]> git.tdb.fi Git - libs/gl.git/shortlog
libs/gl.git
2014-08-23 Mikko RasaEnable resource management on Texture2D
2014-08-17 Mikko RasaFoundation for a resource management system
2014-08-17 Mikko RasaAdd memory-mapping functions for Buffer
2014-08-17 Mikko RasaMake the viewer capable of viewing scenes
2014-08-17 Mikko RasaAdd a Loader for Scene, and a matching Blender exporter
2014-08-16 Mikko RasaSet MeshExporter default values to match those in the...
2014-08-16 Mikko RasaFix line exporting
2014-08-16 Mikko RasaUse a renderer in the viewer
2014-08-16 Mikko RasaRework loading in viewer
2014-07-13 Mikko RasaSupport hemispherical skylight in ProgramBuilder
2014-06-16 Mikko RasaMove extension requirements from ProgramData to Uniform...
2014-06-16 Mikko RasaMake older gcc versions happy
2014-06-16 Mikko RasaUse GL_VERSION_x_y to guard the enums for promoted...
2014-05-20 Mikko RasaRearrange ProgramBuilder's standard variables
2014-05-16 Mikko RasaTexUnit's constructor shouldn't be public
2014-05-16 Mikko RasaImprove interface documentation a bit
2014-05-16 Mikko RasaAdd support for array and multiple lights in generated...
2014-05-15 Mikko RasaGeneralize shader interface handling
2014-05-15 Mikko RasaRefactor certain variable operations into functions
2014-05-13 Mikko RasaInline variables which are simple aliases, even if...
2014-05-13 Mikko RasaTweak goal variable handling in ProgramBuilder
2014-05-08 Mikko RasaPass the sRGB flag when loading a Texture2D from an...
2014-05-08 Mikko RasaDon't store ProgramData in Lighting
2014-05-06 Mikko RasaMinor tweaks to the Blender exporter
2014-05-06 Mikko RasaFix exporting meshes without UV coordinates
2014-05-06 Mikko RasaMore options for exporting techniques
2014-05-06 Mikko RasaAdd an object property to control compound exporting
2014-05-05 Mikko RasaAdd an option to export a separate mesh file when expor...
2014-05-05 Mikko RasaRestore the progress bar in the exporter
2014-05-05 Mikko RasaSome fixes to UV coordinate exporting
2014-05-05 Mikko RasaRefactor object exporter to a separate class
2014-04-29 Mikko RasaSupport linear to sRGB conversion when loading material...
2014-04-21 Mikko RasaUse make_tex's wrap parameter in makefont.py
2014-04-21 Mikko RasaMove sRGB formulas to color.h
2014-04-20 Mikko RasaAdd a resource collection class
2014-01-12 Mikko RasaAdd viewport support to Framebuffer
2014-01-12 Mikko RasaInitialize slot even when unused to silence optimizer...
2014-01-05 Mikko RasaTweak some ProgramBuilder variables
2014-01-05 Mikko RasaSupport sRGB pixelformats through GL_EXT_texture_sRGB
2014-01-05 Mikko RasaFix component handling error in Color
2014-01-05 Mikko RasaUse base pixelformat when loading texture data
2013-12-28 Mikko RasaAdd gamma correction and sRGB conversion support to...
2013-12-28 Mikko RasaAdd basic support for 1D textures
2013-12-23 Mikko RasaConvert desertpillars to use the new shader customization
2013-12-23 Mikko RasaMore flexible system for customizing generated shaders
2013-12-22 Mikko RasaSimplify VAO setup code
2013-12-21 Mikko RasaAvoid segfault for trying to refresh a Mesh with no...
2013-12-21 Mikko RasaThrow an exception if trying to draw a Mesh with a...
2013-12-21 Mikko RasaEnforce unbinding as well as binding buffers
2013-12-21 Mikko RasaPresent Mesh's index buffer as current while the Mesh...
2013-12-21 Mikko RasaUse RAII binders in place of manual binding
2013-12-21 Mikko RasaBufferAlias is now obsolete
2013-12-21 Mikko RasaAdd support for multiple binding points in the RAII...
2013-12-21 Mikko RasaRewrite Bind as two different classes
2013-12-21 Mikko RasaMake desertpillars compatible with the modernization...
2013-12-19 Mikko RasaEscape from the renderer before applying postprocessors
2013-12-19 Mikko RasaAutomatically determine texture units for effects
2013-12-19 Mikko RasaAdd missing initializer
2013-12-19 Mikko RasaAdd an overload of bind_attribute that takes a VertexCo...
2013-12-17 Mikko RasaAdd missing #include
2013-12-16 Mikko RasaAdd shd_eye_matrix to ShadowMap's shdata
2013-12-16 Mikko RasaUse vector and matrix operations in ShadowMap
2013-12-16 Mikko RasaIntegrate modern shaders and VAOs with Renderer
2013-12-16 Mikko RasaThe Scope enum has no need to be public
2013-12-16 Mikko RasaSupport generating modern, GLSL 1.30+ shaders with...
2013-12-16 Mikko RasaCreate ProgramData for materials and lights
2013-12-16 Mikko RasaAdd interface for glBindFragDataLocation, required...
2013-12-16 Mikko RasaRemove VertexArray's own dirty member now that it's...
2013-12-16 Mikko RasaAdd vertex array object support to Mesh
2013-12-16 Mikko RasaExplicitly bind buffer in Bufferable::update_buffer
2013-12-15 Mikko RasaAdd some accessors to Buffer
2013-11-30 Mikko RasaAdd a public refresh function to Bufferable
2013-11-30 Mikko RasaTweak buffer logic a bit in Batch::draw
2013-11-30 Mikko RasaConvert VertexArray into a Bufferable
2013-11-29 Mikko RasaUse renderer for lighting in the shaders demo
2013-11-29 Mikko RasaDon't bother with clearing winding test
2013-11-29 Mikko RasaRemove vertex array tracking from Renderer
2013-11-28 Mikko RasaMove vertex buffer management from VertexArray to Mesh
2013-11-28 Mikko RasaRestore old samples value if create_targets fails
2013-11-28 Mikko RasaRemove get(int *)
2013-11-28 Mikko RasaUse wrappers for single-value glGet* calls
2013-11-28 Mikko RasaCheck range when attaching Lights to a Lighting
2013-11-28 Mikko RasaFix some incorrect whitespace
2013-11-28 Mikko RasaBetter state tracking for bound objects
2013-11-28 Mikko RasaGive TexEnv a default object since it can't be disabled
2013-11-28 Mikko RasaRewrite light binding to match textures
2013-11-27 Mikko RasaAlways bind textures in a specific texture unit
2013-11-27 Mikko RasaRemove ambient color from Light
2013-11-27 Mikko RasaRemove some deprecated stuff
2013-11-27 Mikko RasaConvert Matrix to use floats
2013-11-27 Mikko RasaMake TexUnits aware of their incides
2013-11-25 Mikko RasaUnbind Lighting in Renderer destructor
2013-11-25 Mikko RasaCheck and report the use of legacy built-in variables...
2013-11-25 Mikko RasaUse sizeof when passing buffer size
2013-11-25 Mikko RasaBe more direct about getting uniform counts from the...
2013-11-25 Mikko RasaAdd function to check GLSL version
2013-11-25 Mikko RasaRefactor version number extraction and checks
2013-11-25 Mikko RasaStore and expose the projection matrix
2013-11-25 Mikko RasaMake better use of matrix operations in Camera
2013-10-11 Mikko RasaHomogenise binding semantics
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