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git.tdb.fi Git - libs/gl.git/log
Mikko Rasa [Wed, 2 Oct 2013 17:58:28 +0000 (20:58 +0300)]
Add a missing initialization
Mikko Rasa [Wed, 2 Oct 2013 17:43:24 +0000 (20:43 +0300)]
Deal with extensions that are not present at compile time
Mikko Rasa [Wed, 2 Oct 2013 12:12:22 +0000 (15:12 +0300)]
Cleanup and documentation of extgen.py
Mikko Rasa [Wed, 2 Oct 2013 11:36:25 +0000 (14:36 +0300)]
Migrate to the new XML-based OpenGL API registry
Mikko Rasa [Wed, 2 Oct 2013 08:20:03 +0000 (11:20 +0300)]
Always include glext.h
There's no real reason to leave it out, and having it in multiple places
causes trouble for the upcoming OS X support.
Mikko Rasa [Wed, 2 Oct 2013 07:56:28 +0000 (10:56 +0300)]
Set read buffer as well as draw buffer for FBO
Apparently Nvidia drivers are too lax with this, but some others don't
like if the FBO has no color attachments and the read buffer is left at
its default setting of COLOR_ATTACHMENT0.
Mikko Rasa [Sat, 21 Sep 2013 17:06:54 +0000 (20:06 +0300)]
Make cube map textures loadable from datafiles
Mikko Rasa [Sat, 21 Sep 2013 17:06:17 +0000 (20:06 +0300)]
Support off-center frustum in Camera
Mikko Rasa [Sat, 21 Sep 2013 09:59:22 +0000 (12:59 +0300)]
Add a Scene type that sorts its renderables by depth
Mikko Rasa [Fri, 13 Sep 2013 13:27:55 +0000 (16:27 +0300)]
Stereographic rendering moved to a separate library (mspvr)
Mikko Rasa [Wed, 11 Sep 2013 09:31:28 +0000 (12:31 +0300)]
Add an option to export colors as sRGB
Mikko Rasa [Wed, 11 Sep 2013 09:06:30 +0000 (12:06 +0300)]
Deal with some irregularities in the Blender exporter
Things like loose vertices, non-manifold edges or zero-length edges should
no longer cause crashes.
Mikko Rasa [Wed, 11 Sep 2013 09:03:03 +0000 (12:03 +0300)]
Add some documentation to the culler system
Mikko Rasa [Wed, 11 Sep 2013 09:02:11 +0000 (12:02 +0300)]
Rename Culler::setup_frame to setup_pass
It's really called once per pass, so name it accordingly.
Mikko Rasa [Wed, 11 Sep 2013 08:02:43 +0000 (11:02 +0300)]
Add a frustum culler class
Mikko Rasa [Wed, 11 Sep 2013 07:53:41 +0000 (10:53 +0300)]
Add an interface for obtaining bounding spheres from renderables
This can be used for various forms of culling.
Mikko Rasa [Mon, 9 Sep 2013 16:06:44 +0000 (19:06 +0300)]
Add interfaces for culling
Culler implementations to come soon.
Mikko Rasa [Mon, 9 Sep 2013 16:00:40 +0000 (19:00 +0300)]
Add a flag to RenderPass to render the back faces of a mesh
This is useful for transparency effects.
Mikko Rasa [Mon, 9 Sep 2013 15:57:21 +0000 (18:57 +0300)]
Throw if trying to render an Object without a Technique
Mikko Rasa [Mon, 9 Sep 2013 15:56:15 +0000 (18:56 +0300)]
Make RenderPass easier to use
Mikko Rasa [Sat, 7 Sep 2013 14:12:15 +0000 (17:12 +0300)]
Use Renderer to bind Lighting
This fixes a problem where the matrix left behind by a pipeline pass could
interfere with the lighting of the next pass. It's also required for
eventually supporting OpenGL 3.0+ without fixed-function lighting.
Mikko Rasa [Sat, 7 Sep 2013 14:09:39 +0000 (17:09 +0300)]
Add kerning support to Font
Mikko Rasa [Thu, 5 Sep 2013 19:22:00 +0000 (22:22 +0300)]
Make the font script compatible with new ttf2png output
Mikko Rasa [Tue, 20 Aug 2013 15:27:43 +0000 (18:27 +0300)]
Do not store generated files in the repository
Instead generate them during the build process. This helps with managing
any changes that might be necessary when porting to new platforms.
Mikko Rasa [Tue, 18 Jun 2013 22:11:31 +0000 (01:11 +0300)]
Add a StereoCombiner subclass for the Oculus Rift
Mikko Rasa [Tue, 18 Jun 2013 21:30:18 +0000 (00:30 +0300)]
Field of view is an angle too
Mikko Rasa [Tue, 18 Jun 2013 15:11:20 +0000 (18:11 +0300)]
Add classes for stereographic rendering
Mikko Rasa [Tue, 18 Jun 2013 14:52:52 +0000 (17:52 +0300)]
Some fixes to the Build file
Mikko Rasa [Tue, 18 Jun 2013 14:38:29 +0000 (17:38 +0300)]
Render final pipeline output into the bound framebuffer
Mikko Rasa [Sat, 15 Jun 2013 18:15:22 +0000 (21:15 +0300)]
Function pointer typedefs for core functions are not available everywhere
Mikko Rasa [Thu, 23 May 2013 20:14:27 +0000 (23:14 +0300)]
Add overloads for rotation functions that take axis as three coordinates
Mikko Rasa [Thu, 23 May 2013 20:13:43 +0000 (23:13 +0300)]
Use constructors to augment and reduce vectors
Mikko Rasa [Sat, 18 May 2013 21:35:50 +0000 (00:35 +0300)]
Remove an obsolete #include
Mikko Rasa [Sat, 18 May 2013 21:35:33 +0000 (00:35 +0300)]
Fix event bindings
Mikko Rasa [Sat, 18 May 2013 21:27:42 +0000 (00:27 +0300)]
Use libmspmath to provide vector and matrix operations
Pulling them from a math library enables interoperability for programs
where it is desirable for some parts to avoid an OpenGL dependency. A
full complement of vector operations helps with readable code.
The flag tracking from Matrix was removed as a benchmark showed it to
actually hurt performance with compiler optimizations enabled.
Mikko Rasa [Fri, 3 May 2013 22:09:18 +0000 (01:09 +0300)]
Auto smooth angle is stored in radians, not degrees
This probably got changed since Blender 2.4, but had gone unnoticed.
Mikko Rasa [Thu, 11 Apr 2013 20:21:50 +0000 (23:21 +0300)]
Add support for playing multiple stacked animations on an object
Mikko Rasa [Thu, 11 Apr 2013 19:58:52 +0000 (22:58 +0300)]
Force some c'tors and d'tors to be emitted in the library
Forward declaring class A and having a RefPtr to it in class B causes
trouble if B's constructor or destructor is synthesized at a location
where A's definition is not visible.
Mikko Rasa [Thu, 11 Apr 2013 19:34:15 +0000 (22:34 +0300)]
Fix axis interpolation to work with scaling
Mikko Rasa [Thu, 28 Mar 2013 18:44:21 +0000 (20:44 +0200)]
Disable NV_primitive_restart on Radeon cards because it's buggy
Mikko Rasa [Wed, 16 Jan 2013 17:04:20 +0000 (19:04 +0200)]
Fix shaders in the desertpillars demo
Mikko Rasa [Wed, 16 Jan 2013 16:49:56 +0000 (18:49 +0200)]
Make Texture2D::image(Graphics::Image) public
Mikko Rasa [Wed, 16 Jan 2013 16:49:23 +0000 (18:49 +0200)]
Use IO::Memory to load embedded texture image data
Mikko Rasa [Sat, 29 Dec 2012 17:51:55 +0000 (19:51 +0200)]
Verify framebuffer completeness in effect constructors
This avoids silent failures due to an unsupported framebuffer
configuration.
Mikko Rasa [Sat, 29 Dec 2012 15:09:17 +0000 (17:09 +0200)]
Improve pipeline render target management
Recreate render targets if number of samples is changed.
Don't create render targets if neither postprocessing nor multisampling is
active. HDR is only useful with postprocessors (maybe postprocessors
should be able to request HDR?).
Call fbo.require_complete to allow trial-and-error autodetection of
rendering configuration.
Mikko Rasa [Sat, 29 Dec 2012 12:13:20 +0000 (14:13 +0200)]
Add a function to require the completeness of a framebuffer
Mikko Rasa [Wed, 12 Dec 2012 15:39:26 +0000 (17:39 +0200)]
Move uniform array name adjustment to an earlier phase
Uniforms are looked up by the map key, so it won't do any good if the name
stored in the UniformInfo is adjusted by the map key isn't.
Mikko Rasa [Fri, 30 Nov 2012 20:29:21 +0000 (22:29 +0200)]
Remove deprecated matrix APIs
Mikko Rasa [Wed, 28 Nov 2012 20:08:16 +0000 (22:08 +0200)]
Change Font::add_glyph to take a glyph struct
Did I seriously think that a function with 10 parameters was a good idea?
Mikko Rasa [Wed, 28 Nov 2012 19:30:22 +0000 (21:30 +0200)]
Remove deprecated Font features
Mikko Rasa [Wed, 28 Nov 2012 18:22:09 +0000 (20:22 +0200)]
Change font methods to better differentiate between drawing and building
Mikko Rasa [Sat, 24 Nov 2012 19:42:19 +0000 (21:42 +0200)]
Re-apply vertex array if it has been modified
Mikko Rasa [Sat, 17 Nov 2012 22:14:58 +0000 (00:14 +0200)]
More robust handling of uniform arrays
Mikko Rasa [Sat, 3 Nov 2012 13:54:33 +0000 (15:54 +0200)]
Fix some warnings about uninitialized variables
In reality they are always initialized when they're used, but the compiler
doesn't necessarily know that.
Mikko Rasa [Sat, 3 Nov 2012 13:53:40 +0000 (15:53 +0200)]
Let Batch decide whether appending is possible
Mikko Rasa [Sat, 3 Nov 2012 13:35:43 +0000 (15:35 +0200)]
Fix a comparison with restart_index
An incorrect comparison operator caused a batch meeting certain criteria
to unintentionally trigger a primitive restart with its last index instead
of rendering it properly.
Mikko Rasa [Sat, 3 Nov 2012 13:32:42 +0000 (15:32 +0200)]
Add setup/finish_render hooks to Object
Mikko Rasa [Sat, 3 Nov 2012 13:27:45 +0000 (15:27 +0200)]
Implement assignment operator for ProgramData
This is possible now that ProgramData no longer contains any references.
Mikko Rasa [Fri, 14 Sep 2012 21:55:32 +0000 (00:55 +0300)]
Use CLAMP_TO_EDGE on postprocessing textures
Mikko Rasa [Fri, 14 Sep 2012 21:54:48 +0000 (00:54 +0300)]
Remove useless GL:: qualifiers
AmbientOcclusion was initially developed outside the mspgl tree, and these
were not removed when it was brought in.
Mikko Rasa [Thu, 13 Sep 2012 08:36:07 +0000 (11:36 +0300)]
Fix type errors in ColorCurve fragment shader
Mikko Rasa [Wed, 12 Sep 2012 19:12:54 +0000 (22:12 +0300)]
Version bump; compatibility was lost weeks ago
Mikko Rasa [Wed, 12 Sep 2012 18:58:34 +0000 (21:58 +0300)]
A complex demo program to show off features of the engine
Mikko Rasa [Wed, 12 Sep 2012 18:04:59 +0000 (21:04 +0300)]
Plug a memory leak
Mikko Rasa [Wed, 12 Sep 2012 17:05:06 +0000 (20:05 +0300)]
Don't unbind the fbo until the entire cube map has been rendered
Mikko Rasa [Wed, 12 Sep 2012 07:35:46 +0000 (10:35 +0300)]
Support for anisotropic texture filtering
Mikko Rasa [Tue, 11 Sep 2012 20:55:25 +0000 (23:55 +0300)]
Make it possible to customize texture sampling in standard shaders
Mikko Rasa [Tue, 11 Sep 2012 20:52:13 +0000 (23:52 +0300)]
Deactivate all arrays when deleting the active VertexArray
Mikko Rasa [Tue, 11 Sep 2012 20:29:22 +0000 (23:29 +0300)]
Set all color attachments of a Framebuffer as draw buffers
Indexing gl_FragData selects from the active draw buffers, so this is
required for multiple fragment shader outputs.
Mikko Rasa [Mon, 10 Sep 2012 21:35:23 +0000 (00:35 +0300)]
Add an EnvironmentMap effect
Mikko Rasa [Sun, 9 Sep 2012 21:46:22 +0000 (00:46 +0300)]
Don't assume a directional light's position vector to be unit length
Mikko Rasa [Sun, 9 Sep 2012 21:02:36 +0000 (00:02 +0300)]
Bring back reflection mapping support to standard shaders
Mikko Rasa [Sun, 9 Sep 2012 21:00:45 +0000 (00:00 +0300)]
Fix a stupid copy&paste mistake
Mikko Rasa [Sat, 8 Sep 2012 15:53:51 +0000 (18:53 +0300)]
Compatibility fixes
Fix a template parameter deduction on 64-bit system
Fix a shader type mismatch
Mikko Rasa [Sat, 8 Sep 2012 15:37:46 +0000 (18:37 +0300)]
Use the frame notifications in ShadowMap
Mikko Rasa [Sat, 8 Sep 2012 14:16:55 +0000 (17:16 +0300)]
Notify Renderables about the start and end of a frame
This makes it possible for Renderables to do certain things only once per
frame. This is particularly useful for Effects which need expensive
preparation.
Mikko Rasa [Mon, 3 Sep 2012 19:06:25 +0000 (22:06 +0300)]
Fix vertex array offsets
Since array application order may now be different from the format order,
and VertexArrayBuilder stores components in the latter, calculating the
offsets while applying arrays gives wrong results.
Mikko Rasa [Mon, 3 Sep 2012 15:58:31 +0000 (18:58 +0300)]
Add a method of getting the model matrix of a Renderable
This can be used for various position-dependent rendering techniques, such
as certain effects and frustum culling.
Mikko Rasa [Mon, 3 Sep 2012 10:24:45 +0000 (13:24 +0300)]
Include local headers with "", not <>
Mikko Rasa [Mon, 3 Sep 2012 10:19:13 +0000 (13:19 +0300)]
Rename the matrix reference version of uniform_matrix4 to uniform
This is more in line with the other uniform setters, which don't have any
type suffix when given an argument from which the type is apparent.
Mikko Rasa [Mon, 3 Sep 2012 10:18:30 +0000 (13:18 +0300)]
Add 3x3 and 2x2 uniform matrices
Mikko Rasa [Mon, 3 Sep 2012 09:14:49 +0000 (12:14 +0300)]
Renderer no longer needs to track vertex array changes
Mikko Rasa [Mon, 3 Sep 2012 09:04:21 +0000 (12:04 +0300)]
Rework vertex array application
VertexArray now tracks the currently applied array, and works out the
necessary changes as the difference from the previous one.
Mikko Rasa [Sun, 2 Sep 2012 18:11:56 +0000 (21:11 +0300)]
Standard vertex components for tangent and binormal vectors
This simplifies using normalmapped standard shaders, as the shader is
ready to use without the need to declare tangent and binormal attribute
indices.
Mikko Rasa [Sun, 2 Sep 2012 17:18:14 +0000 (20:18 +0300)]
Rearrange exporter controls and add the omitted export_uv property
Mikko Rasa [Sun, 2 Sep 2012 17:14:20 +0000 (20:14 +0300)]
Load VertexFormat for Mesh as an array of VertexComponents
The single-token approach made indexed attributes rather ugly. Loading
each component separately also gives better diagnostics in case of
erroneous tokens.
Mikko Rasa [Sun, 2 Sep 2012 14:50:48 +0000 (17:50 +0300)]
Rearrange vertex components
The first 16 component types are now reserved for the library. This
leaves room for adding standard generic attributes, such as TBN vectors.
To make further room, texcoords were limited to four indices.
Generic attributes are limited to 24. Current implementations seem to
only support 16 (the minimum allowed by the spec), so this is not a huge
problem. There's also exactly enough room for another set of 24 generic
integer attributes.
Mikko Rasa [Sun, 2 Sep 2012 14:32:19 +0000 (17:32 +0300)]
Add a helper function for making indexed vertex components
This puts the logic for checking the allowable index ranges in one place.
The base for an indexed component must now be one with a zero index. It
didn't make much sense to add an index to an already indexed component.
VertexFormat::offset no longer takes an index, since the helper function
can be used.
Mikko Rasa [Sun, 2 Sep 2012 14:30:54 +0000 (17:30 +0300)]
Memory allocation changes
Use std::copy instead of memcpy
Call operator= from copy constructor
Allocate memory only when needed, not one byte before
Mikko Rasa [Sun, 2 Sep 2012 14:29:02 +0000 (17:29 +0300)]
Turn VertexFormat into a class and hide the data member
Outsiders have no need to access it directly
Mikko Rasa [Sun, 2 Sep 2012 09:16:12 +0000 (12:16 +0300)]
Helper functions for extracting vertex component type and size
Magic numbers are bad. This makes the code more robust against future
changes.
Mikko Rasa [Thu, 30 Aug 2012 21:45:21 +0000 (00:45 +0300)]
Shuffle the members of VertexArray into a sensible order
Mikko Rasa [Fri, 31 Aug 2012 07:06:54 +0000 (10:06 +0300)]
Fix a type mismatch in the standard shader source
Mikko Rasa [Thu, 30 Aug 2012 19:54:34 +0000 (22:54 +0300)]
Only call update_offset() once per append operation
Mikko Rasa [Thu, 30 Aug 2012 19:48:48 +0000 (22:48 +0300)]
Fix logic with appending Batches
Allow combining Batches of any primitive type with NV_primitive_restart,
and don't use it if not necessary.
Mikko Rasa [Thu, 30 Aug 2012 19:42:52 +0000 (22:42 +0300)]
Make use of Bufferable in Batch
Mikko Rasa [Thu, 30 Aug 2012 19:35:55 +0000 (22:35 +0300)]
Move Batch members around
The helper functions for changing data type don't really need to be
members, so put them in a private namespace. Other functions rearranged
in a more sensible way.
Mikko Rasa [Thu, 30 Aug 2012 19:01:55 +0000 (22:01 +0300)]
Shader optimization
ProgramBuilder can now collapse variables with only one reference into the
expression using it. Fragment color expressions were tuned as well.
Mikko Rasa [Thu, 30 Aug 2012 08:41:15 +0000 (11:41 +0300)]
Exception fixes
Use out_of_range only when accessing arrays or array-like things, not for
general numeric arguments.
Armature::get_link functions now throw key_error since they behave like
map access externally.
Mikko Rasa [Thu, 30 Aug 2012 06:03:39 +0000 (09:03 +0300)]
Improvements for shadow mapping
Depth bias is now configurable, and a darkness parameter was added.