]> git.tdb.fi Git - libs/gl.git/shortlog
libs/gl.git
2012-09-12 Mikko RasaPlug a memory leak
2012-09-12 Mikko RasaDon't unbind the fbo until the entire cube map has...
2012-09-12 Mikko RasaSupport for anisotropic texture filtering
2012-09-11 Mikko RasaMake it possible to customize texture sampling in stand...
2012-09-11 Mikko RasaDeactivate all arrays when deleting the active VertexArray
2012-09-11 Mikko RasaSet all color attachments of a Framebuffer as draw...
2012-09-10 Mikko RasaAdd an EnvironmentMap effect
2012-09-09 Mikko RasaDon't assume a directional light's position vector...
2012-09-09 Mikko RasaBring back reflection mapping support to standard shaders
2012-09-09 Mikko RasaFix a stupid copy&paste mistake
2012-09-08 Mikko RasaCompatibility fixes
2012-09-08 Mikko RasaUse the frame notifications in ShadowMap
2012-09-08 Mikko RasaNotify Renderables about the start and end of a frame
2012-09-03 Mikko RasaFix vertex array offsets
2012-09-03 Mikko RasaAdd a method of getting the model matrix of a Renderable
2012-09-03 Mikko RasaInclude local headers with "", not <>
2012-09-03 Mikko RasaRename the matrix reference version of uniform_matrix4...
2012-09-03 Mikko RasaAdd 3x3 and 2x2 uniform matrices
2012-09-03 Mikko RasaRenderer no longer needs to track vertex array changes
2012-09-03 Mikko RasaRework vertex array application
2012-09-02 Mikko RasaStandard vertex components for tangent and binormal...
2012-09-02 Mikko RasaRearrange exporter controls and add the omitted export_...
2012-09-02 Mikko RasaLoad VertexFormat for Mesh as an array of VertexComponents
2012-09-02 Mikko RasaRearrange vertex components
2012-09-02 Mikko RasaAdd a helper function for making indexed vertex components
2012-09-02 Mikko RasaMemory allocation changes
2012-09-02 Mikko RasaTurn VertexFormat into a class and hide the data member
2012-09-02 Mikko RasaHelper functions for extracting vertex component type...
2012-09-01 Mikko RasaShuffle the members of VertexArray into a sensible...
2012-08-31 Mikko RasaFix a type mismatch in the standard shader source
2012-08-30 Mikko RasaOnly call update_offset() once per append operation
2012-08-30 Mikko RasaFix logic with appending Batches
2012-08-30 Mikko RasaMake use of Bufferable in Batch
2012-08-30 Mikko RasaMove Batch members around
2012-08-30 Mikko RasaShader optimization
2012-08-30 Mikko RasaException fixes
2012-08-30 Mikko RasaImprovements for shadow mapping
2012-08-29 Mikko RasaEntirely new system for building standard shaders
2012-08-28 Mikko RasaDon't expose the shader type enum
2012-08-28 Mikko RasaRoute rendering calls through Renderer and add an exclu...
2012-08-28 Mikko RasaFix an uninitialized variable
2012-08-28 Mikko RasaMore efficient stack management
2012-08-28 Mikko RasaFix color equations in the standard shaders
2012-08-28 Mikko RasaProvide the necessary uniforms from ShadowMap
2012-08-28 Mikko RasaTweak the shader functions in Renderer
2012-08-27 Mikko RasaCheck the relevant extensions when using pixel formats
2012-08-27 Mikko RasaComplete rewrite of extension handling
2012-08-27 Mikko RasaRemove the global drawing functions
2012-08-26 Mikko RasaPull glDrawRangeElements from version_1_2.h
2012-08-26 Mikko RasaPass the Renderer to ObjectInstance::get_level_of_detail
2012-08-26 Mikko RasaRemove alignment where it doesn't belong
2012-08-26 Mikko RasaFix an incorrect extension name
2012-08-26 Mikko RasaUse DerivedObjectLoader in Texture2D
2012-08-26 Mikko RasaBuffer fixes in ProgramData
2012-08-26 Mikko RasaLots of comment updates
2012-08-26 Mikko RasaImprovements to Bufferable
2012-08-26 Mikko RasaDrop support for Renderables that don't accept a Renderer
2012-08-26 Mikko RasaAvoid creating blocks for which there are no uniforms
2012-08-26 Mikko RasaAlign uniform blocks properly
2012-08-26 Mikko RasaImprove performance of Bufferable::update_buffer_data
2012-08-26 Mikko RasaGet all blocks for the program before applying them
2012-08-26 Mikko RasaPass the UniformBlockInfo to get_block to avoid an...
2012-08-26 Mikko RasaSort the uniforms in Program::UniformBlockInfo by offset
2012-08-26 Mikko RasaAlter the working logic of Bufferable to avoid some...
2012-08-25 Mikko RasaInitialize buf_range as null
2012-08-25 Mikko RasaDon't query array/matrix stride for uniforms which...
2012-08-24 Mikko RasaConstruct uniform buffers for named uniform blocks
2012-08-24 Mikko RasaAdd a class to negotiate the storage of multiple object...
2012-08-24 Mikko RasaUniform handling fixes
2012-08-24 Mikko RasaStore block pointer in uniform info
2012-08-24 Mikko RasaQuery information about uniform blocks when linking...
2012-08-24 Mikko RasaMove Program::bind to its proper place
2012-08-24 Mikko RasaUse typedefs in Program
2012-08-24 Mikko RasaAdd the uniform buffer type
2012-08-24 Mikko RasaImprove binding of buffers
2012-08-24 Mikko RasaAdd glBindBufferBase/Range functions to ARB_uniform_buf...
2012-08-23 Mikko RasaKeep track of buffer size
2012-08-23 Mikko RasaMove some declarations around a bit
2012-08-22 Mikko RasaRemove the specialized setters from UniformBlock
2012-08-22 Mikko RasaAdd definitions for the GL_ARB_uniform_buffer_object...
2012-08-22 Mikko RasaUpdate gl.spec to latest version
2012-08-22 Mikko RasaMake RenderPass shprog and shdata settable from code
2012-08-22 Mikko RasaAdd a shortcut constructor to Object
2012-08-21 Mikko RasaAvoid re-applying shader data unnecessarily
2012-08-21 Mikko RasaPlug a memory leak
2012-08-21 Mikko RasaUse uniform arrays in Bloom and AnimatedObject
2012-08-21 Mikko RasaImplement uniform arrays
2012-08-21 Mikko RasaRewrite the Uniform classes as templates
2012-08-20 Mikko RasaConvert existing post-processors to use the provided...
2012-08-20 Mikko RasaUse two FBOs in Pipeline when necessary
2012-08-20 Mikko RasaAdd a color curve post-processor
2012-08-20 Mikko RasaHelper functions for post-processors
2012-08-20 Mikko RasaSimplify Pipeline pass management
2012-08-20 Mikko RasaMove PipelinePass inside Pipeline and make the data...
2012-08-19 Mikko RasaUse the hash function from mspcore
2012-08-19 Mikko RasaDelete multisample resources in Pipeline destructor
2012-08-19 Mikko RasaLighting affecting the alpha value of a surface makes...
2012-08-16 Mikko RasaUse the TexGen wrapper in ShadowMap
2012-08-16 Mikko RasaAdd TexGen wrapper class
2012-08-16 Mikko RasaTurn Effect into a Renderable
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