]> git.tdb.fi Git - libs/gl.git/commitdiff
Rework vertex array application
authorMikko Rasa <tdb@tdb.fi>
Mon, 3 Sep 2012 09:04:21 +0000 (12:04 +0300)
committerMikko Rasa <tdb@tdb.fi>
Mon, 3 Sep 2012 09:14:36 +0000 (12:14 +0300)
VertexArray now tracks the currently applied array, and works out the
necessary changes as the difference from the previous one.

source/vertexarray.cpp
source/vertexarray.h

index 79d6823135c75fe038f8dd7039a32edae6df7d46..d834ab7c7f3044d8aa691d34288bd7f1805050a6 100644 (file)
@@ -10,8 +10,6 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-VertexArray::ArrayMask VertexArray::enabled_arrays;
-
 VertexArray::VertexArray(const VertexFormat &f):
        defer_vbuf(true),
        dirty(false)
@@ -28,19 +26,40 @@ void VertexArray::reset(const VertexFormat &f)
        format = f;
        stride = get_stride(format);
 
-       bool has_multitex = false;
-       bool has_gen_attrs = false;
+       arrays.clear();
+
        for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
        {
-               if(*c>=TEXCOORD1+4 && *c<=TEXCOORD4+12)
-                       has_multitex = true;
-               if(*c==TANGENT3 || *c==BINORMAL3 || *c>=ATTRIB1)
-                       has_gen_attrs = true;
+               unsigned slot = get_array_slot(*c);
+               if(slot>=arrays.size())
+                       arrays.resize(slot+1);
+               arrays[slot] = *c;
        }
-       if(has_multitex)
-               static Require _req(ARB_multitexture);
-       if(has_gen_attrs)
+}
+
+unsigned VertexArray::get_array_slot(unsigned char comp)
+{
+       unsigned t = get_component_type(comp);
+       if(t==get_component_type(VERTEX3))
+               return 0;
+       else if(t==get_component_type(NORMAL3))
+               return 1;
+       else if(t==get_component_type(COLOR4_FLOAT))
+               return 2;
+       else if(comp>=TEXCOORD1 && comp<=TEXCOORD4+12)
+       {
+               t -= get_component_type(TEXCOORD1);
+               if(t>0)
+                       static Require _req(ARB_multitexture);
+               return 3+t;
+       }
+       else
+       {
                static Require _req(ARB_vertex_shader);
+               if(comp>=ATTRIB1)
+                       t -= get_component_type(ATTRIB1);
+               return 7+t;
+       }
 }
 
 void VertexArray::use_vertex_buffer()
@@ -99,6 +118,10 @@ void VertexArray::apply() const
        if(format.empty())
                throw invalid_operation("VertexArray::apply");
 
+       const VertexArray *old = current();
+       if(!set_current(this))
+               return;
+
        if(vbuf)
        {
                vbuf->bind_to(ARRAY_BUFFER);
@@ -111,36 +134,46 @@ void VertexArray::apply() const
 
        const float *base = (vbuf ? 0 : &data[0]);
        unsigned offset = 0;
-       ArrayMask found;
-       unsigned bpv = stride*sizeof(float);
+       unsigned stride_bytes = stride*sizeof(float);
        unsigned active_tex = 0;
-       for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
+       unsigned n_arrays = arrays.size();
+       if(old)
+               n_arrays = max(n_arrays, old->arrays.size());
+       for(unsigned i=0; i<n_arrays; ++i)
        {
-               unsigned sz = get_component_size(*c);
-               unsigned t = get_component_type(*c);
-               bool en = enabled_arrays.is_set(t);
+               unsigned char arr = (i<arrays.size() ? arrays[i] : 0);
+               unsigned char old_arr = (old && i<old->arrays.size() ? old->arrays[i] : 0);
+               if(!arr && !old_arr)
+                       continue;
+
+               unsigned char comp = (arr ? arr : old_arr);
+               unsigned sz = get_component_size(comp);
+               unsigned t = get_component_type(comp);
+               GLenum array_type = 0;
                if(t==get_component_type(VERTEX3))
                {
-                       glVertexPointer(sz, GL_FLOAT, bpv, base+offset);
-                       if(!en)
-                               glEnableClientState(GL_VERTEX_ARRAY);
+                       if(arr)
+                               glVertexPointer(sz, GL_FLOAT, stride_bytes, base+offset);
+                       array_type = GL_VERTEX_ARRAY;
                }
                else if(t==get_component_type(NORMAL3))
                {
-                       glNormalPointer(GL_FLOAT, bpv, base+offset);
-                       if(!en)
-                               glEnableClientState(GL_NORMAL_ARRAY);
+                       if(arr)
+                               glNormalPointer(GL_FLOAT, stride_bytes, base+offset);
+                       array_type = GL_NORMAL_ARRAY;
                }
                else if(t==get_component_type(COLOR4_FLOAT))
                {
-                       if(sz==1)
-                               glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset);
-                       else
-                               glColorPointer(sz, GL_FLOAT, bpv, base+offset);
-                       if(!en)
-                               glEnableClientState(GL_COLOR_ARRAY);
+                       if(arr)
+                       {
+                               if(sz==1)
+                                       glColorPointer(4, GL_UNSIGNED_BYTE, stride_bytes, base+offset);
+                               else
+                                       glColorPointer(sz, GL_FLOAT, stride_bytes, base+offset);
+                       }
+                       array_type = GL_COLOR_ARRAY;
                }
-               else if(*c>=TEXCOORD1 && *c<=TEXCOORD4+12)
+               else if(comp>=TEXCOORD1 && comp<=TEXCOORD4+12)
                {
                        t -= get_component_type(TEXCOORD1);
                        if(t>0 || active_tex)
@@ -148,46 +181,37 @@ void VertexArray::apply() const
                                glClientActiveTexture(GL_TEXTURE0+t);
                                active_tex = t;
                        }
-                       glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset);
-                       if(!en)
-                               glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+                       if(arr)
+                               glTexCoordPointer(sz, GL_FLOAT, stride_bytes, base+offset);
+                       array_type = GL_TEXTURE_COORD_ARRAY;
                }
                else
                {
                        if(t>=get_component_type(ATTRIB1))
                                t -= get_component_type(ATTRIB1);
-                       glVertexAttribPointer(t, sz, GL_FLOAT, false, bpv, base+offset);
-                       if(!en)
-                               glEnableVertexAttribArray(t);
+                       if(arr)
+                               glVertexAttribPointer(t, sz, GL_FLOAT, false, stride_bytes, base+offset);
                }
-               found.set(t);
-               offset += sz;
-       }
 
-       for(unsigned i=0; i<64; ++i)
-               if(enabled_arrays.is_set(i) && !found.is_set(i))
+               // Only change enable state if needed
+               if(arr && !old_arr)
                {
-                       if(i==get_component_type(VERTEX3))
-                               glDisableClientState(GL_VERTEX_ARRAY);
-                       else if(i==get_component_type(NORMAL3))
-                               glDisableClientState(GL_NORMAL_ARRAY);
-                       else if(i==get_component_type(COLOR4_FLOAT))
-                               glDisableClientState(GL_COLOR_ARRAY);
-                       else if(i>=get_component_type(TEXCOORD1) && i<=get_component_type(TEXCOORD1)+3)
-                       {
-                               unsigned j = i-get_component_type(TEXCOORD1);
-                               if(j>0 || active_tex)
-                                       glClientActiveTexture(GL_TEXTURE0+j);
-                               glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-                               active_tex = j;
-                       }
-                       else if(i<get_component_type(ATTRIB1))
-                               glDisableVertexAttribArray(i);
+                       if(array_type)
+                               glEnableClientState(array_type);
                        else
-                               glDisableVertexAttribArray(i-get_component_type(ATTRIB1));
+                               glEnableVertexAttribArray(t);
+               }
+               else if(old_arr && !arr)
+               {
+                       if(array_type)
+                               glDisableClientState(array_type);
+                       else
+                               glDisableVertexAttribArray(t);
                }
 
-       enabled_arrays = found;
+               if(arr)
+                       offset += sz;
+       }
 
        if(active_tex)
                glClientActiveTexture(GL_TEXTURE0);
@@ -197,23 +221,6 @@ void VertexArray::apply() const
 }
 
 
-VertexArray::ArrayMask::ArrayMask()
-{
-       for(unsigned i=0; i<N; ++i)
-               mask[i] = 0;
-}
-
-void VertexArray::ArrayMask::set(unsigned bit)
-{
-       mask[bit/B] |= 1<<(bit%B);
-}
-
-bool VertexArray::ArrayMask::is_set(unsigned bit) const
-{
-       return mask[bit/B]&(1<<(bit%B));
-}
-
-
 VertexArray::Loader::Loader(VertexArray &a):
        VertexArrayBuilder(a)
 {
index d8484d83ca882ebb1c5e0d215aee57a930270dbf..26204b312134e4bc1c5ebf2ebe845c19ff205304 100644 (file)
@@ -5,6 +5,7 @@
 #include <vector>
 #include <msp/core/refptr.h>
 #include <msp/datafile/loader.h>
+#include "bindable.h"
 #include "datatype.h"
 #include "primitivetype.h"
 #include "vertexarraybuilder.h"
@@ -15,7 +16,7 @@ namespace GL {
 
 class Buffer;
 
-class VertexArray
+class VertexArray: public Bindable<VertexArray>
 {
 public:
        class Loader: public DataFile::Loader, public VertexArrayBuilder
@@ -25,31 +26,14 @@ public:
        };
 
 private:
-       struct ArrayMask
-       {
-               enum
-               {
-                       B = (sizeof(unsigned)*CHAR_BIT),
-                       N = (63+B)/B
-               };
-
-               unsigned mask[N];
-
-               ArrayMask();
-
-               void set(unsigned);
-               bool is_set(unsigned) const;
-       };
-
        VertexFormat format;
        std::vector<float> data;
        unsigned stride;
+       std::vector<unsigned char> arrays;
        RefPtr<Buffer> vbuf;
        bool defer_vbuf;
        mutable bool dirty;
 
-       static ArrayMask enabled_arrays;
-
        VertexArray(const VertexArray &);
        VertexArray &operator=(const VertexArray &);
 public:
@@ -58,7 +42,10 @@ public:
 
        void reset(const VertexFormat &);
        const VertexFormat &get_format() const { return format; }
+private:
+       static unsigned get_array_slot(unsigned char);
 
+public:
        void use_vertex_buffer();
        void use_vertex_buffer(Buffer *);