4 #include <msp/strings/format.h>
5 #include <msp/strings/utils.h>
8 #include "programbuilder.h"
10 #include "vertexformat.h"
20 l_* Lighting component
24 tbn_* Tangent-Binormal-Normal space
26 env_* Environment space
27 *_dir Direction vector
29 zzz_* Wildcard space, resolved by the builder
30 All wildcard spaces within an expression must match
32 xxx_yyy_* Matrix that transforms between yyy to xxx
33 The vector is on the side of its designated space, result will be
35 *_matrix A matrix (duh)
36 *_rmatrix A mat4 that works with a row vector
38 rgb_* Color with rgb components only
39 color_* Color with rgba components
42 /* The array is stored in reverse order, so that variables always come after
43 anything that might need them. */
44 const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] =
46 { FRAGMENT, "gl_FragColor", "vec4", "frag_color", "g" },
47 { FRAGMENT, "frag_color", "vec4", "basic_color", "!e!l" },
48 { FRAGMENT, "frag_color", "vec4", "vec4(rgb_surface, surface_alpha)", "!el" },
49 { FRAGMENT, "frag_color", "vec4", "vec4(rgb_surface+rgb_reflection, surface_alpha)", "e" },
51 { FRAGMENT, "rgb_reflection", "vec3", "reflect_sample.rgb*reflectivity", 0 },
52 { FRAGMENT, "reflect_sample", "vec4", "textureCube(environment, env_reflect_dir)", 0 },
53 { FRAGMENT, "env_reflect_dir", "vec3", "env_eye_matrix*eye_reflect_dir", 0 },
54 { FRAGMENT, "eye_reflect_dir", "vec3", "eye_tbn_matrix*tbn_reflect_dir", "n" },
56 { FRAGMENT, "rgb_surface", "vec3", "rgb_unlit_surface", "!l" },
57 { FRAGMENT, "rgb_surface", "vec3", "rgb_lit_surface", "l" },
58 { FRAGMENT, "rgb_unlit_surface", "vec3", "basic_color.rgb", "!s" },
59 { FRAGMENT, "rgb_unlit_surface", "vec3", "basic_color.rgb*l_shadow", "s" },
60 { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_illumination_diffuse", "!m" },
61 { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_surface_ambient+rgb_surface_diffuse", "m!p" },
62 { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_surface_ambient+rgb_surface_diffuse+rgb_surface_specular", "mp" },
64 { FRAGMENT, "surface_alpha", "float", "basic_color.a", "!m" },
65 { FRAGMENT, "surface_alpha", "float", "basic_color.a", "m!l" },
66 { FRAGMENT, "surface_alpha", "float", "material.diffuse.a", "ml!t" },
67 { FRAGMENT, "surface_alpha", "float", "material.diffuse.a*tex_sample.a", "mlt" },
68 { FRAGMENT, "basic_color", "vec4", "vec4(1.0)", "!m!t" },
69 { FRAGMENT, "basic_color", "vec4", "tex_sample", "!mt" },
70 { FRAGMENT, "basic_color", "vec4", "color", "m!t" },
71 { FRAGMENT, "basic_color", "vec4", "color*tex_sample", "mt" },
73 { FRAGMENT, "rgb_surface_ambient", "vec3", "rgb_illumination_ambient*material.ambient.rgb", "!t" },
74 { FRAGMENT, "rgb_surface_ambient", "vec3", "rgb_illumination_ambient*material.ambient.rgb*tex_sample.rgb", "t" },
75 { FRAGMENT, "rgb_illumination_ambient", "vec3", "ambient_color.rgb", "!y" },
76 { FRAGMENT, "rgb_illumination_ambient", "vec3", "ambient_color.rgb+l_skylight*sky_color.rgb", "y" },
77 { FRAGMENT, "l_skylight", "float", "dot(n_zzz_normal, zzz_sky_dir)*0.5+0.5", 0 },
79 { FRAGMENT, "rgb_surface_specular", "vec3", "rgb_illumination_specular*material.specular.rgb", 0 },
80 { FRAGMENT, "rgb_illumination_specular", "vec3", "rgb_illumination_specular_direct", "!y|e" },
81 { FRAGMENT, "rgb_illumination_specular", "vec3", "rgb_illumination_specular_direct+l_sky_specular*sky_color.rgb", "y!e" },
82 { FRAGMENT, "rgb_illumination_specular_direct", "vec3", "rgb_light_specular", "!s" },
83 { FRAGMENT, "rgb_illumination_specular_direct", "vec3", "rgb_light_specular*l_shadow", "s" },
84 { FRAGMENT, "rgb_light_specular[i]", "vec3", "l_specular[i]*light_sources[i].specular.rgb", 0 },
85 { FRAGMENT, "l_sky_specular", "float", "pow((1.0-pow(clamp(dot(zzz_reflect_dir, zzz_sky_dir)-horizon_limit, -1.0, 0.0), 2.0)), material.shininess/2.0)", 0 },
86 { FRAGMENT, "l_specular[i]", "float", "pow(max(dot(n_zzz_half_vec[i], n_zzz_normal), 0.0), material.shininess)", 0 },
88 { FRAGMENT, "rgb_surface_diffuse", "vec3", "rgb_illumination_diffuse*material.diffuse.rgb", "!t" },
89 { FRAGMENT, "rgb_surface_diffuse", "vec3", "rgb_illumination_diffuse*material.diffuse.rgb*tex_sample.rgb", "t" },
90 { FRAGMENT, "rgb_illumination_diffuse", "vec3", "rgb_light_diffuse", "!s" },
91 { FRAGMENT, "rgb_illumination_diffuse", "vec3", "rgb_light_diffuse*l_shadow", "s" },
92 { FRAGMENT, "rgb_light_diffuse[i]", "vec3", "l_diffuse[i]*light_sources[i].diffuse.rgb", 0 },
93 { FRAGMENT, "l_diffuse[i]", "float", "max(dot(n_zzz_normal, n_zzz_light_dir[i]), 0.0)", 0 },
95 { FRAGMENT, "l_shadow", "float", "mix(1.0, shadow_sample, shadow_darkness)", 0 },
96 { FRAGMENT, "shadow_sample", "float", "shadow2D(shadow, shd_vertex).r", 0 },
98 { FRAGMENT, "zzz_reflect_dir", "vec3", "reflect(zzz_incident_dir, n_zzz_normal)", 0 },
99 { FRAGMENT, "n_zzz_half_vec[i]", "vec3", "normalize(zzz_light_dir[i]-zzz_incident_dir)", 0 },
100 { FRAGMENT, "n_zzz_light_dir[i]", "vec3", "normalize(zzz_light_dir[i])", 0 },
101 { FRAGMENT, "n_tbn_normal", "vec3", "normal_sample*2.0-1.0", "n" },
102 { FRAGMENT, "n_eye_normal", "vec3", "normalize(eye_normal)", "!n" },
103 { FRAGMENT, "normal_sample", "vec3", "texture2D(normalmap, texture_coord).xyz", 0 },
104 { FRAGMENT, "tex_sample", "vec4", "texture2D(texture, texture_coord)", 0 },
106 { VERTEX, "gl_Position", "vec4", "projection_matrix*eye_vertex", 0 },
107 { VERTEX, "shd_vertex", "vec3", "vec3(dot(eye_vertex, gl_EyePlaneS[shadow_unit]), dot(eye_vertex, gl_EyePlaneT[shadow_unit]), dot(eye_vertex, gl_EyePlaneR[shadow_unit]))", "g" },
108 { VERTEX, "shd_vertex", "vec3", "(shd_eye_matrix*eye_vertex).xyz", "!g" },
109 { VERTEX, "tbn_sky_dir", "vec3", "eye_sky_dir*eye_tbn_matrix", "n" },
110 { VERTEX, "tbn_light_dir[i]", "vec3", "eye_light_dir[i]*eye_tbn_matrix", 0 },
111 { VERTEX, "eye_light_dir[i]", "vec3", "normalize(eye_light_position[i].xyz-eye_vertex.xyz*eye_light_position[i].w)", 0 },
112 { VERTEX, "eye_light_position[i]", "vec4", "light_sources[i].position", 0 },
113 { VERTEX, "tbn_incident_dir", "vec3", "eye_incident_dir*eye_tbn_matrix", 0 },
114 { VERTEX, "eye_incident_dir", "vec3", "normalize(eye_vertex.xyz)", 0 },
115 { VERTEX, "eye_tbn_matrix", "mat3", "mat3(eye_tangent, eye_binormal, eye_normal)", 0 },
116 { VERTEX, "eye_vertex", "vec4", "eye_obj_matrix*vertex", 0 },
117 { VERTEX, "eye_normal", "vec3", "eye_obj_normal_matrix*normal", 0 },
118 { VERTEX, "eye_tangent", "vec3", "eye_obj_normal_matrix*tangent", 0 },
119 { VERTEX, "eye_binormal", "vec3", "eye_obj_normal_matrix*binormal", 0 },
120 { VERTEX, "texture_coord", "vec2", "texcoord.xy", 0 },
122 { ATTRIBUTE, "vertex", "vec4", "gl_Vertex", 0 },
123 { ATTRIBUTE, "texcoord", "vec4", "gl_MultiTexCoord0", 0 },
124 { ATTRIBUTE, "color", "vec4", "gl_Color", 0 },
125 { ATTRIBUTE, "normal", "vec3", "gl_Normal", 0 },
126 { ATTRIBUTE, "tangent", "vec3", 0, 0 },
127 { ATTRIBUTE, "binormal", "vec3", 0, 0 },
129 { UNIFORM, "shadow_unit", "int", 0, 0 },
130 { UNIFORM, "texture", "sampler2D", 0, 0 },
131 { UNIFORM, "shadow", "sampler2DShadow", 0, 0 },
132 { UNIFORM, "shadow_darkness", "float", 0, 0 },
133 { UNIFORM, "normalmap", "sampler2D", 0, 0 },
134 { UNIFORM, "environment", "samplerCube", 0, 0 },
135 { UNIFORM, "env_eye_matrix", "mat3", 0, 0 },
136 { UNIFORM, "reflectivity", "float", 0, 0 },
137 { UNIFORM, "eye_obj_matrix", "mat4", "gl_ModelViewMatrix", 0 },
138 { UNIFORM, "eye_obj_normal_matrix", "mat3", "gl_NormalMatrix", 0 },
139 { UNIFORM, "projection_matrix", "mat4", "gl_ProjectionMatrix", 0 },
140 { UNIFORM, "shd_eye_matrix", "mat4", 0, 0 },
141 { UNIFORM, "light_sources", "LightSourceParameters[MAX_LIGHTS]", "gl_LightSource[i]", 0 },
142 { UNIFORM, "ambient_color", "vec4", 0, 0 },
143 { UNIFORM, "sky_color", "vec4", 0, 0 },
144 { UNIFORM, "eye_sky_dir", "vec3", 0, 0 },
145 { UNIFORM, "horizon_limit", "float", 0, 0 },
146 { UNIFORM, "material", "MaterialParameters", "gl_FrontMaterial", 0 },
148 { TYPE, "LightSourceParameters", "struct { vec4 position; vec4 diffuse; vec4 specular; }", "gl_LightSourceParameters", 0 },
149 { TYPE, "MaterialParameters", "struct { vec4 ambient; vec4 diffuse; vec4 specular; float shininess; }", "gl_MaterialParameters", 0 },
152 { NO_SCOPE, 0, 0, 0, 0 }
155 const char ProgramBuilder::interfaces[] = { 0, 0, 0, 0, 'v', 0 };
157 ProgramBuilder::ProgramBuilder(const StandardFeatures &f):
159 feature_flags(features.create_flags()),
162 if(!features.custom.empty())
164 const char *whitespace = " \t\n";
165 string::size_type start = 0;
168 start = features.custom.find_first_not_of(whitespace, start);
169 if(start==string::npos)
172 string::size_type semicolon = features.custom.find(';', start);
178 else if(semicolon==string::npos)
179 throw invalid_variable_definition(features.custom.substr(start));
181 string::size_type equals = features.custom.find('=', start);
183 equals = string::npos;
185 VariableDefinition var;
186 string::size_type decl_end = min(equals, semicolon);
187 for(unsigned i=0;; ++i)
189 string::size_type word_end = features.custom.find_first_of(whitespace, start);
190 word_end = min(word_end, decl_end);
191 features.custom[word_end] = 0;
193 const char *word = &features.custom[start];
196 if(!strcmp(word, "uniform"))
198 else if(!strcmp(word, "attribute"))
199 var.scope = ATTRIBUTE;
200 else if(!strcmp(word, "vertex"))
202 else if(!strcmp(word, "fragment"))
203 var.scope = FRAGMENT;
205 throw invalid_variable_definition(word);
212 start = features.custom.find_first_not_of(whitespace, word_end+1);
217 if(equals!=string::npos)
219 start = features.custom.find_first_not_of(whitespace, equals+1);
221 throw invalid_variable_definition("no expression");
222 features.custom[semicolon] = 0;
223 var.expression = &features.custom[start];
229 for(const VariableDefinition *j=standard_variables; j->name; ++j)
230 if(!strcmp(var.name, j->name))
233 custom_variables.push_front(var);
240 void ProgramBuilder::set_optimize(bool o)
245 Program *ProgramBuilder::create_program() const
247 Program *prog = new Program;
252 void ProgramBuilder::add_shaders(Program &prog) const
254 list<ShaderVariable> variables;
255 list<ShaderVariable *> resolved_vars;
257 variables.push_front(ShaderVariable("gl_Position"));
258 variables.push_front(ShaderVariable(features.legacy ? "gl_FragColor" : "frag_color"));
260 list<VariableDefinition>::const_iterator next_custom = custom_variables.begin();
261 for(const VariableDefinition *i=standard_variables; i->name; )
263 const VariableDefinition *def = 0;
264 if(next_custom!=custom_variables.end() && (!strcmp(next_custom->name, i->name) || !next_custom->flags))
274 // Skip over anything that isn't used with the supplied flags
275 if(def->flags && !evaluate_flags(def->flags))
281 for(list<ShaderVariable *>::iterator j=resolved_vars.begin(); j!=resolved_vars.end(); ++j)
282 if(!(*j)->type && name_match(def->name, (*j)->variable->type))
283 (*j)->resolve_type(*def);
288 // See if this variable can satisfy any unresolved variables
289 ShaderVariable *last_resolved = 0;
290 for(list<ShaderVariable>::iterator j=variables.begin(); j!=variables.end(); ++j)
295 if(!name_match(def->name, j->resolved_name.c_str()))
300 /* We've already resolved a non-fuzzy variable in this iteration.
301 If there are multiple variables that can be resolved, they refer
302 to the same variable. */
303 j->resolve(*last_resolved);
308 resolved_vars.push_front(&*j);
315 vector<string> identifiers = extract_identifiers(def->expression);
316 for(vector<string>::const_iterator k=identifiers.begin(); k!=identifiers.end(); ++k)
318 // Use an existing variable if possible, but only if it's not fuzzy
319 ShaderVariable *var = 0;
320 for(list<ShaderVariable>::iterator l=variables.begin(); (!var && l!=variables.end()); ++l)
321 if(!l->fuzzy_space && l->resolved_name==*k)
326 variables.push_back(ShaderVariable(*k));
327 var = &variables.back();
329 j->add_reference(*var);
334 // Array sizes need to be resolved for inline processing
335 for(list<ShaderVariable>::iterator i=variables.end(); i!=variables.begin(); )
336 (--i)->resolve_array(features);
338 for(list<ShaderVariable *>::const_iterator i=resolved_vars.begin(); i!=resolved_vars.end(); ++i)
339 (*i)->check_inline(features.legacy, !optimize);
341 prog.attach_shader_owned(new VertexShader(create_source(resolved_vars, VERTEX)));
342 prog.attach_shader_owned(new FragmentShader(create_source(resolved_vars, FRAGMENT)));
346 prog.bind_fragment_data(0, "frag_color");
347 prog.bind_attribute(VERTEX4, "vertex");
348 if(features.lighting)
349 prog.bind_attribute(NORMAL3, "normal");
350 else if(features.material)
351 prog.bind_attribute(COLOR4_FLOAT, "color");
352 if(features.texture || features.normalmap)
353 prog.bind_attribute(TEXCOORD4, "texcoord");
355 if(features.normalmap)
357 prog.bind_attribute(get_component_type(TANGENT3), "tangent");
358 prog.bind_attribute(get_component_type(BINORMAL3), "binormal");
362 string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, VariableScope scope) const
367 source += "#version 130\n";
369 set<const VariableDefinition *> declared_types;
370 for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
371 if((*i)->variable->scope==UNIFORM && (*i)->is_referenced_from(scope) && !(*i)->inlined)
373 if((*i)->type && !declared_types.count((*i)->type))
375 source += format("%s;\n", (*i)->create_type_declaration());
376 declared_types.insert((*i)->type);
379 source += format("uniform %s;\n", (*i)->create_declaration());
382 /* Interface variables need to have global declarations. */
383 for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
385 if(!(*i)->resolved_name.compare(0, 3, "gl_"))
388 InterfaceFlags interface = (*i)->get_interface_flags(scope);
392 const char *qualifier = (features.legacy ? scope==VERTEX ? "attribute" : "varying" : "in");
393 source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[scope-1]));
398 const char *qualifier = (features.legacy ? "varying" : "out");
399 source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[scope]));
403 source += "void main()\n{\n";
405 list<ShaderVariable *> loop_vars;
406 unsigned loop_size = 0;
407 for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
409 if(!loop_vars.empty() && !loop_vars.back()->in_loop && (*i)->array_size!=loop_size)
411 /* Declare all variables that need to be visible outside the loop.
412 Output variables are already declared. */
413 for(list<ShaderVariable *>::const_iterator j=loop_vars.begin(); j!=loop_vars.end(); ++j)
415 InterfaceFlags interface = (*j)->get_interface_flags(scope);
416 if(!(*j)->in_loop && !(interface&OUTPUT))
417 source += format("\t%s;\n", (*j)->create_declaration());
420 source += format("\tfor(int i=0; i<%d; ++i)\n\t{\n", loop_size);
421 for(list<ShaderVariable *>::const_iterator j=loop_vars.begin(); j!=loop_vars.end(); ++j)
423 if((*j)->variable->scope==scope && !(*j)->inlined)
427 decl = (*j)->create_declaration(0, true);
430 decl = (*j)->resolved_name;
434 const char *oper = ((*j)->array_sum ? "+=" : "=");
435 source += format("\t\t%s %s %s;\n", decl, oper, (*j)->create_expression("i"));
438 InterfaceFlags interface = (*j)->get_interface_flags(scope);
441 string expr = ((*j)->inlined ? (*j)->create_expression("i") : (*j)->resolved_name+"[i]");
442 source += format("\t\t%c_%s[i] = %s;\n", interfaces[scope], (*j)->resolved_name, expr);
450 InterfaceFlags interface = (*i)->get_interface_flags(scope);
452 if((*i)->array_size>1)
454 if((*i)->variable->scope==scope || (interface&OUTPUT))
456 loop_size = (*i)->array_size;
457 loop_vars.push_back(*i);
462 if((*i)->variable->scope==scope && !(*i)->inlined)
464 string decl = ((interface&GOAL) ? (*i)->resolved_name : (*i)->create_declaration());
465 source += format("\t%s = %s;\n", decl, (*i)->create_expression());
468 if((interface&(OUTPUT|GOAL))==OUTPUT)
470 string expr = ((*i)->inlined ? (*i)->create_expression() : (*i)->resolved_name);
471 source += format("\t%c_%s = %s;\n", interfaces[scope], (*i)->resolved_name, expr);
480 bool ProgramBuilder::evaluate_flags(const char *flags) const
487 for(const char *i=flags; *i; ++i)
489 if(*i>='a' && *i<='z')
491 bool found = (feature_flags.find(*i)!=string::npos);
493 cond = (cond || found);
495 cond = (cond && !found);
497 cond = (cond && found);
507 ProgramBuilder::MatchType ProgramBuilder::name_match(const char *n1, const char *n2, const char **space)
514 if(*n1==*n2 || *n1=='z' || *n2=='z')
518 int side = (*n1=='z' ? 1 : 2);
531 else if(i>=zzz+3 || side!=zside)
541 return (!*n1 && !*n2) ? (zzz>=0 ? FUZZY : EXACT) : ((*n1=='[' || *n2=='[') ? ARRAY : NO_MATCH);
544 bool ProgramBuilder::parse_identifier(const char *ptr, unsigned &start, unsigned &length)
548 bool subscript = false;
549 for(const char *i=ptr;; ++i)
555 if(isalpha(*i) || *i=='_')
574 length = i+1-(ptr+start);
577 else if(!isalpha(*i) || i>ptr+start+length+1)
580 else if(!isalnum(*i) && *i!='_')
582 length = i-(ptr+start);
592 vector<string> ProgramBuilder::extract_identifiers(const char *expression)
594 vector<string> result;
595 const char *ptr = expression;
598 while(parse_identifier(ptr, start, length))
600 result.push_back(string(ptr+start, length));
606 string ProgramBuilder::replace_identifiers(const char *expression, const map<string, string> &replace_map)
609 const char *ptr = expression;
612 while(parse_identifier(ptr, start, length))
614 result.append(ptr, start);
615 string identifier(ptr+start, length);
616 map<string, string>::const_iterator i = replace_map.find(identifier);
617 if(i!=replace_map.end())
620 result += identifier;
628 ProgramBuilder::StandardFeatures::StandardFeatures():
637 legacy(!(get_glsl_version()>=Version(1, 30)))
640 string ProgramBuilder::StandardFeatures::create_flags() const
668 ProgramBuilder::ShaderVariable::ShaderVariable(const std::string &n):
673 fuzzy_space(name.find("zzz")!=string::npos),
677 inline_parens(false),
680 string::size_type bracket = name.find('[');
681 if(bracket!=string::npos)
682 array_subscript = name.substr(bracket+1, name.size()-bracket-2);
685 void ProgramBuilder::ShaderVariable::resolve(const VariableDefinition &var)
688 const char *space = 0;
689 MatchType match = name_match(var.name, resolved_name.c_str(), &space);
692 resolve_space(string(space, 3));
693 else if(match==ARRAY)
695 if(array_subscript.empty())
697 else if(var.scope==UNIFORM)
699 const char *bracket = strrchr(variable->type, '[');
701 array_subscript = string(bracket+1, strlen(bracket)-2);
706 void ProgramBuilder::ShaderVariable::resolve(ShaderVariable &var)
708 for(list<ShaderVariable *>::iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
709 (*i)->update_reference(*this, var);
710 var.referenced_by.insert(var.referenced_by.end(), referenced_by.begin(), referenced_by.end());
713 void ProgramBuilder::ShaderVariable::resolve_type(const VariableDefinition &var)
718 void ProgramBuilder::ShaderVariable::resolve_space(const string &space)
722 resolved_space = space;
724 string::size_type zzz = resolved_name.find("zzz");
725 resolved_name.replace(zzz, 3, resolved_space);
728 // Resolving the space could have affected other variables that use this one
729 for(list<ShaderVariable *>::iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
730 (*i)->resolve_space(space);
733 for(list<ShaderVariable *>::iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
734 if((*i)->fuzzy_space)
735 (*i)->resolve_space(space);
738 void ProgramBuilder::ShaderVariable::resolve_array(const StandardFeatures &features, unsigned size_hint)
742 if(!array_sum && array_subscript.empty())
745 if(!array_subscript.empty())
747 string::size_type bracket = resolved_name.find('[');
748 if(bracket!=string::npos)
749 resolved_name = resolved_name.substr(0, bracket);
752 if(variable && variable->scope==UNIFORM)
754 if(array_subscript=="MAX_LIGHTS")
755 array_size = features.max_lights;
756 else if(isnumrc(array_subscript))
757 array_size = lexical_cast<unsigned>(array_subscript);
759 throw invalid_variable_definition("invalid array size");
764 for(list<ShaderVariable *>::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
767 array_size = (*i)->array_size;
772 if(!array_size && size_hint)
773 array_size = size_hint;
777 for(list<ShaderVariable *>::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
778 if(!(*i)->array_subscript.empty() && !(*i)->array_size)
779 (*i)->resolve_array(features, array_size);
783 void ProgramBuilder::ShaderVariable::add_reference(ShaderVariable &var)
785 referenced_vars.push_back(&var);
786 var.referenced_by.push_back(this);
787 if(var.fuzzy_space && !resolved_space.empty())
788 var.resolve_space(resolved_space);
791 void ProgramBuilder::ShaderVariable::update_reference(ShaderVariable &from, ShaderVariable &to)
793 replace(referenced_vars.begin(), referenced_vars.end(), &from, &to);
794 replace(referenced_by.begin(), referenced_by.end(), &from, &to);
795 if(from.fuzzy_space && !to.fuzzy_space && !to.resolved_space.empty())
796 resolve_space(to.resolved_space);
799 void ProgramBuilder::ShaderVariable::check_inline(bool allow_legacy, bool trivial_only)
801 if(variable->expression)
803 if(array_sum && array_size>1)
805 if(!allow_legacy && !strncmp(variable->expression, "gl_", 3))
808 // Never inline goal variables
809 if(referenced_by.empty())
812 // Inline an expression consisting of a single identifier
813 unsigned start, length;
814 if(parse_identifier(variable->expression, start, length))
815 if(start==0 && variable->expression[length]==0)
824 /* If all references to the variable come from arrays in the same scope
825 and of the same size, the variable can be embedded in the loop. */
826 in_loop = (array_size>1 && !array_sum);
827 for(list<ShaderVariable *>::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
828 if((*i)->variable->scope!=variable->scope || (*i)->array_size!=array_size)
831 /* Count all refs to this variable. Refs from array variables count once
832 per loop iteration. */
833 unsigned total_refs = 0;
834 unsigned in_scope_refs = 0;
835 for(list<ShaderVariable *>::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
837 unsigned count = max((*i)->array_size*!in_loop, 1U);
839 if((*i)->variable->scope==variable->scope)
840 in_scope_refs += count;
843 /* Inline if there's only one ref, or if all refs are in other scopes.
844 In the latter case, the actual inlining will happen in the interface
845 variable assignment. */
846 if(total_refs==1 || in_scope_refs==0)
850 for(const char *c=variable->expression; (!inline_parens && *c); ++c)
856 else if(level==0 && !isalnum(*c) && *c!='_' && *c!='.')
857 inline_parens = true;
863 bool ProgramBuilder::ShaderVariable::is_referenced_from(VariableScope scope) const
865 for(list<ShaderVariable *>::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
866 if((*i)->variable->scope==scope)
871 ProgramBuilder::InterfaceFlags ProgramBuilder::ShaderVariable::get_interface_flags(VariableScope scope) const
873 /* Uniforms are available to all stages and are not passed through
875 if(variable->scope==UNIFORM)
878 int flags = NO_INTERFACE;
880 for(list<ShaderVariable *>::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
882 /* Variables used in a later scope than they are declared in need to go
883 through the interface */
884 if((*i)->variable->scope>scope && variable->scope<=scope)
886 if((*i)->variable->scope>=scope && variable->scope<scope)
887 if(!inlined || variable->scope!=ATTRIBUTE || scope!=VERTEX)
891 // Variables without any references are goals and also outputs.
892 if(referenced_by.empty() && variable->scope==scope)
893 flags |= OUTPUT|GOAL;
895 return static_cast<InterfaceFlags>(flags);
898 string ProgramBuilder::ShaderVariable::create_type_declaration() const
901 throw logic_error("no type");
903 if(!strncmp(type->type, "struct", 6))
905 const char *brace = strchr(type->type, '{');
907 return format("struct %s %s", type->name, brace);
910 throw invalid_variable_definition("invalid typedef");
913 string ProgramBuilder::ShaderVariable::create_declaration(char interface, bool loop) const
915 if(variable->scope==UNIFORM && !array_subscript.empty())
917 const char *bracket = strrchr(variable->type, '[');
919 return format("%s %s[%d]", string(variable->type, bracket), resolved_name, array_size);
923 if(!array_sum && array_size>1 && !loop)
924 array = format("[%d]", array_size);
927 return format("%s %c_%s%s", variable->type, interface, resolved_name, array);
929 return format("%s %s%s", variable->type, resolved_name, array);
932 string ProgramBuilder::ShaderVariable::create_replacement(VariableScope from_scope, const char *loop) const
934 string replacement = resolved_name;
935 InterfaceFlags interface = NO_INTERFACE;
938 interface = get_interface_flags(from_scope);
939 if((interface&INPUT) && interfaces[from_scope-1])
940 replacement = format("%c_%s", interfaces[from_scope-1], replacement);
943 replacement = create_expression(loop);
945 replacement = "("+replacement+")";
950 // Add an array subscript, unless the variable is embedded in a loop
951 if(!array_subscript.empty() && !in_loop)
954 return format("%s[%s]", replacement, loop);
955 else if(!variable || variable->scope==UNIFORM)
956 return replacement+"[0]";
962 string ProgramBuilder::ShaderVariable::create_expression(const char *loop) const
964 map<string, string> replace_map;
965 for(list<ShaderVariable *>::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
967 string replacement = (*i)->create_replacement(variable->scope, loop);
968 if(replacement!=(*i)->name)
969 replace_map[(*i)->name] = replacement;
972 if(replace_map.empty())
973 return variable->expression;
975 return replace_identifiers(variable->expression, replace_map);
979 ProgramBuilder::StandardFeatures::Loader::Loader(StandardFeatures &f):
980 DataFile::ObjectLoader<StandardFeatures>(f)
982 add("custom", &StandardFeatures::custom);
983 add("lighting", &StandardFeatures::lighting);
984 add("material", &StandardFeatures::material);
985 add("max_lights", &StandardFeatures::max_lights);
986 add("normalmap", &StandardFeatures::normalmap);
987 add("reflection", &StandardFeatures::reflection);
988 add("shadow", &StandardFeatures::shadow);
989 add("skylight", &StandardFeatures::skylight);
990 add("specular", &StandardFeatures::specular);
991 add("texture", &StandardFeatures::texture);