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Some more cleanup of includes and forward declarations
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2021-10-01 Mikko RasaSome more cleanup of includes and forward declarations
2021-10-01 Mikko RasaStore query pool size separately, in the common part...
2021-10-01 Mikko RasaMove all OpenGL-specific code to a separate directory
2021-10-01 Mikko RasaUse QueryPool in OccludedScene
2021-10-01 Mikko RasaRefactor VertexSetup format checking
2021-10-01 Mikko RasaAlways require EXT_texture3D and ARB_shadow for samplers
2021-10-01 Mikko RasaTweak handling flags in PipelineState::set_framebuffer
2021-10-01 Mikko RasaUse friend declaration to access hidden data in Batch
2021-10-01 Mikko RasaAdd an abstraction for queries
2021-10-01 Mikko RasaAdd color write mask to blend state
2021-09-30 Mikko RasaMake backend idenfication more generic
2021-09-30 Mikko RasaStore GLSL features in DeviceInfo
2021-09-30 Mikko RasaWrap Limits into a DeviceInfo struct
2021-09-30 Mikko RasaAlways use instanced rendering in InstanceArray
2021-09-30 Mikko RasaClean up includes and forward declarations for the...
2021-09-30 Mikko RasaCompletely hide OpenGL from the public headers
2021-09-30 Mikko RasaRefactor uploading texture data from a buffer
2021-09-30 Mikko RasaAdd an srgb flag to pixelformat_from_image
2021-09-28 Mikko RasaEliminate the polymorphic Uniform class hierarchy
2021-09-28 Mikko RasaAdd a TypeTraits struct to convert C++ types into DataT...
2021-09-28 Mikko RasaRemove the deprecated texunit-based texture assignments...
2021-09-28 Mikko RasaStore default-block uniform data in a memory block
2021-09-28 Mikko RasaSet array and matrix strides for default-block uniforms
2021-09-26 Mikko RasaRestructure Program to remove linking from the public...
2021-09-26 Mikko RasaSplit reflection data from Program to a separate struct
2021-09-26 Mikko RasaRemove the misc.h header
2021-09-25 Mikko RasaRemove the now unused BufferBits enum
2021-09-25 Mikko RasaAutomatically detect which multisample buffers to resolve
2021-09-25 Mikko RasaClear the pipeline state through Commands
2021-09-25 Mikko RasaRestore sampler refresh call
2021-09-25 Mikko RasaMake it possible to specify explicit clear values
2021-09-25 Mikko RasaMake clearing the render target a responsibility of...
2021-09-25 Mikko RasaAllow creating sequences without size
2021-09-24 Mikko RasaRemove the View and Framebuffer constructors from Sequence
2021-09-19 Mikko RasaQuery the attachments of the default framebuffer
2021-09-19 Mikko RasaCheck supported attachment formats in Framebuffer:...
2021-09-19 Mikko RasaRemove the FramebufferStatus enum
2021-09-19 Mikko RasaInitialize Texture's format to an invalid value
2021-09-18 Mikko RasaUse friend declarations to access OpenGL IDs of objects
2021-09-18 Mikko RasaAdd missing Require to Commands::resolve_multisample
2021-09-18 Mikko RasaMake the sampler-related enums independent of OpenGL...
2021-09-18 Mikko RasaMake the TextureCubeFace enum independent of OpenGL...
2021-09-18 Mikko RasaMark constant data as const
2021-09-18 Mikko RasaOnly enable seamless cube map once
2021-09-18 Mikko RasaRemove the separate allocation step from textures and...
2021-09-18 Mikko RasaRemove remaining deprecated things from the core classes
2021-09-18 Mikko RasaRemove unnecessary std:: qualifiers
2021-09-18 Mikko RasaSpecify underlying type for format descriptor enums
2021-09-18 Mikko RasaUse standard fixed-size integer types
2021-09-17 Mikko RasaFix an apparent logic bug in ProgramData
2021-09-17 Mikko RasaImprove exceptions in armature lookups
2021-09-17 Mikko RasaPrefer more compact containers
2021-09-17 Mikko RasaUse C++11 features with containers
2021-09-17 Mikko RasaChange ManagedResource::load_priority to int
2021-09-16 Mikko RasaRemove automatic mipmap generation from the public...
2021-09-16 Mikko RasaUse a scratch binding to modify textures and buffers
2021-09-16 Mikko RasaRemove some obsolete things
2021-09-15 Mikko RasaChange the vertex group attribute to be an integer...
2021-09-15 Mikko RasaAdd support for integer vertex attributes
2021-09-15 Mikko RasaNudge the FrameFormat floating-point flag one bit to...
2021-09-15 Mikko RasaMake VertexFormat capable of storing type information
2021-09-15 Mikko RasaRemove deprecated things related to vertex formats...
2021-09-15 Mikko RasaExplicitly specify the target format of Sequence
2021-09-14 Mikko RasaFix a logic error in Sequence
2021-09-14 Mikko RasaFix valgrind warnings
2021-09-14 Mikko RasaRemove obsolete stuff from Sequence
2021-09-13 Mikko RasaSimplify pipeline state management
2021-09-13 Mikko RasaRemove deprecated constructors from effects
2021-09-13 Mikko RasaTweak the comma operator between VertexAttribute and...
2021-09-13 Mikko RasaConsider all attachments when determining Framebuffer...
2021-09-13 Mikko RasaTweak some texture allocation checks
2021-09-13 Mikko RasaFix a bug in Renderer::resolve_multisample
2021-09-13 Mikko RasaRedesign framebuffer attachment management
2021-09-13 Mikko RasaRemove RenderBuffer and always use textures as framebuf...
2021-09-11 Mikko RasaFix incorrect render target buffer names
2021-09-11 Mikko RasaRework PixelComponents and PixelFormat to use custom...
2021-09-11 Mikko RasaDisconnect the PrimitiveType enum from OpenGL constants
2021-09-11 Mikko RasaCreate a class for issuing drawing commands
2021-09-05 Mikko RasaRemove outdated includes
2021-09-05 Mikko RasaStore index type in VertexSetup
2021-09-05 Mikko RasaUse the same index type for all of a Mesh's batches
2021-08-28 Mikko RasaMiscellaneous cleanup
2021-08-28 Mikko RasaRemove the Bindable class
2021-08-28 Mikko RasaRemove the PixelStore class
2021-08-27 Mikko RasaRemove public binding APIs from Renderbuffer and Clipping
2021-08-27 Mikko RasaConvert framebuffers and related functionality to new...
2021-08-18 Mikko RasaRedesign depth and stencil test and blend state management
2021-08-18 Mikko RasaDecouple the Predicate enum from OpenGL constants
2021-08-18 Mikko RasaSome fixes to applying pipeline state
2021-08-18 Mikko RasaAdd a helper function to set variables and flags in...
2021-08-17 Mikko RasaRefactor winding-based culling
2021-08-16 Mikko RasaRewrite state management
2021-08-13 Mikko RasaAllow materials to return per-texture samplers
2021-08-13 Mikko RasaRefactor get_level_size in various texture classes
2021-08-12 Mikko RasaUse DSA for TextureCube if available
2021-08-12 Mikko RasaRemove some deprecated stuff that's getting in the way
2021-08-12 Mikko RasaRemove default sampler from Texture
2021-08-12 Mikko RasaRemove the notion of default binding point from Buffer
2021-08-11 Mikko RasaAlways use ARB_map_buffer_range for mapping buffers
2021-08-09 Mikko RasaHandle all shader data in Renderer through the generic...
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