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git.tdb.fi Git - libs/gl.git/log
Mikko Rasa [Tue, 5 Oct 2021 10:18:52 +0000 (13:18 +0300)]
Remove collection-less constructor overloads from most loaders
These classes are extremely likely to require references to other
objects, and requiring a collection makes the code more straightforward.
Mikko Rasa [Mon, 4 Oct 2021 17:10:19 +0000 (20:10 +0300)]
Unify the loader wrappers for Material and Scene
Mikko Rasa [Mon, 4 Oct 2021 17:09:08 +0000 (20:09 +0300)]
Refactor ShadowMap to support multiple lights
Mikko Rasa [Sun, 3 Oct 2021 18:39:33 +0000 (21:39 +0300)]
Set viewport and scissor before clear commands
Since this requires applying the pipeline state, using DSA for the clear
commands seems pointless and was removed to simplify the code.
Mikko Rasa [Sun, 3 Oct 2021 13:15:05 +0000 (16:15 +0300)]
Remove conditional and iteration statements with no effect from GLSL
Mikko Rasa [Sun, 3 Oct 2021 11:47:16 +0000 (14:47 +0300)]
Fix a compile error in the GLSL compiler test runner
Mikko Rasa [Sun, 3 Oct 2021 10:57:19 +0000 (13:57 +0300)]
Support multiple lights in a single pass
Light direction is now computed in fragment shader because interface
variable locations can't use specialization constants.
Shadow map currently only affects the first light but will be improved
soon.
Mikko Rasa [Sun, 3 Oct 2021 10:44:15 +0000 (13:44 +0300)]
Remove unused world_halfway_dir variable from common.glsl
Mikko Rasa [Sun, 3 Oct 2021 00:13:02 +0000 (03:13 +0300)]
Re-export desertpillars data
Mikko Rasa [Sat, 2 Oct 2021 16:23:36 +0000 (19:23 +0300)]
Rename RenderPass to RenderMethod
This is mostly to avoid confusion with Vulkan's render passes, which are
an entirely different thing.
Mikko Rasa [Sat, 2 Oct 2021 11:05:00 +0000 (14:05 +0300)]
Remove deprecated interfaces from material and lighting code
Mikko Rasa [Sat, 2 Oct 2021 10:57:01 +0000 (13:57 +0300)]
Access the tag name map with a function
Otherwise declaring tag constants as static members of classes is
unreliable because of the undefined initialization order of globals
in different translation units.
Mikko Rasa [Fri, 1 Oct 2021 19:09:54 +0000 (22:09 +0300)]
Use constructor delegation instead of init functions when possible
Mikko Rasa [Fri, 1 Oct 2021 18:22:18 +0000 (21:22 +0300)]
Don't use an internal depth test in ShadowMap
It's expected that the content renderable is a Sequence which supplies
the necessary state.
Mikko Rasa [Fri, 1 Oct 2021 18:03:34 +0000 (21:03 +0300)]
Some more cleanup of includes and forward declarations
Mikko Rasa [Fri, 1 Oct 2021 17:00:17 +0000 (20:00 +0300)]
Store query pool size separately, in the common part of the class
Mikko Rasa [Fri, 1 Oct 2021 16:58:11 +0000 (19:58 +0300)]
Move all OpenGL-specific code to a separate directory
Mikko Rasa [Fri, 1 Oct 2021 16:43:35 +0000 (19:43 +0300)]
Use QueryPool in OccludedScene
Mikko Rasa [Fri, 1 Oct 2021 16:35:32 +0000 (19:35 +0300)]
Refactor VertexSetup format checking
Mikko Rasa [Fri, 1 Oct 2021 16:11:51 +0000 (19:11 +0300)]
Always require EXT_texture3D and ARB_shadow for samplers
These are fairly old extensions and can be assumed to be always
available.
Mikko Rasa [Fri, 1 Oct 2021 15:26:07 +0000 (18:26 +0300)]
Tweak handling flags in PipelineState::set_framebuffer
Viewports work slightly differently on Vulkan, so set only the
framebuffer flag here and instead check both when applying the state.
Mikko Rasa [Fri, 1 Oct 2021 14:00:56 +0000 (17:00 +0300)]
Use friend declaration to access hidden data in Batch
Mikko Rasa [Fri, 1 Oct 2021 09:51:31 +0000 (12:51 +0300)]
Add an abstraction for queries
Mikko Rasa [Fri, 1 Oct 2021 09:48:01 +0000 (12:48 +0300)]
Add color write mask to blend state
Mikko Rasa [Thu, 30 Sep 2021 21:11:46 +0000 (00:11 +0300)]
Make backend idenfication more generic
The API and version queries are now in their own file and extension.h is
reserved for the OpenGL extension mechanism.
Mikko Rasa [Thu, 30 Sep 2021 20:57:16 +0000 (23:57 +0300)]
Store GLSL features in DeviceInfo
This makes the GLSL compiler independent of any OpenGL-specific code.
Mikko Rasa [Thu, 30 Sep 2021 18:24:32 +0000 (21:24 +0300)]
Wrap Limits into a DeviceInfo struct
This allows adding more types of information.
Mikko Rasa [Thu, 30 Sep 2021 14:15:22 +0000 (17:15 +0300)]
Always use instanced rendering in InstanceArray
All the required extensions are present in OpenGL 3.3, so there's little
reason to keep the fallback code.
Mikko Rasa [Thu, 30 Sep 2021 13:23:43 +0000 (16:23 +0300)]
Clean up includes and forward declarations for the core classes
Mikko Rasa [Thu, 30 Sep 2021 13:19:48 +0000 (16:19 +0300)]
Completely hide OpenGL from the public headers
Mikko Rasa [Thu, 30 Sep 2021 11:50:19 +0000 (14:50 +0300)]
Refactor uploading texture data from a buffer
This allows getting rid of Buffer::get_id() and using a friend
declaration instead.
Mikko Rasa [Thu, 30 Sep 2021 11:28:14 +0000 (14:28 +0300)]
Add an srgb flag to pixelformat_from_image
This simplifies the pixel format handling in the texture classes.
Mikko Rasa [Tue, 28 Sep 2021 22:49:20 +0000 (01:49 +0300)]
Eliminate the polymorphic Uniform class hierarchy
Dynamically allocating a separate object for every uniform is not very
cache friendly. ProgramData now stores uniform values in a single memory
block instead.
Mikko Rasa [Tue, 28 Sep 2021 22:42:30 +0000 (01:42 +0300)]
Add a TypeTraits struct to convert C++ types into DataType enum values
Mikko Rasa [Tue, 28 Sep 2021 13:47:58 +0000 (16:47 +0300)]
Remove the deprecated texunit-based texture assignments from RenderPass
Mikko Rasa [Tue, 28 Sep 2021 09:29:47 +0000 (12:29 +0300)]
Store default-block uniform data in a memory block
This is more cache-friendly than using individually allocated polymorphic
objects. It also makes it easier to use push constants in Vulkan.
Mikko Rasa [Tue, 28 Sep 2021 09:22:51 +0000 (12:22 +0300)]
Set array and matrix strides for default-block uniforms
These are based on the client memory layout required by glUniform* calls.
Mikko Rasa [Sun, 26 Sep 2021 13:41:03 +0000 (16:41 +0300)]
Restructure Program to remove linking from the public interface
It doesn't map to Vulkan at all. Doing it from add_stages also
simplifies handling some temporary data.
Mikko Rasa [Sun, 26 Sep 2021 11:32:25 +0000 (14:32 +0300)]
Split reflection data from Program to a separate struct
This is necessary for splitting the API-specific code.
Mikko Rasa [Sun, 26 Sep 2021 11:22:26 +0000 (14:22 +0300)]
Remove the misc.h header
It was mostly unused already.
Mikko Rasa [Sat, 25 Sep 2021 15:39:47 +0000 (18:39 +0300)]
Remove the now unused BufferBits enum
Mikko Rasa [Sat, 25 Sep 2021 15:37:32 +0000 (18:37 +0300)]
Automatically detect which multisample buffers to resolve
Mikko Rasa [Sat, 25 Sep 2021 11:34:20 +0000 (14:34 +0300)]
Clear the pipeline state through Commands
Mikko Rasa [Sat, 25 Sep 2021 11:20:54 +0000 (14:20 +0300)]
Restore sampler refresh call
This got accidentally removed in
2e09b4f .
Mikko Rasa [Sat, 25 Sep 2021 11:07:34 +0000 (14:07 +0300)]
Re-export desertpillars data with clear values
Mikko Rasa [Sat, 25 Sep 2021 11:06:53 +0000 (14:06 +0300)]
Make it possible to specify explicit clear values
Mikko Rasa [Sat, 25 Sep 2021 11:03:58 +0000 (14:03 +0300)]
Make clearing the render target a responsibility of Sequence
Mikko Rasa [Fri, 24 Sep 2021 22:38:59 +0000 (01:38 +0300)]
Allow creating sequences without size
Also require a frame format when a size is specified. Sequences used as
content renderables of effects commonly have no postprocessors, in which
case internal render targets are not needed either and the size is not
meaningful.
Mikko Rasa [Fri, 24 Sep 2021 21:41:51 +0000 (00:41 +0300)]
Remove the View and Framebuffer constructors from Sequence
They had no other purpose than to take the size from the other object,
and that fits better in SequenceBuilder.
Mikko Rasa [Sun, 19 Sep 2021 11:04:02 +0000 (14:04 +0300)]
Query the attachments of the default framebuffer
The exact pixel formats are unimportant for now and would be somewhat
convoluted to query.
Mikko Rasa [Sun, 19 Sep 2021 10:37:13 +0000 (13:37 +0300)]
Check supported attachment formats in Framebuffer::set_format
Mikko Rasa [Sun, 19 Sep 2021 10:36:23 +0000 (13:36 +0300)]
Remove the FramebufferStatus enum
It's not easily supportable on Vulkan.
Mikko Rasa [Sun, 19 Sep 2021 10:33:18 +0000 (13:33 +0300)]
Initialize Texture's format to an invalid value
This makes it possible to determine if a texture has storage defined or
not.
Mikko Rasa [Sat, 18 Sep 2021 12:57:24 +0000 (15:57 +0300)]
Use friend declarations to access OpenGL IDs of objects
This seems neater than exposing get_id() methods to the public.
Texture2D::AsyncLoader still uses get_id() on the PBO for now, since
it's not reasonably possible to name that class as a friend.
Mikko Rasa [Sat, 18 Sep 2021 12:54:11 +0000 (15:54 +0300)]
Add missing Require to Commands::resolve_multisample
Mikko Rasa [Sat, 18 Sep 2021 12:40:30 +0000 (15:40 +0300)]
Make the sampler-related enums independent of OpenGL constants
Mikko Rasa [Sat, 18 Sep 2021 12:21:09 +0000 (15:21 +0300)]
Make the TextureCubeFace enum independent of OpenGL constants
Mikko Rasa [Sat, 18 Sep 2021 12:15:32 +0000 (15:15 +0300)]
Mark constant data as const
Mikko Rasa [Sat, 18 Sep 2021 11:54:48 +0000 (14:54 +0300)]
Only enable seamless cube map once
Mikko Rasa [Sat, 18 Sep 2021 09:56:18 +0000 (12:56 +0300)]
Remove the separate allocation step from textures and buffers
It was conceived as a way to avoid unnecessary OpenGL calls if the object
is initialized by uploading full contents. However the storage extensions
are almost universally supported now and data uploads are not something
that usually happens every frame, so this optimization is no longer
relevant.
Mikko Rasa [Sat, 18 Sep 2021 09:07:54 +0000 (12:07 +0300)]
Remove remaining deprecated things from the core classes
Mikko Rasa [Sat, 18 Sep 2021 00:30:23 +0000 (03:30 +0300)]
Remove unnecessary std:: qualifiers
Mikko Rasa [Fri, 17 Sep 2021 23:56:23 +0000 (02:56 +0300)]
Specify underlying type for format descriptor enums
This makes it possible to use them directory in the associated format
structs without increasing their size.
Mikko Rasa [Fri, 17 Sep 2021 23:31:16 +0000 (02:31 +0300)]
Use standard fixed-size integer types
Mikko Rasa [Fri, 17 Sep 2021 23:18:53 +0000 (02:18 +0300)]
Fix an apparent logic bug in ProgramData
Deleting the blocks but leaving the pointers seems like a recipe for
disaster. This hails from all the way back in
5ae4b00 .
Mikko Rasa [Fri, 17 Sep 2021 23:12:48 +0000 (02:12 +0300)]
Improve exceptions in armature lookups
Mikko Rasa [Fri, 17 Sep 2021 23:09:33 +0000 (02:09 +0300)]
Prefer more compact containers
Mikko Rasa [Fri, 17 Sep 2021 22:57:58 +0000 (01:57 +0300)]
Use C++11 features with containers
Mikko Rasa [Fri, 17 Sep 2021 21:59:20 +0000 (00:59 +0300)]
Require C++11 for building
Mikko Rasa [Fri, 17 Sep 2021 17:31:48 +0000 (20:31 +0300)]
Change ManagedResource::load_priority to int
For unknown reasons it was made bool in
574abfb even though
Resource::get_load_priority returns an int.
Mikko Rasa [Thu, 16 Sep 2021 22:00:07 +0000 (01:00 +0300)]
Remove automatic mipmap generation from the public interface of Texture
The flag is now only used in conjunction of textures loaded from
datafiles. Mipmap generation can still be manually triggered.
This causes some lossage with the allocation flags if the texture storage
extension is not supported. I'll likely refactor the allocation system
soon.
Mikko Rasa [Thu, 16 Sep 2021 18:52:22 +0000 (21:52 +0300)]
Use a scratch binding to modify textures and buffers
This simplifies the code quite a bit. It's assumed that textures are
not modified during rendering, as that would potentially interfere with
the rendering pipeline state.
Mikko Rasa [Thu, 16 Sep 2021 16:14:06 +0000 (19:14 +0300)]
Remove some obsolete things
Mikko Rasa [Wed, 15 Sep 2021 18:52:13 +0000 (21:52 +0300)]
Change the vertex group attribute to be an integer vector
Mikko Rasa [Wed, 15 Sep 2021 18:51:59 +0000 (21:51 +0300)]
Add support for integer vertex attributes
Mikko Rasa [Wed, 15 Sep 2021 17:17:38 +0000 (20:17 +0300)]
Nudge the FrameFormat floating-point flag one bit to the left
This puts it in the same position as the corresponding flag in
VertexAttribute.
Mikko Rasa [Wed, 15 Sep 2021 17:16:57 +0000 (20:16 +0300)]
Re-export desert pillars data with attribute types
Mikko Rasa [Wed, 15 Sep 2021 14:58:23 +0000 (17:58 +0300)]
Use more compact data types when exporting meshes
Mikko Rasa [Wed, 15 Sep 2021 11:11:54 +0000 (14:11 +0300)]
Make VertexFormat capable of storing type information
Mikko Rasa [Wed, 15 Sep 2021 10:55:08 +0000 (13:55 +0300)]
Remove deprecated things related to vertex formats and arrays
Mikko Rasa [Tue, 14 Sep 2021 22:24:36 +0000 (01:24 +0300)]
Explicitly specify the target format of Sequence
Mikko Rasa [Tue, 14 Sep 2021 21:22:59 +0000 (00:22 +0300)]
Fix a logic error in Sequence
This condition accidentally got flipped in
3ac3a51 .
Mikko Rasa [Tue, 14 Sep 2021 21:14:34 +0000 (00:14 +0300)]
Fix valgrind warnings
Mikko Rasa [Tue, 14 Sep 2021 21:00:31 +0000 (00:00 +0300)]
Remove obsolete stuff from Sequence
Mikko Rasa [Mon, 13 Sep 2021 21:17:12 +0000 (00:17 +0300)]
Simplify pipeline state management
Instead of unbinding things immediately, defer it to when the state is
cleared. This results in less binding calls overall. The only reason
to unbind anything is to allow those objects to be destroyed, and that
shouldn't happen in the middle of rendering anyway.
Mikko Rasa [Mon, 13 Sep 2021 17:13:36 +0000 (20:13 +0300)]
Remove deprecated constructors from effects
Mikko Rasa [Mon, 13 Sep 2021 17:03:12 +0000 (20:03 +0300)]
Tweak the comma operator between VertexAttribute and unsigned
It now returns VertexAttribute instead of VertexFormat, avoiding the need
to call make_indexed_attribute in some cases.
Mikko Rasa [Mon, 13 Sep 2021 17:01:53 +0000 (20:01 +0300)]
Consider all attachments when determining Framebuffer's size
Mikko Rasa [Mon, 13 Sep 2021 16:59:07 +0000 (19:59 +0300)]
Tweak some texture allocation checks
Sub_image calls allocate_ internally, so it should avoid doing
unnecessary work.
Mikko Rasa [Mon, 13 Sep 2021 16:57:48 +0000 (19:57 +0300)]
Fix a bug in Renderer::resolve_multisample
Apply_state requires a shader program to be set, but it's not actually
needed here.
Mikko Rasa [Mon, 13 Sep 2021 16:42:24 +0000 (19:42 +0300)]
Redesign framebuffer attachment management
Framebuffers now have an immutable format to which attachments must
conform.
Mikko Rasa [Sun, 12 Sep 2021 22:01:51 +0000 (01:01 +0300)]
Remove RenderBuffer and always use textures as framebuffer attachments
Originally textures could not have multiple samples, but now they can.
Vulkan only has images which are used for both purposes.
Mikko Rasa [Sat, 11 Sep 2021 14:24:16 +0000 (17:24 +0300)]
Fix incorrect render target buffer names
Mikko Rasa [Sat, 11 Sep 2021 14:23:56 +0000 (17:23 +0300)]
Rework PixelComponents and PixelFormat to use custom values
Mikko Rasa [Sat, 11 Sep 2021 10:54:43 +0000 (13:54 +0300)]
Disconnect the PrimitiveType enum from OpenGL constants
Mikko Rasa [Sat, 11 Sep 2021 10:40:18 +0000 (13:40 +0300)]
Create a class for issuing drawing commands
This is a precursor to command buffers in Vulkan.
Mikko Rasa [Sun, 5 Sep 2021 11:35:05 +0000 (14:35 +0300)]
Remove outdated includes
Mikko Rasa [Sun, 5 Sep 2021 11:34:04 +0000 (14:34 +0300)]
Store index type in VertexSetup
Mikko Rasa [Sun, 5 Sep 2021 11:10:32 +0000 (14:10 +0300)]
Use the same index type for all of a Mesh's batches
In Vulkan the index type goes in the pipeline state object.
Mikko Rasa [Sat, 28 Aug 2021 08:52:28 +0000 (11:52 +0300)]
Miscellaneous cleanup