]> git.tdb.fi Git - libs/gl.git/commit
Turn Effect into a Renderable
authorMikko Rasa <tdb@tdb.fi>
Thu, 16 Aug 2012 16:46:12 +0000 (19:46 +0300)
committerMikko Rasa <tdb@tdb.fi>
Thu, 16 Aug 2012 16:46:12 +0000 (19:46 +0300)
commit7cbe8cc9893fe14f889321bd55e78b0ed6503e23
tree6b24f9ea25af81cf4ea9d32c55cd6f01783c9e7b
parent9846a5c6e73b3a146084894a11550dbbf184a22a
Turn Effect into a Renderable

They were really intended to be used this way.  This also makes it much
easier to apply an Effect to only a part of a scene.  Previously it would
have been necessary to wrap the Effect in a Pipeline, which doesn't
really support passthrough.
source/effect.cpp [new file with mode: 0644]
source/effect.h
source/pipeline.cpp
source/pipeline.h
source/pipelinepass.h
source/shadowmap.cpp
source/shadowmap.h