko Rasa <tdb@tdb.fi>
Sun, 2 Sep 2012 18:11:56 +0000 (21:11 +0300)
commit8e9d872c2ba8dc633d29a673ba93adf38d262a5c
treeb3eb02c2f0a62d593988d5cf8f24b053cc40e25c
parent6e42e65cb070ef86ea748423a1c6e0a59a937958
Standard vertex components for tangent and binormal vectors

This simplifies using normalmapped standard shaders, as the shader is
ready to use without the need to declare tangent and binormal attribute
indices.
13 files changed:
blender/io_mspgl/export_mesh.py
demos/shaders.cpp
source/box.cpp
source/capsule.cpp
source/cylinder.cpp
source/geometrybuilder.cpp
source/geometrybuilder.h
source/grid.cpp
source/programbuilder.cpp
source/vertexarray.cpp
source/vertexbuilder.h
source/vertexformat.cpp
source/vertexformat.h