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[libs/gl.git] / source / programbuilder.cpp
1 #include <algorithm>
2 #include <cstring>
3 #include <set>
4 #include <msp/gl/extensions/arb_uniform_buffer_object.h>
5 #include <msp/strings/format.h>
6 #include <msp/strings/utils.h>
7 #include "extension.h"
8 #include "program.h"
9 #include "programbuilder.h"
10 #include "shader.h"
11 #include "vertexformat.h"
12
13 using namespace std;
14
15 namespace Msp {
16 namespace GL {
17
18 /*
19 Naming conventions:
20   n_*        Normalized vector
21   l_*        Lighting component
22
23   obj_*      Object space
24   eye_*      Eye space
25   tbn_*      Tangent-Binormal-Normal space
26   shd_*      Shadow space
27   env_*      Environment space
28   *_dir      Direction vector
29
30   zzz_*      Wildcard space, resolved by the builder
31              All wildcard spaces within an expression must match
32
33   xxx_yyy_*  Matrix that transforms between yyy to xxx
34              The vector is on the side of its designated space, result will be
35              in the other space
36   *_matrix   A matrix (duh)
37   *_rmatrix  A mat4 that works with a row vector
38
39   rgb_*      Color with rgb components only
40   color_*    Color with rgba components
41 */
42
43 /* The array is stored in reverse order, so that variables always come after
44 anything that might need them. */
45 const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] =
46 {
47         { FRAGMENT, "gl_FragColor", "vec4", "frag_color", "g" },
48         { FRAGMENT, "frag_color", "vec4", "basic_color", "!e!l" },
49         { FRAGMENT, "frag_color", "vec4", "vec4(rgb_surface, surface_alpha)", "!el" },
50         { FRAGMENT, "frag_color", "vec4", "vec4(rgb_surface+rgb_reflection, surface_alpha)", "e" },
51
52         { FRAGMENT, "rgb_reflection", "vec3", "reflect_sample.rgb*reflectivity", 0 },
53         { FRAGMENT, "reflect_sample", "vec4", "textureCube(environment, env_reflect_dir)", 0 },
54         { FRAGMENT, "env_reflect_dir", "vec3", "env_eye_matrix*eye_reflect_dir", 0 },
55         { FRAGMENT, "eye_reflect_dir", "vec3", "eye_tbn_matrix*tbn_reflect_dir", "n" },
56
57         { FRAGMENT, "rgb_surface", "vec3", "rgb_unlit_surface", "!l" },
58         { FRAGMENT, "rgb_surface", "vec3", "rgb_lit_surface", "l" },
59         { FRAGMENT, "rgb_unlit_surface", "vec3", "basic_color.rgb", "!s" },
60         { FRAGMENT, "rgb_unlit_surface", "vec3", "basic_color.rgb*l_shadow", "s" },
61         { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_illumination_diffuse", "!m!t" },
62         { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_illumination_diffuse*tex_sample.rgb", "!mt" },
63         { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_surface_ambient+rgb_surface_diffuse", "m!p" },
64         { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_surface_ambient+rgb_surface_diffuse+rgb_surface_specular", "mp" },
65
66         { FRAGMENT, "surface_alpha", "float", "basic_color.a", "!m" },
67         { FRAGMENT, "surface_alpha", "float", "basic_color.a", "m!l" },
68         { FRAGMENT, "surface_alpha", "float", "material.diffuse.a", "ml!t" },
69         { FRAGMENT, "surface_alpha", "float", "material.diffuse.a*tex_sample.a", "mlt" },
70         { FRAGMENT, "basic_color", "vec4", "vec4(1.0)", "!m!t" },
71         { FRAGMENT, "basic_color", "vec4", "tex_sample", "!mt" },
72         { FRAGMENT, "basic_color", "vec4", "color", "m!t" },
73         { FRAGMENT, "basic_color", "vec4", "color*tex_sample", "mt" },
74
75         { FRAGMENT, "rgb_surface_ambient", "vec3", "rgb_illumination_ambient*material.ambient.rgb", "!t" },
76         { FRAGMENT, "rgb_surface_ambient", "vec3", "rgb_illumination_ambient*material.ambient.rgb*tex_sample.rgb", "t" },
77         { FRAGMENT, "rgb_illumination_ambient", "vec3", "ambient_color.rgb", "!y" },
78         { FRAGMENT, "rgb_illumination_ambient", "vec3", "ambient_color.rgb+l_skylight*sky_color.rgb", "y" },
79         { FRAGMENT, "l_skylight", "float", "dot(n_zzz_normal, zzz_sky_dir)*0.5+0.5", 0 },
80
81         { FRAGMENT, "rgb_surface_specular", "vec3", "rgb_illumination_specular*material.specular.rgb", 0 },
82         { FRAGMENT, "rgb_illumination_specular", "vec3", "rgb_illumination_specular_direct", "!y|e" },
83         { FRAGMENT, "rgb_illumination_specular", "vec3", "rgb_illumination_specular_direct+l_sky_specular*sky_color.rgb", "y!e" },
84         { FRAGMENT, "rgb_illumination_specular_direct", "vec3", "rgb_light_specular", "!s" },
85         { FRAGMENT, "rgb_illumination_specular_direct", "vec3", "rgb_light_specular*l_shadow", "s" },
86         { FRAGMENT, "rgb_light_specular[i]", "vec3", "l_specular[i]*light_sources[i].specular.rgb", 0 },
87         { FRAGMENT, "l_sky_specular", "float", "pow((1.0-pow(clamp(dot(zzz_reflect_dir, zzz_sky_dir)-horizon_limit, -1.0, 0.0), 2.0)), material.shininess/2.0)", 0 },
88         { FRAGMENT, "l_specular[i]", "float", "pow(max(dot(n_zzz_half_vec[i], n_zzz_normal), 0.0), material.shininess)", 0 },
89
90         { FRAGMENT, "rgb_surface_diffuse", "vec3", "rgb_illumination_diffuse*material.diffuse.rgb", "!t" },
91         { FRAGMENT, "rgb_surface_diffuse", "vec3", "rgb_illumination_diffuse*material.diffuse.rgb*tex_sample.rgb", "t" },
92         { FRAGMENT, "rgb_illumination_diffuse", "vec3", "rgb_light_diffuse", "!s" },
93         { FRAGMENT, "rgb_illumination_diffuse", "vec3", "rgb_light_diffuse*l_shadow", "s" },
94         { FRAGMENT, "rgb_light_diffuse[i]", "vec3", "l_diffuse[i]*light_sources[i].diffuse.rgb", 0 },
95         { FRAGMENT, "l_diffuse[i]", "float", "max(dot(n_zzz_normal, n_zzz_light_dir[i]), 0.0)", 0 },
96
97         { FRAGMENT, "l_shadow", "float", "mix(1.0, shadow_sample, shadow_darkness)", 0 },
98         { FRAGMENT, "shadow_sample", "float", "shadow2D(shadow, shd_vertex).r", 0 },
99
100         { FRAGMENT, "zzz_reflect_dir", "vec3", "reflect(zzz_incident_dir, n_zzz_normal)", 0 },
101         { FRAGMENT, "n_zzz_half_vec[i]", "vec3", "normalize(zzz_light_dir[i]-zzz_incident_dir)", 0 },
102         { FRAGMENT, "n_zzz_light_dir[i]", "vec3", "normalize(zzz_light_dir[i])", 0 },
103         { FRAGMENT, "n_tbn_normal", "vec3", "normal_sample*2.0-1.0", "n" },
104         { FRAGMENT, "n_eye_normal", "vec3", "normalize(eye_normal)", "!n" },
105         { FRAGMENT, "normal_sample", "vec3", "texture2D(normalmap, texture_coord).xyz", 0 },
106         { FRAGMENT, "tex_sample", "vec4", "texture2D(texture, texture_coord)", 0 },
107
108         { VERTEX, "gl_Position", "vec4", "projection_matrix*eye_vertex", 0 },
109         { VERTEX, "shd_vertex", "vec3", "(shd_eye_matrix*eye_vertex).xyz", 0 },
110         { VERTEX, "tbn_sky_dir", "vec3", "eye_sky_dir*eye_tbn_matrix", "n" },
111         { VERTEX, "tbn_light_dir[i]", "vec3", "eye_light_dir[i]*eye_tbn_matrix", 0 },
112         { VERTEX, "eye_light_dir[i]", "vec3", "normalize(eye_light_position[i].xyz-eye_vertex.xyz*eye_light_position[i].w)", 0 },
113         { VERTEX, "eye_light_position[i]", "vec4", "light_sources[i].position", 0 },
114         { VERTEX, "tbn_incident_dir", "vec3", "eye_incident_dir*eye_tbn_matrix", 0 },
115         { VERTEX, "eye_incident_dir", "vec3", "normalize(eye_vertex.xyz)", 0 },
116         { VERTEX, "eye_tbn_matrix", "mat3", "mat3(eye_tangent, eye_binormal, eye_normal)", 0 },
117         { VERTEX, "eye_vertex", "vec4", "eye_obj_matrix*vertex", 0 },
118         { VERTEX, "eye_normal", "vec3", "eye_obj_normal_matrix*normal", 0 },
119         { VERTEX, "eye_tangent", "vec3", "eye_obj_normal_matrix*tangent", 0 },
120         { VERTEX, "eye_binormal", "vec3", "eye_obj_normal_matrix*binormal", 0 },
121         { VERTEX, "texture_coord", "vec2", "texcoord.xy", 0 },
122
123         { ATTRIBUTE, "vertex", "vec4", "gl_Vertex", 0 },
124         { ATTRIBUTE, "texcoord", "vec4", "gl_MultiTexCoord0", 0 },
125         { ATTRIBUTE, "color", "vec4", "gl_Color", 0 },
126         { ATTRIBUTE, "normal", "vec3", "gl_Normal", 0 },
127         { ATTRIBUTE, "tangent", "vec3", 0, 0 },
128         { ATTRIBUTE, "binormal", "vec3", 0, 0 },
129
130         { UNIFORM, "texture", "sampler2D", 0, 0 },
131         { UNIFORM, "shadow", "sampler2DShadow", 0, 0 },
132         { UNIFORM, "ShadowMap::shadow_darkness", "float", 0, 0 },
133         { UNIFORM, "normalmap", "sampler2D", 0, 0 },
134         { UNIFORM, "environment", "samplerCube", 0, 0 },
135         { UNIFORM, "EnvMap::env_eye_matrix", "mat3", 0, 0 },
136         { UNIFORM, "Material::reflectivity", "float", 0, 0 },
137         { UNIFORM, "Transform::eye_obj_matrix", "mat4", "gl_ModelViewMatrix", 0 },
138         { UNIFORM, "Transform::eye_obj_normal_matrix", "mat3", "gl_NormalMatrix", 0 },
139         { UNIFORM, "Transform::projection_matrix", "mat4", "gl_ProjectionMatrix", 0 },
140         { UNIFORM, "ShadowMap::shd_eye_matrix", "mat4", 0, 0 },
141         { UNIFORM, "Lighting::light_sources", "LightSourceParameters[MAX_LIGHTS]", "gl_LightSource[i]", 0 },
142         { UNIFORM, "Lighting::ambient_color", "vec4", "gl_LightModel.ambient", 0 },
143         { UNIFORM, "Lighting::sky_color", "vec4", 0, 0 },
144         { UNIFORM, "Lighting::eye_sky_dir", "vec3", 0, 0 },
145         { UNIFORM, "Lighting::horizon_limit", "float", 0, 0 },
146         { UNIFORM, "Material::material", "MaterialParameters", "gl_FrontMaterial", 0 },
147
148         { TYPE, "LightSourceParameters", "struct { vec4 position; vec4 diffuse; vec4 specular; }", "gl_LightSourceParameters", 0 },
149         { TYPE, "MaterialParameters", "struct { vec4 ambient; vec4 diffuse; vec4 specular; float shininess; }", "gl_MaterialParameters", 0 },
150
151         // Terminator entry
152         { NO_SCOPE, 0, 0, 0, 0 }
153 };
154
155 const char ProgramBuilder::interfaces[] = { 0, 0, 0, 0, 'v', 0 };
156
157 ProgramBuilder::ProgramBuilder(const StandardFeatures &f):
158         features(f),
159         feature_flags(features.create_flags()),
160         optimize(true)
161 {
162         if(!features.custom.empty())
163         {
164                 const char *whitespace = " \t\n";
165                 string::size_type start = 0;
166                 while(1)
167                 {
168                         start = features.custom.find_first_not_of(whitespace, start);
169                         if(start==string::npos)
170                                 break;
171
172                         string::size_type semicolon = features.custom.find(';', start);
173                         if(semicolon==start)
174                         {
175                                 ++start;
176                                 continue;
177                         }
178                         else if(semicolon==string::npos)
179                                 throw invalid_variable_definition(features.custom.substr(start));
180
181                         string::size_type equals = features.custom.find('=', start);
182                         if(equals>semicolon)
183                                 equals = string::npos;
184
185                         VariableDefinition var;
186                         string::size_type decl_end = min(equals, semicolon);
187                         for(unsigned i=0;; ++i)
188                         {
189                                 string::size_type word_end = features.custom.find_first_of(whitespace, start);
190                                 word_end = min(word_end, decl_end);
191                                 features.custom[word_end] = 0;
192
193                                 const char *word = &features.custom[start];
194                                 if(i==0)
195                                 {
196                                         if(!strcmp(word, "uniform"))
197                                                 var.scope = UNIFORM;
198                                         else if(!strcmp(word, "attribute"))
199                                                 var.scope = ATTRIBUTE;
200                                         else if(!strcmp(word, "vertex"))
201                                                 var.scope = VERTEX;
202                                         else if(!strcmp(word, "fragment"))
203                                                 var.scope = FRAGMENT;
204                                         else
205                                                 throw invalid_variable_definition(word);
206                                 }
207                                 else if(i==1)
208                                         var.type = word;
209                                 else if(i==2)
210                                         var.name = word;
211
212                                 start = features.custom.find_first_not_of(whitespace, word_end+1);
213                                 if(start>=decl_end)
214                                         break;
215                         }
216
217                         if(equals!=string::npos)
218                         {
219                                 start = features.custom.find_first_not_of(whitespace, equals+1);
220                                 if(start>=semicolon)
221                                         throw invalid_variable_definition("no expression");
222                                 features.custom[semicolon] = 0;
223                                 var.expression = &features.custom[start];
224                         }
225                         else
226                                 var.expression = 0;
227
228                         var.flags = 0;
229                         for(const VariableDefinition *j=standard_variables; j->name; ++j)
230                                 if(!strcmp(var.name, j->name))
231                                         var.flags = "o";
232
233                         custom_variables.push_front(var);
234
235                         start = semicolon+1;
236                 }
237         }
238 }
239
240 void ProgramBuilder::set_optimize(bool o)
241 {
242         optimize = o;
243 }
244
245 Program *ProgramBuilder::create_program() const
246 {
247         Program *prog = new Program;
248         add_shaders(*prog);
249         return prog;
250 }
251
252 void ProgramBuilder::add_shaders(Program &prog) const
253 {
254         list<ShaderVariable> variables;
255         list<ShaderVariable *> resolved_vars;
256
257         variables.push_front(ShaderVariable("gl_Position"));
258         variables.push_front(ShaderVariable(features.legacy ? "gl_FragColor" : "frag_color"));
259
260         list<VariableDefinition>::const_iterator next_custom = custom_variables.begin();
261         for(const VariableDefinition *i=standard_variables; i->name; )
262         {
263                 const VariableDefinition *def = 0;
264                 if(next_custom!=custom_variables.end() && (!strcmp(next_custom->name, i->name) || !next_custom->flags))
265                 {
266                         def = &*next_custom;
267                         ++next_custom;
268                 }
269                 else
270                 {
271                         def = i;
272                         ++i;
273
274                         // Skip over anything that isn't used with the supplied flags
275                         if(def->flags && !evaluate_flags(def->flags))
276                                 continue;
277                 }
278
279                 if(def->scope==TYPE)
280                 {
281                         for(list<ShaderVariable *>::iterator j=resolved_vars.begin(); j!=resolved_vars.end(); ++j)
282                                 if(!(*j)->type && name_match(def->name, (*j)->variable->type))
283                                         (*j)->resolve_type(*def);
284
285                         continue;
286                 }
287
288                 const char *def_uq_name = unqualified_name(def->name);
289
290                 // See if this variable can satisfy any unresolved variables
291                 ShaderVariable *last_resolved = 0;
292                 for(list<ShaderVariable>::iterator j=variables.begin(); j!=variables.end(); ++j)
293                 {
294                         if(j->variable)
295                                 continue;
296
297                         if(!name_match(def_uq_name, j->resolved_name.c_str()))
298                                 continue;
299
300                         if(last_resolved)
301                         {
302                                 /* We've already resolved a non-fuzzy variable in this iteration.
303                                 If there are multiple variables that can be resolved, they refer
304                                 to the same variable. */
305                                 j->resolve(*last_resolved);
306                                 continue;
307                         }
308
309                         j->resolve(*def);
310                         resolved_vars.push_front(&*j);
311                         if(!j->fuzzy_space)
312                                 last_resolved = &*j;
313
314                         if(!def->expression)
315                                 continue;
316
317                         vector<string> identifiers = extract_identifiers(def->expression);
318                         for(vector<string>::const_iterator k=identifiers.begin(); k!=identifiers.end(); ++k)
319                         {
320                                 // Use an existing variable if possible, but only if it's not fuzzy
321                                 ShaderVariable *var = 0;
322                                 for(list<ShaderVariable>::iterator l=variables.begin(); (!var && l!=variables.end()); ++l)
323                                         if(!l->fuzzy_space && l->resolved_name==*k)
324                                                 var = &*l;
325
326                                 if(!var)
327                                 {
328                                         variables.push_back(ShaderVariable(*k));
329                                         var = &variables.back();
330                                 }
331                                 j->add_reference(*var);
332                         }
333                 }
334         }
335
336         // Array sizes need to be resolved for inline processing
337         for(list<ShaderVariable>::iterator i=variables.end(); i!=variables.begin(); )
338                 (--i)->resolve_array(features);
339
340         for(list<ShaderVariable *>::const_iterator i=resolved_vars.begin(); i!=resolved_vars.end(); ++i)
341                 (*i)->check_inline(features.legacy, !optimize);
342
343         prog.attach_shader_owned(new VertexShader(create_source(resolved_vars, VERTEX)));
344         prog.attach_shader_owned(new FragmentShader(create_source(resolved_vars, FRAGMENT)));
345
346         if(!features.legacy)
347         {
348                 // OpenGL ES does not support binding fragment shader outputs
349                 if(get_gl_api()!=OPENGL_ES2)
350                         prog.bind_fragment_data(0, "frag_color");
351
352                 prog.bind_attribute(VERTEX4, "vertex");
353                 if(features.lighting)
354                         prog.bind_attribute(NORMAL3, "normal");
355                 else if(features.material)
356                         prog.bind_attribute(COLOR4_FLOAT, "color");
357                 if(features.texture || features.normalmap)
358                         prog.bind_attribute(TEXCOORD4, "texcoord");
359         }
360         if(features.normalmap)
361         {
362                 prog.bind_attribute(get_component_type(TANGENT3), "tangent");
363                 prog.bind_attribute(get_component_type(BINORMAL3), "binormal");
364         }
365 }
366
367 string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, VariableScope scope) const
368 {
369         string source;
370
371         bool use_blocks = !features.legacy && ARB_uniform_buffer_object;
372
373         if(!features.legacy)
374         {
375                 if(get_gl_api()==OPENGL_ES2)
376                 {
377                         if(use_blocks)
378                                 source += "#version 300 es\n";
379                 }
380                 else
381                 {
382                         source += "#version 130\n";
383                         if(use_blocks)
384                                 source += "#extension GL_ARB_uniform_buffer_object: require\n";
385                 }
386         }
387
388         set<const VariableDefinition *> declared_types;
389         set<string> uniform_blocks;
390         for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
391                 if((*i)->variable->scope==UNIFORM && (*i)->is_referenced_from(scope) && !(*i)->inlined)
392                 {
393                         if((*i)->type && !declared_types.count((*i)->type))
394                         {
395                                 source += format("%s;\n", (*i)->create_type_declaration());
396                                 declared_types.insert((*i)->type);
397                         }
398
399                         if(!(*i)->resolved_block.empty() && use_blocks)
400                                 uniform_blocks.insert((*i)->resolved_block);
401                         else
402                                 source += format("uniform %s;\n", (*i)->create_declaration());
403                 }
404
405         for(set<string>::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i)
406         {
407                 source += format("uniform %s\n{\n", *i);
408                 for(list<ShaderVariable *>::const_iterator j=variables.begin(); j!=variables.end(); ++j)
409                         if((*j)->resolved_block==*i)
410                                 source += format("\t%s;\n", (*j)->create_declaration());
411                 source += "};\n";
412         }
413
414         /* Interface variables need to have global declarations. */
415         for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
416         {
417                 if(!(*i)->resolved_name.compare(0, 3, "gl_"))
418                         continue;
419
420                 InterfaceFlags interface = (*i)->get_interface_flags(scope);
421
422                 if(interface&INPUT)
423                 {
424                         const char *qualifier = (features.legacy ? scope==VERTEX ? "attribute" : "varying" : "in");
425                         source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[scope-1]));
426                 }
427
428                 if(interface&OUTPUT)
429                 {
430                         const char *qualifier = (features.legacy ? "varying" : "out");
431                         source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[scope]));
432                 }
433         }
434
435         source += "void main()\n{\n";
436
437         list<ShaderVariable *> loop_vars;
438         unsigned loop_size = 0;
439         for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
440         {
441                 if(!loop_vars.empty() && !loop_vars.back()->in_loop && (*i)->array_size!=loop_size)
442                 {
443                         /* Declare all variables that need to be visible outside the loop.
444                         Output variables are already declared. */
445                         for(list<ShaderVariable *>::const_iterator j=loop_vars.begin(); j!=loop_vars.end(); ++j)
446                         {
447                                 InterfaceFlags interface = (*j)->get_interface_flags(scope);
448                                 if(!(*j)->in_loop && !(interface&OUTPUT))
449                                         source += format("\t%s;\n", (*j)->create_declaration());
450                         }
451
452                         source += format("\tfor(int i=0; i<%d; ++i)\n\t{\n", loop_size);
453                         for(list<ShaderVariable *>::const_iterator j=loop_vars.begin(); j!=loop_vars.end(); ++j)
454                         {
455                                 if((*j)->variable->scope==scope && !(*j)->inlined)
456                                 {
457                                         string decl;
458                                         if((*j)->in_loop)
459                                                 decl = (*j)->create_declaration(0, true);
460                                         else
461                                         {
462                                                 decl = (*j)->resolved_name;
463                                                 if(!(*j)->array_sum)
464                                                         decl += "[i]";
465                                         }
466                                         const char *oper = ((*j)->array_sum ? "+=" : "=");
467                                         source += format("\t\t%s %s %s;\n", decl, oper, (*j)->create_expression("i"));
468                                 }
469
470                                 InterfaceFlags interface = (*j)->get_interface_flags(scope);
471                                 if(interface&OUTPUT)
472                                 {
473                                         string expr = ((*j)->inlined ? (*j)->create_expression("i") : (*j)->resolved_name+"[i]");
474                                         source += format("\t\t%c_%s[i] = %s;\n", interfaces[scope], (*j)->resolved_name, expr);
475                                 }
476                         }
477                         source += "\t}\n";
478
479                         loop_vars.clear();
480                 }
481
482                 InterfaceFlags interface = (*i)->get_interface_flags(scope);
483
484                 if((*i)->array_size>1)
485                 {
486                         if((*i)->variable->scope==scope || (interface&OUTPUT))
487                         {
488                                 loop_size = (*i)->array_size;
489                                 loop_vars.push_back(*i);
490                         }
491                         continue;
492                 }
493
494                 if((*i)->variable->scope==scope && !(*i)->inlined)
495                 {
496                         string decl = ((interface&GOAL) ? (*i)->resolved_name : (*i)->create_declaration());
497                         source += format("\t%s = %s;\n", decl, (*i)->create_expression());
498                 }
499
500                 if((interface&(OUTPUT|GOAL))==OUTPUT)
501                 {
502                         string expr = ((*i)->inlined ? (*i)->create_expression() : (*i)->resolved_name);
503                         source += format("\t%c_%s = %s;\n", interfaces[scope], (*i)->resolved_name, expr);
504                 }
505         }
506
507         source += '}';
508
509         return source;
510 }
511
512 bool ProgramBuilder::evaluate_flags(const char *flags) const
513 {
514         if(!flags)
515                 return true;
516
517         bool cond = true;
518         char oper = '&';
519         for(const char *i=flags; *i; ++i)
520         {
521                 if(*i>='a' && *i<='z')
522                 {
523                         bool found = (feature_flags.find(*i)!=string::npos);
524                         if(oper=='|')
525                                 cond = (cond || found);
526                         else if(oper=='!')
527                                 cond = (cond && !found);
528                         else if(oper=='&')
529                                 cond = (cond && found);
530                         oper = '&';
531                 }
532                 else
533                         oper = *i;
534         }
535
536         return cond;
537 }
538
539 const char *ProgramBuilder::unqualified_name(const char *name)
540 {
541         for(const char *p=name; *p; ++p)
542                 if(*p==':' && *++p==':')
543                         name = p+1;
544         return name;
545 }
546
547 ProgramBuilder::MatchType ProgramBuilder::name_match(const char *n1, const char *n2, const char **space)
548 {
549         int i = 0;
550         int zzz = -1;
551         int zside = 0;
552         while(*n1 && *n2)
553         {
554                 if(*n1==*n2 || *n1=='z' || *n2=='z')
555                 {
556                         if(*n1!=*n2)
557                         {
558                                 int side = (*n1=='z' ? 1 : 2);
559                                 if(zzz<0)
560                                 {
561                                         zzz = i;
562                                         zside = side;
563                                         if(space)
564                                         {
565                                                 if(*n1=='z')
566                                                         *space = n2;
567                                                 else
568                                                         *space = n1;
569                                         }
570                                 }
571                                 else if(i>=zzz+3 || side!=zside)
572                                         return NO_MATCH;
573                         }
574                 }
575                 else
576                         return NO_MATCH;
577                 ++n1;
578                 ++n2;
579                 ++i;
580         }
581         return (!*n1 && !*n2) ? (zzz>=0 ? FUZZY : EXACT) : ((*n1=='[' || *n2=='[') ? ARRAY : NO_MATCH);
582 }
583
584 bool ProgramBuilder::parse_identifier(const char *ptr, unsigned &start, unsigned &length)
585 {
586         bool found = false;
587         bool member = false;
588         bool subscript = false;
589         for(const char *i=ptr;; ++i)
590         {
591                 if(!found)
592                 {
593                         if(!*i)
594                                 return false;
595                         if(isalpha(*i) || *i=='_')
596                         {
597                                 if(!member)
598                                 {
599                                         start = i-ptr;
600                                         found = true;
601                                 }
602                         }
603                         else if(*i=='.')
604                                 member = true;
605                         else
606                                 member = false;
607                 }
608                 else
609                 {
610                         if(subscript)
611                         {
612                                 if(*i==']')
613                                 {
614                                         length = i+1-(ptr+start);
615                                         return true;
616                                 }
617                                 else if(!isalpha(*i) || i>ptr+start+length+1)
618                                         return true;
619                         }
620                         else if(!isalnum(*i) && *i!='_')
621                         {
622                                 length = i-(ptr+start);
623                                 if(*i=='[')
624                                         subscript = true;
625                                 else
626                                         return true;
627                         }
628                 }
629         }
630 }
631
632 vector<string> ProgramBuilder::extract_identifiers(const char *expression)
633 {
634         vector<string> result;
635         const char *ptr = expression;
636         unsigned start = 0;
637         unsigned length = 0;
638         while(parse_identifier(ptr, start, length))
639         {
640                 result.push_back(string(ptr+start, length));
641                 ptr += start+length;
642         }
643         return result;
644 }
645
646 string ProgramBuilder::replace_identifiers(const char *expression, const map<string, string> &replace_map)
647 {
648         string result;
649         const char *ptr = expression;
650         unsigned start = 0;
651         unsigned length = 0;
652         while(parse_identifier(ptr, start, length))
653         {
654                 result.append(ptr, start);
655                 string identifier(ptr+start, length);
656                 map<string, string>::const_iterator i = replace_map.find(identifier);
657                 if(i!=replace_map.end())
658                         result += i->second;
659                 else
660                         result += identifier;
661                 ptr += start+length;
662         }
663         result += ptr;
664         return result;
665 }
666
667
668 ProgramBuilder::StandardFeatures::StandardFeatures():
669         texture(false),
670         material(false),
671         lighting(false),
672         max_lights(1),
673         skylight(false),
674         specular(false),
675         normalmap(false),
676         shadow(false),
677         reflection(false),
678         legacy(!(get_glsl_version()>=Version(1, 30)))
679 { }
680
681 string ProgramBuilder::StandardFeatures::create_flags() const
682 {
683         string flags;
684         if(texture)
685                 flags += 't';
686         if(material)
687                 flags += 'm';
688         if(lighting)
689         {
690                 flags += 'l';
691                 if(skylight)
692                         flags += 'y';
693                 if(specular)
694                         flags += 'p';
695                 if(normalmap)
696                         flags += 'n';
697         }
698         if(shadow)
699                 flags += 's';
700         if(reflection)
701                 flags += 'e';
702         if(legacy)
703                 flags += 'g';
704
705         return flags;
706 }
707
708
709 ProgramBuilder::ShaderVariable::ShaderVariable(const std::string &n):
710         name(n),
711         variable(0),
712         type(0),
713         resolved_name(n),
714         fuzzy_space(name.find("zzz")!=string::npos),
715         array_sum(false),
716         array_size(0),
717         inlined(false),
718         inline_parens(false),
719         in_loop(false)
720 {
721         string::size_type bracket = name.find('[');
722         if(bracket!=string::npos)
723                 array_subscript = name.substr(bracket+1, name.size()-bracket-2);
724 }
725
726 void ProgramBuilder::ShaderVariable::resolve(const VariableDefinition &var)
727 {
728         variable = &var;
729         const char *space = 0;
730         const char *var_uq_name = unqualified_name(variable->name);
731         MatchType match = name_match(var_uq_name, resolved_name.c_str(), &space);
732
733         if(var_uq_name!=variable->name)
734                 resolved_block.assign(variable->name, var_uq_name-2);
735
736         if(match==FUZZY)
737                 resolve_space(string(space, 3));
738         else if(match==ARRAY)
739         {
740                 if(array_subscript.empty())
741                         array_sum = true;
742                 else if(var.scope==UNIFORM)
743                 {
744                         const char *bracket = strrchr(variable->type, '[');
745                         if(bracket)
746                                 array_subscript = string(bracket+1, strlen(bracket)-2);
747                 }
748         }
749 }
750
751 void ProgramBuilder::ShaderVariable::resolve(ShaderVariable &var)
752 {
753         for(list<ShaderVariable *>::iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
754                 (*i)->update_reference(*this, var);
755         var.referenced_by.insert(var.referenced_by.end(), referenced_by.begin(), referenced_by.end());
756 }
757
758 void ProgramBuilder::ShaderVariable::resolve_type(const VariableDefinition &var)
759 {
760         type = &var;
761 }
762
763 void ProgramBuilder::ShaderVariable::resolve_space(const string &space)
764 {
765         if(fuzzy_space)
766         {
767                 resolved_space = space;
768
769                 string::size_type zzz = resolved_name.find("zzz");
770                 resolved_name.replace(zzz, 3, resolved_space);
771                 fuzzy_space = false;
772
773                 // Resolving the space could have affected other variables that use this one
774                 for(list<ShaderVariable *>::iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
775                         (*i)->resolve_space(space);
776         }
777
778         for(list<ShaderVariable *>::iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
779                 if((*i)->fuzzy_space)
780                         (*i)->resolve_space(space);
781 }
782
783 void ProgramBuilder::ShaderVariable::resolve_array(const StandardFeatures &features, unsigned size_hint)
784 {
785         if(array_size)
786                 return;
787         if(!array_sum && array_subscript.empty())
788                 return;
789
790         if(!array_subscript.empty())
791         {
792                 string::size_type bracket = resolved_name.find('[');
793                 if(bracket!=string::npos)
794                         resolved_name = resolved_name.substr(0, bracket);
795         }
796
797         if(variable && variable->scope==UNIFORM)
798         {
799                 if(array_subscript=="MAX_LIGHTS")
800                         array_size = features.max_lights;
801                 else if(isnumrc(array_subscript))
802                         array_size = lexical_cast<unsigned>(array_subscript);
803                 else
804                         throw invalid_variable_definition("invalid array size");
805         }
806
807         if(!array_size)
808         {
809                 for(list<ShaderVariable *>::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
810                         if((*i)->array_size)
811                         {
812                                 array_size = (*i)->array_size;
813                                 break;
814                         }
815         }
816
817         if(!array_size && size_hint)
818                 array_size = size_hint;
819
820         if(array_size)
821         {
822                 for(list<ShaderVariable *>::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
823                         if(!(*i)->array_subscript.empty() && !(*i)->array_size)
824                                 (*i)->resolve_array(features, array_size);
825         }
826 }
827
828 void ProgramBuilder::ShaderVariable::add_reference(ShaderVariable &var)
829 {
830         referenced_vars.push_back(&var);
831         var.referenced_by.push_back(this);
832         if(var.fuzzy_space && !resolved_space.empty())
833                 var.resolve_space(resolved_space);
834 }
835
836 void ProgramBuilder::ShaderVariable::update_reference(ShaderVariable &from, ShaderVariable &to)
837 {
838         replace(referenced_vars.begin(), referenced_vars.end(), &from, &to);
839         replace(referenced_by.begin(), referenced_by.end(), &from, &to);
840         if(from.fuzzy_space && !to.fuzzy_space && !to.resolved_space.empty())
841                 resolve_space(to.resolved_space);
842 }
843
844 void ProgramBuilder::ShaderVariable::check_inline(bool allow_legacy, bool trivial_only)
845 {
846         if(variable->expression)
847         {
848                 if(array_sum && array_size>1)
849                         return;
850                 if(!allow_legacy && !strncmp(variable->expression, "gl_", 3))
851                         return;
852
853                 // Never inline goal variables
854                 if(referenced_by.empty())
855                         return;
856
857                 // Inline an expression consisting of a single identifier
858                 unsigned start, length;
859                 if(parse_identifier(variable->expression, start, length))
860                         if(start==0 && variable->expression[length]==0)
861                         {
862                                 inlined = true;
863                                 return;
864                         }
865
866                 if(trivial_only)
867                         return;
868
869                 /* If all references to the variable come from arrays in the same scope
870                 and of the same size, the variable can be embedded in the loop. */
871                 in_loop = (array_size>1 && !array_sum);
872                 for(list<ShaderVariable *>::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
873                         if((*i)->variable->scope!=variable->scope || (*i)->array_size!=array_size)
874                                 in_loop = false;
875                 
876                 /* Count all refs to this variable.  Refs from array variables count once
877                 per loop iteration. */
878                 unsigned total_refs = 0;
879                 unsigned in_scope_refs = 0;
880                 for(list<ShaderVariable *>::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
881                 {
882                         unsigned count = max((*i)->array_size*!in_loop, 1U);
883                         total_refs += count;
884                         if((*i)->variable->scope==variable->scope)
885                                 in_scope_refs += count;
886                 }
887
888                 /* Inline if there's only one ref, or if all refs are in other scopes.
889                 In the latter case, the actual inlining will happen in the interface
890                 variable assignment. */
891                 if(total_refs==1 || in_scope_refs==0)
892                 {
893                         inlined = true;
894                         unsigned level = 0;
895                         for(const char *c=variable->expression; (!inline_parens && *c); ++c)
896                         {
897                                 if(*c=='(')
898                                         ++level;
899                                 else if(*c==')')
900                                         --level;
901                                 else if(level==0 && !isalnum(*c) && *c!='_' && *c!='.')
902                                         inline_parens = true;
903                         }
904                 }
905         }
906 }
907
908 bool ProgramBuilder::ShaderVariable::is_referenced_from(VariableScope scope) const
909 {
910         for(list<ShaderVariable *>::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
911                 if((*i)->variable->scope==scope)
912                         return true;
913         return false;
914 }
915
916 ProgramBuilder::InterfaceFlags ProgramBuilder::ShaderVariable::get_interface_flags(VariableScope scope) const
917 {
918         /* Uniforms are available to all stages and are not passed through
919         interfaces */
920         if(variable->scope==UNIFORM)
921                 return NO_INTERFACE;
922
923         int flags = NO_INTERFACE;
924
925         for(list<ShaderVariable *>::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
926         {
927                 /* Variables used in a later scope than they are declared in need to go
928                 through the interface */
929                 if((*i)->variable->scope>scope && variable->scope<=scope)
930                         flags |= OUTPUT;
931                 if((*i)->variable->scope>=scope && variable->scope<scope)
932                         if(!inlined || variable->scope!=ATTRIBUTE || scope!=VERTEX)
933                                 flags |= INPUT;
934         }
935
936         // Variables without any references are goals and also outputs.
937         if(referenced_by.empty() && variable->scope==scope)
938                 flags |= OUTPUT|GOAL;
939
940         return static_cast<InterfaceFlags>(flags);
941 }
942
943 string ProgramBuilder::ShaderVariable::create_type_declaration() const
944 {
945         if(!type)
946                 throw logic_error("no type");
947
948         if(!strncmp(type->type, "struct", 6))
949         {
950                 const char *brace = strchr(type->type, '{');
951                 if(brace)
952                         return format("struct %s %s", type->name, brace);
953         }
954
955         throw invalid_variable_definition("invalid typedef");
956 }
957
958 string ProgramBuilder::ShaderVariable::create_declaration(char interface, bool loop) const
959 {
960         if(variable->scope==UNIFORM && !array_subscript.empty())
961         {
962                 const char *bracket = strrchr(variable->type, '[');
963                 if(bracket)
964                         return format("%s %s[%d]", string(variable->type, bracket), resolved_name, array_size);
965         }
966
967         string array;
968         if(!array_sum && array_size>1 && !loop)
969                 array = format("[%d]", array_size);
970
971         if(interface)
972                 return format("%s %c_%s%s", variable->type, interface, resolved_name, array);
973         else
974                 return format("%s %s%s", variable->type, resolved_name, array);
975 }
976
977 string ProgramBuilder::ShaderVariable::create_replacement(VariableScope from_scope, const char *loop) const
978 {
979         string replacement = resolved_name;
980         InterfaceFlags interface = NO_INTERFACE;
981         if(variable)
982         {
983                 interface = get_interface_flags(from_scope);
984                 if((interface&INPUT) && interfaces[from_scope-1])
985                         replacement = format("%c_%s", interfaces[from_scope-1], replacement);
986                 else if(inlined)
987                 {
988                         replacement = create_expression(loop);
989                         if(inline_parens)
990                                 replacement = "("+replacement+")";
991                         return replacement;
992                 }
993         }
994
995         // Add an array subscript, unless the variable is embedded in a loop
996         if(!array_subscript.empty() && !in_loop)
997         {
998                 if(loop)
999                         return format("%s[%s]", replacement, loop);
1000                 else if(!variable || variable->scope==UNIFORM)
1001                         return replacement+"[0]";
1002         }
1003
1004         return replacement;
1005 }
1006
1007 string ProgramBuilder::ShaderVariable::create_expression(const char *loop) const
1008 {
1009         map<string, string> replace_map;
1010         for(list<ShaderVariable *>::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
1011         {
1012                 string replacement = (*i)->create_replacement(variable->scope, loop);
1013                 if(replacement!=(*i)->name)
1014                         replace_map[(*i)->name] = replacement;
1015         }
1016
1017         if(replace_map.empty())
1018                 return variable->expression;
1019         else
1020                 return replace_identifiers(variable->expression, replace_map);
1021 }
1022
1023
1024 ProgramBuilder::StandardFeatures::Loader::Loader(StandardFeatures &f):
1025         DataFile::ObjectLoader<StandardFeatures>(f)
1026 {
1027         add("custom",    &StandardFeatures::custom);
1028         add("lighting",  &StandardFeatures::lighting);
1029         add("material",  &StandardFeatures::material);
1030         add("max_lights", &StandardFeatures::max_lights);
1031         add("normalmap", &StandardFeatures::normalmap);
1032         add("reflection", &StandardFeatures::reflection);
1033         add("shadow",    &StandardFeatures::shadow);
1034         add("skylight",  &StandardFeatures::skylight);
1035         add("specular",  &StandardFeatures::specular);
1036         add("texture",   &StandardFeatures::texture);
1037 }
1038
1039 } // namespace GL
1040 } // namespace Msp