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libs/gl.git
2021-04-27 Mikko RasaCheck if any shader data has changed when applying...
2021-04-27 Mikko RasaActually update the shdata generation numbers in Renderer
2021-04-25 Mikko RasaSet OpenGL debug labels on various objects loaded from...
2021-04-25 Mikko RasaRefactor program stage management
2021-04-24 Mikko RasaUse seamless cube map filtering if available
2021-04-24 Mikko RasaUse a HDR environment map in desertpillars
2021-04-24 Mikko RasaMake EnvironmentMap's pixel format configurable
2021-04-24 Mikko RasaUse RenderTargets in the Sky effect
2021-04-24 Mikko RasaCosmetic fixes
2021-04-24 Mikko RasaMake ShadowMap's finish_frame run only once per frame
2021-04-24 Mikko RasaRemove a now-unnecessary flush_shader_data call
2021-04-24 Mikko RasaCompile SPIR-V modules from GLSL if needed
2021-04-24 Mikko RasaFix opcode for matrix inverse
2021-04-24 Mikko RasaAdd a cached load when initializing a variable
2021-04-24 Mikko RasaClear variable load cache before a loop in the SPIR...
2021-04-24 Mikko RasaHandle SPIR-V arrays with specialization constant for...
2021-04-24 Mikko RasaUnify handling of constants in SpirVModule
2021-04-24 Mikko RasaGive Program::Bindings a more generic name
2021-04-24 Mikko RasaRecord texture bindings from SPIR-V modules
2021-04-24 Mikko RasaEnable creation of SPIR-V modules from GLSL source...
2021-04-24 Mikko RasaVisit function definitions while collection dependencies
2021-04-24 Mikko RasaHandle function forward declarations in the SPIR-V...
2021-04-24 Mikko RasaRemake the desertpillars demo using modern techniques
2021-04-24 Mikko RasaExport exposure value from Blender's render settings
2021-04-24 Mikko RasaAdd an effect for rendering a procedurally generated sky
2021-04-24 Mikko RasaDon't apply shadows outside the shadowmap's range
2021-04-24 Mikko RasaRedesign Light to only have a single color
2021-04-24 Mikko RasaRemove the deprecated singlepass shader
2021-04-24 Mikko RasaDon't use "sample" as variable name in GLSL
2021-04-24 Mikko RasaRearrange postprocessing shaders
2021-04-23 Mikko RasaRefactor creation of builtin GLSL types
2021-04-23 Mikko RasaImprove handling of types in GLSL parser
2021-04-23 Mikko RasaRedesign loading of GLSL sources
2021-04-22 Mikko RasaClear r_constant_result for a function call by default
2021-04-22 Mikko RasaFix an issue with folding the sole argument of a conversion
2021-04-22 Mikko RasaRedesign ExpressionInliner
2021-04-22 Mikko RasaFix an incorrect loop in UnusedVariableRemover
2021-04-22 Mikko RasaEven better formatting of folded literals
2021-04-22 Mikko RasaFix the return value of ConstantFolder::apply
2021-04-22 Mikko RasaRecognize backwards dependencies in GLSL loops
2021-04-21 Mikko RasaUse a generation number to track if ProgramData has...
2021-04-21 Mikko RasaSupport nested scenes in datafiles
2021-04-21 Mikko RasaUse template functions for setting vector and matrix...
2021-04-21 Mikko RasaRefactor texture attachment management in Framebuffer
2021-04-20 Mikko RasaAdd support for uint types in GLSL
2021-04-20 Mikko RasaRecognize the 'f' suffix for float literals in GLSL
2021-04-20 Mikko RasaRecognize composite constants when generating SPIR-V
2021-04-20 Mikko RasaPut specialization constant instructions in the right...
2021-04-20 Mikko RasaFold type conversions of constants
2021-04-20 Mikko RasaRefactor handling of %, << and >> in ConstantFolder
2021-04-20 Mikko RasaMake sure folded float constants appear as correct...
2021-04-20 Mikko RasaMake ConstantFolder check the type of the value directly
2021-04-20 Mikko RasaResolve function calls where argument types need to...
2021-04-20 Mikko RasaMove some type information functions to glsl/reflect.cpp
2021-04-19 Mikko RasaExport shadow settings from Blender
2021-04-19 Mikko RasaAdd missing implementation of RenderPass::set_back_faces
2021-04-19 Mikko RasaMove the receive_shadows flag to RenderPass
2021-04-19 Mikko RasaRearrange material-related state management in RenderPass
2021-04-19 Mikko RasaDisallow loading uniforms without a custom shader
2021-04-18 Mikko RasaConvert Technique and RenderPass loaders to use shared...
2021-04-18 Mikko RasaAllow repeated storage calls with the same parameters
2021-04-18 Mikko RasaUse a separate shadow caster renderable for ShadowMap
2021-04-18 Mikko RasaUse persistent cameras in effects
2021-04-17 Mikko RasaAdd a HDR option in Blender
2021-04-17 Mikko RasaUnmanage texture if loading data directly
2021-04-17 Mikko RasaRefactor texture ID generation into a function
2021-04-17 Mikko RasaImprove error reporting in the Blender exporter
2021-04-17 Mikko RasaMove operators to their own file in the Blender exporter
2021-04-17 Mikko RasaAdd a Blender operator to export the entire project...
2021-04-17 Mikko RasaMake it possible to have datafiles for individual lights
2021-04-17 Mikko RasaDon't use an index when attaching lights
2021-04-17 Mikko RasaConvert Lighting to use shared actions
2021-04-17 Mikko RasaRefactor ExportMspGLBase into a simpler ExportHelper...
2021-04-17 Mikko RasaRemove the show_progress flag
2021-04-17 Mikko RasaIgnore already existing resources in DataExporter
2021-04-17 Mikko RasaSome minor refactoring of the exporter
2021-04-17 Mikko RasaDrop the progress parameter from export_scene
2021-04-17 Mikko RasaDon't rename scene objects while exporting
2021-04-17 Mikko RasaRefactor scene data preparation to its own class
2021-04-15 Mikko RasaOnly show the mesh properties panel for meshes
2021-04-15 Mikko RasaAdjust scene export code
2021-04-15 Mikko RasaMake Scenes loadable from collection files too
2021-04-15 Mikko RasaRename visible_collections to visible_only
2021-04-15 Mikko RasaFix multiplication operators in camera exporter
2021-04-15 Mikko RasaRedesign object exporting
2021-04-15 Mikko RasaRevise export function parameter orders
2021-04-15 Mikko RasaRemove some rarely-used export settings
2021-04-14 Mikko RasaAdd generator ID for the SPIR-V compiler
2021-04-14 Mikko RasaSupport loading sequences in the viewer
2021-04-14 Mikko RasaUse ObjectInstance instead of AnimatedObject in Scene...
2021-04-14 Mikko RasaAllow renderables to be specified in SequenceTemplate...
2021-04-14 Mikko RasaRename SequenceTemplate::Pass::renderable_name to slot_name
2021-04-14 Mikko RasaAvoid NaN issues in rare cases in the Cook-Torrance...
2021-04-14 Mikko RasaFix loading sRGB external images for textures
2021-04-14 Mikko RasaRemove some vestigial code from Sequence
2021-04-14 Mikko RasaUse a vector instead of a list for Sequence's steps
2021-04-14 Mikko RasaAdd compatibility typedefs for the pipeline classes
2021-04-14 Mikko RasaRename Pipeline to Sequence
2021-04-13 Mikko RasaNew way of loading scenes in the viewer
2021-04-13 Mikko RasaAdd a scene type property to the Blender exporter
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