]> git.tdb.fi Git - libs/gl.git/commitdiff
Shader optimization
authorMikko Rasa <tdb@tdb.fi>
Thu, 30 Aug 2012 19:01:55 +0000 (22:01 +0300)
committerMikko Rasa <tdb@tdb.fi>
Thu, 30 Aug 2012 19:05:17 +0000 (22:05 +0300)
ProgramBuilder can now collapse variables with only one reference into the
expression using it.  Fragment color expressions were tuned as well.

source/programbuilder.cpp
source/programbuilder.h

index 1e07c1e555b03af9e271db964d398a72dbab95f8..05e801c72b8cc3cbbd77821a6e0dcdf84670955f 100644 (file)
@@ -38,16 +38,17 @@ anything that might need them. */
 const ProgramBuilder::StandardVariable ProgramBuilder::standard_variables[] =
 {
        { FRAGMENT, "gl_FragColor", 0, "color_base", "!t" },
-       { FRAGMENT, "gl_FragColor", 0, "tex_sample*color_base", "t" },
-       { FRAGMENT, "color_base", "vec4", "color_unlit", "!l!s" },
-       { FRAGMENT, "color_base", "vec4", "color_unlit*vec4(vec3(l_shadow), 1.0)", "!ls" },
+       { FRAGMENT, "gl_FragColor", 0, "tex_sample", "!l!s!mt" },
+       { FRAGMENT, "gl_FragColor", 0, "tex_sample*color_base", "l|s|mt" },
+       { FRAGMENT, "color_base", "vec4", "vec4(1.0)", "!l!s!m" },
+       { FRAGMENT, "color_base", "vec4", "color", "!l!sm" },
+       { FRAGMENT, "color_base", "vec4", "vec4(vec3(l_shadow), 1.0)", "!ls!m" },
+       { FRAGMENT, "color_base", "vec4", "color*vec4(vec3(l_shadow), 1.0)", "!lsm" },
        { FRAGMENT, "color_base", "vec4", "vec4(rgb_light_full, 1.0)", "l!m" },
        { FRAGMENT, "color_base", "vec4", "vec4(rgb_light_full, gl_FrontMaterial.diffuse.a)", "lm" },
-       { FRAGMENT, "color_unlit", "vec4", "vec4(1.0)", "!m" },
-       { FRAGMENT, "color_unlit", "vec4", "color", "m" },
        { FRAGMENT, "rgb_light_full", "vec3", "rgb_light_shadow+gl_FrontLightModelProduct.sceneColor.rgb", "m" },
        { FRAGMENT, "rgb_light_full", "vec3", "rgb_light_shadow", "!m" },
-       { FRAGMENT, "rgb_light_shadow", "vec3", "(rgb_light)*l_shadow", "s" },
+       { FRAGMENT, "rgb_light_shadow", "vec3", "rgb_light*l_shadow", "s" },
        { FRAGMENT, "rgb_light_shadow", "vec3", "rgb_light", "!s" },
        { FRAGMENT, "rgb_light", "vec3", "vec3(l_diffuse)", "!m!p" },
        { FRAGMENT, "rgb_light", "vec3", "vec3(l_diffuse+l_specular)", "!mp" },
@@ -97,9 +98,15 @@ const ProgramBuilder::StandardVariable ProgramBuilder::standard_variables[] =
 
 ProgramBuilder::ProgramBuilder(const StandardFeatures &f):
        features(f),
-       feature_flags(features.create_flags())
+       feature_flags(features.create_flags()),
+       optimize(true)
 { }
 
+void ProgramBuilder::set_optimize(bool o)
+{
+       optimize = o;
+}
+
 Program *ProgramBuilder::create_program() const
 {
        Program *prog = new Program;
@@ -167,6 +174,12 @@ void ProgramBuilder::add_shaders(Program &prog) const
                }
        }
 
+       if(optimize)
+       {
+               for(list<ShaderVariable *>::const_iterator i=resolved_vars.begin(); i!=resolved_vars.end(); ++i)
+                       (*i)->check_inline();
+       }
+
        prog.attach_shader_owned(new VertexShader(create_source(resolved_vars, VERTEX)));
        prog.attach_shader_owned(new FragmentShader(create_source(resolved_vars, FRAGMENT)));
 }
@@ -206,7 +219,7 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
        source += "void main()\n{\n";
 
        for(list<ShaderVariable *>::const_iterator i=variables.begin(); i!=variables.end(); ++i)
-               if((*i)->variable->scope==scope)
+               if((*i)->variable->scope==scope && !(*i)->inlined)
                {
                        source += '\t';
                        if((*i)->variable->type)
@@ -220,7 +233,12 @@ string ProgramBuilder::create_source(const list<ShaderVariable *> &variables, Va
        if(scope==VERTEX)
        {
                for(list<ShaderVariable *>::const_iterator i=varyings.begin(); i!=varyings.end(); ++i)
-                       source += format("\tv_%s = %s;\n", (*i)->resolved_name, (*i)->resolved_name);
+               {
+                       if((*i)->inlined)
+                               source += format("\tv_%s = %s;\n", (*i)->resolved_name, (*i)->get_expression());
+                       else
+                               source += format("\tv_%s = %s;\n", (*i)->resolved_name, (*i)->resolved_name);
+               }
        }
 
        source += '}';
@@ -401,7 +419,9 @@ ProgramBuilder::ShaderVariable::ShaderVariable(const std::string &n):
        name(n),
        variable(0),
        resolved_name(n),
-       fuzzy_space(name.find("zzz")!=string::npos)
+       fuzzy_space(name.find("zzz")!=string::npos),
+       inlined(false),
+       inline_parens(false)
 { }
 
 void ProgramBuilder::ShaderVariable::resolve(const StandardVariable &var)
@@ -416,6 +436,7 @@ void ProgramBuilder::ShaderVariable::resolve(ShaderVariable &var)
 {
        for(list<ShaderVariable *>::iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
                (*i)->update_reference(*this, var);
+       var.referenced_by.insert(var.referenced_by.end(), referenced_by.begin(), referenced_by.end());
 }
 
 void ProgramBuilder::ShaderVariable::resolve_space(const string &space)
@@ -454,6 +475,32 @@ void ProgramBuilder::ShaderVariable::update_reference(ShaderVariable &from, Shad
                resolve_space(to.resolved_space);
 }
 
+void ProgramBuilder::ShaderVariable::check_inline()
+{
+       if(variable->expression)
+       {
+               unsigned total_refs = referenced_by.size();
+               unsigned in_scope_refs = 0;
+               for(list<ShaderVariable *>::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
+                       if((*i)->variable->scope==variable->scope)
+                               ++in_scope_refs;
+               if(total_refs==1 || (total_refs>0 && in_scope_refs==0))
+               {
+                       inlined = true;
+                       unsigned level = 0;
+                       for(const char *c=variable->expression; (!inline_parens && *c); ++c)
+                       {
+                               if(*c=='(')
+                                       ++level;
+                               else if(*c==')')
+                                       --level;
+                               else if(level==0 && !isalnum(*c) && *c!='_' && *c!='.')
+                                       inline_parens = true;
+                       }
+               }
+       }
+}
+
 bool ProgramBuilder::ShaderVariable::is_referenced_from(VariableScope scope) const
 {
        for(list<ShaderVariable *>::const_iterator i=referenced_by.begin(); i!=referenced_by.end(); ++i)
@@ -468,11 +515,17 @@ string ProgramBuilder::ShaderVariable::get_expression() const
        for(list<ShaderVariable *>::const_iterator i=referenced_vars.begin(); i!=referenced_vars.end(); ++i)
                if((*i)->variable)
                {
-                       string var_name = (*i)->resolved_name;
+                       string replacement = (*i)->resolved_name;
                        if(variable->scope==FRAGMENT && (*i)->variable->scope==VERTEX)
-                               var_name = "v_"+var_name;
-                       if(var_name!=(*i)->name)
-                               replace_map[(*i)->name] = var_name;
+                               replacement = "v_"+replacement;
+                       else if((*i)->inlined)
+                       {
+                               replacement = (*i)->get_expression();
+                               if((*i)->inline_parens)
+                                       replacement = "("+replacement+")";
+                       }
+                       if(replacement!=(*i)->name)
+                               replace_map[(*i)->name] = replacement;
                }
 
        if(replace_map.empty())
index 30f1ef15738b3ab969c288442fe354c0ae7b7843..82a954b58b481faf4809cac719baa3aa1c48079a 100644 (file)
@@ -64,6 +64,8 @@ private:
                std::string resolved_space;
                std::list<ShaderVariable *> referenced_vars;
                std::list<ShaderVariable *> referenced_by;
+               bool inlined;
+               bool inline_parens;
 
                ShaderVariable(const std::string &);
 
@@ -72,6 +74,7 @@ private:
                void resolve_space(const std::string &);
                void add_reference(ShaderVariable &);
                void update_reference(ShaderVariable &, ShaderVariable &);
+               void check_inline();
                bool is_referenced_from(VariableScope) const;
                std::string get_expression() const;
        };
@@ -85,12 +88,14 @@ private:
 
        StandardFeatures features;
        std::string feature_flags;
+       bool optimize;
 
        static const StandardVariable standard_variables[];
 
 public:
        ProgramBuilder(const StandardFeatures &);
 
+       void set_optimize(bool);
        Program *create_program() const;
        void add_shaders(Program &) const;
 private: