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Compute correct size for SPIR-V structs if the last member is an array
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2021-11-07 Mikko RasaCompute correct size for SPIR-V structs if the last...
2021-11-07 Mikko RasaRemove support for array size specialization from the...
2021-11-07 Mikko RasaAlways set uniform array size to at least one
2021-11-07 Mikko RasaMove default uniform block sizing to OpenGL backend
2021-11-07 Mikko RasaBuild the list of glUniform* calls even for SPIR-V...
2021-11-07 Mikko RasaRearrange shader reflection calls
2021-11-07 Mikko RasaFix reflection of vector and matrix types from SPIR-V
2021-11-07 Mikko RasaHide the allow_gl_calls member of Mesh::Loader
2021-11-02 Mikko RasaAvoid incorrect access to VertexSetup while async loadi...
2021-11-02 Mikko RasaSupport loading raw texture data from an external file
2021-11-02 Mikko RasaUse default member initializers in async loaders
2021-11-01 Mikko RasaMove the whole-texture image call and raw data loading...
2021-11-01 Mikko RasaCombine the external_image functions in Texture::Loader
2021-10-30 Mikko RasaReorder functions in Sampler
2021-10-30 Mikko RasaFix the type of a location variable
2021-10-30 Mikko RasaAdd some checks for invalid arguments
2021-10-30 Mikko RasaMake the Limits struct more robust
2021-10-30 Mikko RasaAdd uint vector types to DataType
2021-10-30 Mikko RasaClean up some more unused things
2021-10-30 Mikko RasaUpdate and improve documentation
2021-10-30 Mikko RasaUse size_t to store sizes of buffers and such
2021-10-29 Mikko RasaMove Bufferable::refresh_async's definition to the...
2021-10-29 Mikko RasaRemove some unused and unnecessary things
2021-10-29 Mikko RasaMake it an error to try to refresh a Bufferable without...
2021-10-11 Mikko RasaFix incorrect exception messages
2021-10-11 Mikko RasaMinor cleanups and tweaks
2021-10-11 Mikko RasaClear reflect data before adding shader stages
2021-10-10 Mikko RasaRemove generic clipping state
2021-10-10 Mikko RasaReflect builtin decorators from SPIR-V modules
2021-10-10 Mikko RasaDetermine the default uniform block size regardless...
2021-10-09 Mikko RasaUse default member initializers for simple types
2021-10-07 Mikko RasaLoad textures in a type-generic way
2021-10-07 Mikko RasaUse set_manager instead of passing the manager to the...
2021-10-07 Mikko RasaAlways delay texture creation until it is allocated
2021-10-02 Mikko RasaAccess the tag name map with a function
2021-10-01 Mikko RasaUse constructor delegation instead of init functions...
2021-10-01 Mikko RasaStore query pool size separately, in the common part...
2021-10-01 Mikko RasaMove all OpenGL-specific code to a separate directory
2021-10-01 Mikko RasaRefactor VertexSetup format checking
2021-10-01 Mikko RasaAlways require EXT_texture3D and ARB_shadow for samplers
2021-10-01 Mikko RasaTweak handling flags in PipelineState::set_framebuffer
2021-10-01 Mikko RasaUse friend declaration to access hidden data in Batch
2021-10-01 Mikko RasaAdd an abstraction for queries
2021-10-01 Mikko RasaAdd color write mask to blend state
2021-09-30 Mikko RasaMake backend idenfication more generic
2021-09-30 Mikko RasaStore GLSL features in DeviceInfo
2021-09-30 Mikko RasaWrap Limits into a DeviceInfo struct
2021-09-30 Mikko RasaClean up includes and forward declarations for the...
2021-09-30 Mikko RasaCompletely hide OpenGL from the public headers
2021-09-30 Mikko RasaRefactor uploading texture data from a buffer
2021-09-30 Mikko RasaAdd an srgb flag to pixelformat_from_image
2021-09-28 Mikko RasaEliminate the polymorphic Uniform class hierarchy
2021-09-28 Mikko RasaAdd a TypeTraits struct to convert C++ types into DataT...
2021-09-28 Mikko RasaStore default-block uniform data in a memory block
2021-09-28 Mikko RasaSet array and matrix strides for default-block uniforms
2021-09-26 Mikko RasaRestructure Program to remove linking from the public...
2021-09-26 Mikko RasaSplit reflection data from Program to a separate struct
2021-09-26 Mikko RasaRemove the misc.h header
2021-09-25 Mikko RasaRemove the now unused BufferBits enum
2021-09-25 Mikko RasaAutomatically detect which multisample buffers to resolve
2021-09-25 Mikko RasaClear the pipeline state through Commands
2021-09-25 Mikko RasaRestore sampler refresh call
2021-09-25 Mikko RasaMake it possible to specify explicit clear values
2021-09-19 Mikko RasaQuery the attachments of the default framebuffer
2021-09-19 Mikko RasaCheck supported attachment formats in Framebuffer:...
2021-09-19 Mikko RasaRemove the FramebufferStatus enum
2021-09-19 Mikko RasaInitialize Texture's format to an invalid value
2021-09-18 Mikko RasaUse friend declarations to access OpenGL IDs of objects
2021-09-18 Mikko RasaAdd missing Require to Commands::resolve_multisample
2021-09-18 Mikko RasaMake the sampler-related enums independent of OpenGL...
2021-09-18 Mikko RasaMake the TextureCubeFace enum independent of OpenGL...
2021-09-18 Mikko RasaMark constant data as const
2021-09-18 Mikko RasaOnly enable seamless cube map once
2021-09-18 Mikko RasaRemove the separate allocation step from textures and...
2021-09-18 Mikko RasaRemove remaining deprecated things from the core classes
2021-09-18 Mikko RasaSpecify underlying type for format descriptor enums
2021-09-18 Mikko RasaUse standard fixed-size integer types
2021-09-17 Mikko RasaUse C++11 features with containers
2021-09-16 Mikko RasaRemove automatic mipmap generation from the public...
2021-09-16 Mikko RasaUse a scratch binding to modify textures and buffers
2021-09-16 Mikko RasaRemove some obsolete things
2021-09-15 Mikko RasaChange the vertex group attribute to be an integer...
2021-09-15 Mikko RasaAdd support for integer vertex attributes
2021-09-15 Mikko RasaNudge the FrameFormat floating-point flag one bit to...
2021-09-15 Mikko RasaMake VertexFormat capable of storing type information
2021-09-15 Mikko RasaRemove deprecated things related to vertex formats...
2021-09-14 Mikko RasaFix valgrind warnings
2021-09-13 Mikko RasaSimplify pipeline state management
2021-09-13 Mikko RasaTweak the comma operator between VertexAttribute and...
2021-09-13 Mikko RasaConsider all attachments when determining Framebuffer...
2021-09-13 Mikko RasaTweak some texture allocation checks
2021-09-13 Mikko RasaRedesign framebuffer attachment management
2021-09-13 Mikko RasaRemove RenderBuffer and always use textures as framebuf...
2021-09-11 Mikko RasaRework PixelComponents and PixelFormat to use custom...
2021-09-11 Mikko RasaDisconnect the PrimitiveType enum from OpenGL constants
2021-09-11 Mikko RasaCreate a class for issuing drawing commands
2021-09-05 Mikko RasaRemove outdated includes
2021-09-05 Mikko RasaStore index type in VertexSetup
2021-09-05 Mikko RasaUse the same index type for all of a Mesh's batches
2021-08-28 Mikko RasaMiscellaneous cleanup
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