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libs/gl.git
3 years agoCosmetic fixes
Mikko Rasa [Sat, 24 Apr 2021 19:44:34 +0000 (22:44 +0300)]
Cosmetic fixes

3 years agoMake ShadowMap's finish_frame run only once per frame
Mikko Rasa [Sat, 24 Apr 2021 19:41:39 +0000 (22:41 +0300)]
Make ShadowMap's finish_frame run only once per frame

3 years agoRemove a now-unnecessary flush_shader_data call
Mikko Rasa [Sat, 24 Apr 2021 19:36:38 +0000 (22:36 +0300)]
Remove a now-unnecessary flush_shader_data call

This got missed in bb386d8.

3 years agoCompile SPIR-V modules from GLSL if needed
Mikko Rasa [Sat, 24 Apr 2021 19:35:30 +0000 (22:35 +0300)]
Compile SPIR-V modules from GLSL if needed

3 years agoFix opcode for matrix inverse
Mikko Rasa [Sat, 24 Apr 2021 19:31:41 +0000 (22:31 +0300)]
Fix opcode for matrix inverse

3 years agoAdd a cached load when initializing a variable
Mikko Rasa [Sat, 24 Apr 2021 19:31:31 +0000 (22:31 +0300)]
Add a cached load when initializing a variable

3 years agoClear variable load cache before a loop in the SPIR-V generator
Mikko Rasa [Sat, 24 Apr 2021 18:04:10 +0000 (21:04 +0300)]
Clear variable load cache before a loop in the SPIR-V generator

Variables may get assigned in the loop and the next iteration needs to
read those values, not the cached pre-loop values.

This could be done better by only clearing loads for the variables which
are actually assigned in the loop, but I'm not sure how exactly I want
to do that.

3 years agoHandle SPIR-V arrays with specialization constant for size
Mikko Rasa [Sat, 24 Apr 2021 16:19:35 +0000 (19:19 +0300)]
Handle SPIR-V arrays with specialization constant for size

3 years agoUnify handling of constants in SpirVModule
Mikko Rasa [Sat, 24 Apr 2021 16:18:42 +0000 (19:18 +0300)]
Unify handling of constants in SpirVModule

3 years agoGive Program::Bindings a more generic name
Mikko Rasa [Sat, 24 Apr 2021 15:58:53 +0000 (18:58 +0300)]
Give Program::Bindings a more generic name

3 years agoRecord texture bindings from SPIR-V modules
Mikko Rasa [Sat, 24 Apr 2021 14:57:19 +0000 (17:57 +0300)]
Record texture bindings from SPIR-V modules

3 years agoEnable creation of SPIR-V modules from GLSL source code
Mikko Rasa [Sat, 24 Apr 2021 14:57:04 +0000 (17:57 +0300)]
Enable creation of SPIR-V modules from GLSL source code

3 years agoVisit function definitions while collection dependencies
Mikko Rasa [Sat, 24 Apr 2021 14:55:49 +0000 (17:55 +0300)]
Visit function definitions while collection dependencies

Visiting just the declaration won't do much good.

3 years agoHandle function forward declarations in the SPIR-V generator
Mikko Rasa [Sat, 24 Apr 2021 14:55:14 +0000 (17:55 +0300)]
Handle function forward declarations in the SPIR-V generator

3 years agoRemake the desertpillars demo using modern techniques
Mikko Rasa [Sat, 24 Apr 2021 13:33:52 +0000 (16:33 +0300)]
Remake the desertpillars demo using modern techniques

3 years agoExport exposure value from Blender's render settings
Mikko Rasa [Sat, 24 Apr 2021 12:44:43 +0000 (15:44 +0300)]
Export exposure value from Blender's render settings

3 years agoAdd an effect for rendering a procedurally generated sky
Mikko Rasa [Sat, 24 Apr 2021 12:30:52 +0000 (15:30 +0300)]
Add an effect for rendering a procedurally generated sky

3 years agoDon't apply shadows outside the shadowmap's range
Mikko Rasa [Sat, 24 Apr 2021 12:12:50 +0000 (15:12 +0300)]
Don't apply shadows outside the shadowmap's range

3 years agoRedesign Light to only have a single color
Mikko Rasa [Sat, 24 Apr 2021 11:59:22 +0000 (14:59 +0300)]
Redesign Light to only have a single color

It makes little sense physically to have different diffuse and specular
colors.  The light exporter for Blender was already committed with this
new parameter name.

3 years agoRemove the deprecated singlepass shader
Mikko Rasa [Sat, 24 Apr 2021 11:54:49 +0000 (14:54 +0300)]
Remove the deprecated singlepass shader

It's become broken to the extent that it isn't worth fixing.

3 years agoDon't use "sample" as variable name in GLSL
Mikko Rasa [Sat, 24 Apr 2021 11:45:32 +0000 (14:45 +0300)]
Don't use "sample" as variable name in GLSL

In later versions it's a keyword.

3 years agoRearrange postprocessing shaders
Mikko Rasa [Sat, 24 Apr 2021 11:31:11 +0000 (14:31 +0300)]
Rearrange postprocessing shaders

Postprocess.glsl has been renamed to flat_effect.glsl and made more
generic so it can be used in non-postprocessing effects too.

3 years agoRefactor creation of builtin GLSL types
Mikko Rasa [Fri, 23 Apr 2021 22:40:30 +0000 (01:40 +0300)]
Refactor creation of builtin GLSL types

3 years agoImprove handling of types in GLSL parser
Mikko Rasa [Fri, 23 Apr 2021 22:34:14 +0000 (01:34 +0300)]
Improve handling of types in GLSL parser

Types defined in imported modules are now recognized.

3 years agoRedesign loading of GLSL sources
Mikko Rasa [Fri, 23 Apr 2021 21:43:56 +0000 (00:43 +0300)]
Redesign loading of GLSL sources

There's now a new class which holds parsed modules.  Parser no longer
creates modules and the parse functions take the target module as a
parameter.

3 years agoClear r_constant_result for a function call by default
Mikko Rasa [Thu, 22 Apr 2021 12:30:41 +0000 (15:30 +0300)]
Clear r_constant_result for a function call by default

Also clear it before processing a variable initializer, just in case.

3 years agoFix an issue with folding the sole argument of a conversion
Mikko Rasa [Thu, 22 Apr 2021 12:20:49 +0000 (15:20 +0300)]
Fix an issue with folding the sole argument of a conversion

3 years agoRedesign ExpressionInliner
Mikko Rasa [Thu, 22 Apr 2021 12:10:21 +0000 (15:10 +0300)]
Redesign ExpressionInliner

Similarly to the rewrite of UnusedVariableRemover from d230392, it now
analyzes the entire stage before inlining anything.  This approach is
more robust and easier to debug.

The inliner can now inline into the right side of an assignment even if
the left side references the same variable.

3 years agoFix an incorrect loop in UnusedVariableRemover
Mikko Rasa [Thu, 22 Apr 2021 10:58:57 +0000 (13:58 +0300)]
Fix an incorrect loop in UnusedVariableRemover

3 years agoEven better formatting of folded literals
Mikko Rasa [Thu, 22 Apr 2021 10:57:22 +0000 (13:57 +0300)]
Even better formatting of folded literals

A negative value does not consist entirely of digits yet may lack a
decimal point.  But a point must not be added after an exponent.

3 years agoFix the return value of ConstantFolder::apply
Mikko Rasa [Thu, 22 Apr 2021 10:50:11 +0000 (13:50 +0300)]
Fix the return value of ConstantFolder::apply

This was causing the folded literals to be left without a type in some
specific situations, since a resolve pass did not get run.

3 years agoRecognize backwards dependencies in GLSL loops
Mikko Rasa [Thu, 22 Apr 2021 10:38:08 +0000 (13:38 +0300)]
Recognize backwards dependencies in GLSL loops

Assignments at the end of a loop may get used by references earlier in
the same loop and should not be removed.

The added testcase also triggers some other bugs which will be fixed
over the next few commits.

3 years agoUse a generation number to track if ProgramData has changed
Mikko Rasa [Wed, 21 Apr 2021 14:06:18 +0000 (17:06 +0300)]
Use a generation number to track if ProgramData has changed

This avoids the need for an application to call flush_shader_data after
a change to uniform values in some cases.

3 years agoSupport nested scenes in datafiles
Mikko Rasa [Wed, 21 Apr 2021 13:43:33 +0000 (16:43 +0300)]
Support nested scenes in datafiles

This was supposed to be added before 7ae4af7.

3 years agoUse template functions for setting vector and matrix uniforms
Mikko Rasa [Wed, 21 Apr 2021 13:39:40 +0000 (16:39 +0300)]
Use template functions for setting vector and matrix uniforms

These work automatically for all sizes.  Type-safe overloads for arrays
were also added for convenience.

3 years agoRefactor texture attachment management in Framebuffer
Mikko Rasa [Wed, 21 Apr 2021 10:09:03 +0000 (13:09 +0300)]
Refactor texture attachment management in Framebuffer

Duplicated code from the attach functions has been collapsed into a
helper function.

Attaching a texture does not need binding it, so there's little point
in deferring the allocation to update_attachment.  By calling the type-
specific allocate function in attach, update_attachment can be simpler.

3 years agoAdd support for uint types in GLSL
Mikko Rasa [Tue, 20 Apr 2021 16:26:16 +0000 (19:26 +0300)]
Add support for uint types in GLSL

3 years agoRecognize the 'f' suffix for float literals in GLSL
Mikko Rasa [Tue, 20 Apr 2021 16:21:06 +0000 (19:21 +0300)]
Recognize the 'f' suffix for float literals in GLSL

3 years agoRecognize composite constants when generating SPIR-V
Mikko Rasa [Tue, 20 Apr 2021 15:32:22 +0000 (18:32 +0300)]
Recognize composite constants when generating SPIR-V

3 years agoPut specialization constant instructions in the right section in SPIR-V
Mikko Rasa [Tue, 20 Apr 2021 15:28:23 +0000 (18:28 +0300)]
Put specialization constant instructions in the right section in SPIR-V

3 years agoFold type conversions of constants
Mikko Rasa [Tue, 20 Apr 2021 15:21:35 +0000 (18:21 +0300)]
Fold type conversions of constants

3 years agoRefactor handling of %, << and >> in ConstantFolder
Mikko Rasa [Tue, 20 Apr 2021 15:18:25 +0000 (18:18 +0300)]
Refactor handling of %, << and >> in ConstantFolder

This is in line with the other operators and makes adding unsigned
types easier.

3 years agoMake sure folded float constants appear as correct type
Mikko Rasa [Tue, 20 Apr 2021 15:15:08 +0000 (18:15 +0300)]
Make sure folded float constants appear as correct type

If the value has no fractional part, the default conversion will not
add a decimal point.

3 years agoMake ConstantFolder check the type of the value directly
Mikko Rasa [Tue, 20 Apr 2021 15:14:20 +0000 (18:14 +0300)]
Make ConstantFolder check the type of the value directly

3 years agoResolve function calls where argument types need to be converted
Mikko Rasa [Tue, 20 Apr 2021 12:16:30 +0000 (15:16 +0300)]
Resolve function calls where argument types need to be converted

This is a rather basic implementation and will reject a call if there's
multiple candidates, without considering conversion ranks.

3 years agoMove some type information functions to glsl/reflect.cpp
Mikko Rasa [Tue, 20 Apr 2021 11:09:27 +0000 (14:09 +0300)]
Move some type information functions to glsl/reflect.cpp

3 years agoExport shadow settings from Blender
Mikko Rasa [Mon, 19 Apr 2021 08:29:03 +0000 (11:29 +0300)]
Export shadow settings from Blender

3 years agoAdd missing implementation of RenderPass::set_back_faces
Mikko Rasa [Mon, 19 Apr 2021 08:26:55 +0000 (11:26 +0300)]
Add missing implementation of RenderPass::set_back_faces

3 years agoMove the receive_shadows flag to RenderPass
Mikko Rasa [Mon, 19 Apr 2021 08:25:20 +0000 (11:25 +0300)]
Move the receive_shadows flag to RenderPass

It doesn't seem so much a property of the surface itself as the
environment it's rendered in.

3 years agoRearrange material-related state management in RenderPass
Mikko Rasa [Mon, 19 Apr 2021 08:14:51 +0000 (11:14 +0300)]
Rearrange material-related state management in RenderPass

The change in texture handling allows some simplifications here since
material textures no longer need to set any uniforms.  Creation of
material shader while loading is deferred to finish() so it isn't done
needlessly.

3 years agoDisallow loading uniforms without a custom shader
Mikko Rasa [Mon, 19 Apr 2021 07:54:17 +0000 (10:54 +0300)]
Disallow loading uniforms without a custom shader

3 years agoConvert Technique and RenderPass loaders to use shared actions
Mikko Rasa [Sun, 18 Apr 2021 22:43:58 +0000 (01:43 +0300)]
Convert Technique and RenderPass loaders to use shared actions

3 years agoAllow repeated storage calls with the same parameters
Mikko Rasa [Sun, 18 Apr 2021 18:59:46 +0000 (21:59 +0300)]
Allow repeated storage calls with the same parameters

3 years agoUse a separate shadow caster renderable for ShadowMap
Mikko Rasa [Sun, 18 Apr 2021 17:21:54 +0000 (20:21 +0300)]
Use a separate shadow caster renderable for ShadowMap

This makes the configuration more flexible.  For example it's possible
to use a Sequence to define which tag to use for the shadow pass.

3 years agoUse persistent cameras in effects
Mikko Rasa [Sun, 18 Apr 2021 07:23:04 +0000 (10:23 +0300)]
Use persistent cameras in effects

This allows implementing per-camera caching of culling and sorting in
scenes, and is also required for some Vulkan-related things.

3 years agoAdd a HDR option in Blender
Mikko Rasa [Sat, 17 Apr 2021 22:07:31 +0000 (01:07 +0300)]
Add a HDR option in Blender

3 years agoUnmanage texture if loading data directly
Mikko Rasa [Sat, 17 Apr 2021 22:05:20 +0000 (01:05 +0300)]
Unmanage texture if loading data directly

Otherwise the resource manager won't have a load location for the texture
and will throw an exception.

Also generate ID if it hasn't been done yet.

3 years agoRefactor texture ID generation into a function
Mikko Rasa [Sat, 17 Apr 2021 22:04:53 +0000 (01:04 +0300)]
Refactor texture ID generation into a function

3 years agoImprove error reporting in the Blender exporter
Mikko Rasa [Sat, 17 Apr 2021 19:38:43 +0000 (22:38 +0300)]
Improve error reporting in the Blender exporter

Exceptions now include information identifying the thing which could not
be processed.

3 years agoMove operators to their own file in the Blender exporter
Mikko Rasa [Sat, 17 Apr 2021 19:17:16 +0000 (22:17 +0300)]
Move operators to their own file in the Blender exporter

3 years agoAdd a Blender operator to export the entire project at once
Mikko Rasa [Sat, 17 Apr 2021 19:06:07 +0000 (22:06 +0300)]
Add a Blender operator to export the entire project at once

This also creates sequence templates including lights defined in the
scene(s).

3 years agoMake it possible to have datafiles for individual lights
Mikko Rasa [Sat, 17 Apr 2021 19:01:19 +0000 (22:01 +0300)]
Make it possible to have datafiles for individual lights

3 years agoDon't use an index when attaching lights
Mikko Rasa [Sat, 17 Apr 2021 18:43:48 +0000 (21:43 +0300)]
Don't use an index when attaching lights

It's a relic of legacy OpenGL's way of doing lighting and unnecessary
in a modern engine.

3 years agoConvert Lighting to use shared actions
Mikko Rasa [Sat, 17 Apr 2021 18:31:04 +0000 (21:31 +0300)]
Convert Lighting to use shared actions

3 years agoRefactor ExportMspGLBase into a simpler ExportHelper subclass
Mikko Rasa [Sat, 17 Apr 2021 17:41:10 +0000 (20:41 +0300)]
Refactor ExportMspGLBase into a simpler ExportHelper subclass

Copying properties from the operator to the exporter with setattr felt
kind hacky.

3 years agoRemove the show_progress flag
Mikko Rasa [Sat, 17 Apr 2021 17:39:46 +0000 (20:39 +0300)]
Remove the show_progress flag

It has outlived its usefulness since the operators can now export
multiple objects or entire scenes at once.

3 years agoIgnore already existing resources in DataExporter
Mikko Rasa [Sat, 17 Apr 2021 10:25:39 +0000 (13:25 +0300)]
Ignore already existing resources in DataExporter

3 years agoSome minor refactoring of the exporter
Mikko Rasa [Sat, 17 Apr 2021 10:14:50 +0000 (13:14 +0300)]
Some minor refactoring of the exporter

Move scene resources export to a separate function and remove some
unused bits.

3 years agoDrop the progress parameter from export_scene
Mikko Rasa [Sat, 17 Apr 2021 09:58:35 +0000 (12:58 +0300)]
Drop the progress parameter from export_scene

It wasn't being used for anything meaningful.

3 years agoDon't rename scene objects while exporting
Mikko Rasa [Fri, 16 Apr 2021 20:52:23 +0000 (23:52 +0300)]
Don't rename scene objects while exporting

It's somewhat risky to come up with entirely new names.  Sorting the
objects by name already ensures that if one of the names is a prefix
for others, it gets used as the prototype name.

3 years agoRefactor scene data preparation to its own class
Mikko Rasa [Fri, 16 Apr 2021 19:27:54 +0000 (22:27 +0300)]
Refactor scene data preparation to its own class

The visibility flags of all collections are now considered, rather than
just those of the direct children of the scene collection.

3 years agoOnly show the mesh properties panel for meshes
Mikko Rasa [Thu, 15 Apr 2021 18:04:34 +0000 (21:04 +0300)]
Only show the mesh properties panel for meshes

3 years agoAdjust scene export code
Mikko Rasa [Thu, 15 Apr 2021 18:03:30 +0000 (21:03 +0300)]
Adjust scene export code

Resources are no longer exported as a collection by default.  If
collection export is enabled, the scene itself is put in the collection
too.

3 years agoMake Scenes loadable from collection files too
Mikko Rasa [Thu, 15 Apr 2021 17:57:51 +0000 (20:57 +0300)]
Make Scenes loadable from collection files too

3 years agoRename visible_collections to visible_only
Mikko Rasa [Thu, 15 Apr 2021 17:44:27 +0000 (20:44 +0300)]
Rename visible_collections to visible_only

It was kinda confusing when there's also collection files.

3 years agoFix multiplication operators in camera exporter
Mikko Rasa [Thu, 15 Apr 2021 17:23:08 +0000 (20:23 +0300)]
Fix multiplication operators in camera exporter

3 years agoRedesign object exporting
Mikko Rasa [Thu, 15 Apr 2021 17:04:26 +0000 (20:04 +0300)]
Redesign object exporting

To combat operator bloat, all object-based data is now exported with a
common front-end class.  SceneExporter also uses this to export its
resources.

Meshes can't be exported on their own anymore, only as part of objects.
But loose meshes aren't that useful anymore with the improvements in
defining materials and techniques in Blender.

3 years agoRevise export function parameter orders
Mikko Rasa [Thu, 15 Apr 2021 16:20:37 +0000 (19:20 +0300)]
Revise export function parameter orders

3 years agoRemove some rarely-used export settings
Mikko Rasa [Thu, 15 Apr 2021 13:23:47 +0000 (16:23 +0300)]
Remove some rarely-used export settings

3 years agoAdd generator ID for the SPIR-V compiler
Mikko Rasa [Wed, 14 Apr 2021 16:12:31 +0000 (19:12 +0300)]
Add generator ID for the SPIR-V compiler

3 years agoSupport loading sequences in the viewer
Mikko Rasa [Wed, 14 Apr 2021 15:35:38 +0000 (18:35 +0300)]
Support loading sequences in the viewer

3 years agoUse ObjectInstance instead of AnimatedObject in Scene loader
Mikko Rasa [Wed, 14 Apr 2021 15:28:04 +0000 (18:28 +0300)]
Use ObjectInstance instead of AnimatedObject in Scene loader

Since ObjectInstance has a matrix now, there's no need to use
AnimatedObject here.  I may add another statement to include objects
with actual animations later.

3 years agoAllow renderables to be specified in SequenceTemplate passes
Mikko Rasa [Wed, 14 Apr 2021 15:26:39 +0000 (18:26 +0300)]
Allow renderables to be specified in SequenceTemplate passes

3 years agoRename SequenceTemplate::Pass::renderable_name to slot_name
Mikko Rasa [Wed, 14 Apr 2021 15:25:03 +0000 (18:25 +0300)]
Rename SequenceTemplate::Pass::renderable_name to slot_name

3 years agoAvoid NaN issues in rare cases in the Cook-Torrance shader
Mikko Rasa [Wed, 14 Apr 2021 15:09:36 +0000 (18:09 +0300)]
Avoid NaN issues in rare cases in the Cook-Torrance shader

The dot product may sometimes be very slightly over 1.0, making the
first argument to pow negative and giving undefined results.

3 years agoFix loading sRGB external images for textures
Mikko Rasa [Wed, 14 Apr 2021 15:07:50 +0000 (18:07 +0300)]
Fix loading sRGB external images for textures

This fixes bugs introduced in 9087cc0 (sRGB state ignored when setting
internal format) and 635e5dc (external_image_srgb handled incorrectly).

3 years agoRemove some vestigial code from Sequence
Mikko Rasa [Wed, 14 Apr 2021 12:04:24 +0000 (15:04 +0300)]
Remove some vestigial code from Sequence

Apparently a few internal parts were left behind when I removed the
related interfaces.

3 years agoUse a vector instead of a list for Sequence's steps
Mikko Rasa [Wed, 14 Apr 2021 11:46:05 +0000 (14:46 +0300)]
Use a vector instead of a list for Sequence's steps

They're not large or numerous enough to warrant a list.

3 years agoAdd compatibility typedefs for the pipeline classes
Mikko Rasa [Wed, 14 Apr 2021 11:45:15 +0000 (14:45 +0300)]
Add compatibility typedefs for the pipeline classes

Must be in a separate commit for git to pick up on the renames in the
previous one.

3 years agoRename Pipeline to Sequence
Mikko Rasa [Wed, 14 Apr 2021 11:42:11 +0000 (14:42 +0300)]
Rename Pipeline to Sequence

Pipeline::Pass is now Sequence::Step.  These better match what the
classes do.

3 years agoNew way of loading scenes in the viewer
Mikko Rasa [Tue, 13 Apr 2021 21:26:24 +0000 (00:26 +0300)]
New way of loading scenes in the viewer

3 years agoAdd a scene type property to the Blender exporter
Mikko Rasa [Tue, 13 Apr 2021 21:04:13 +0000 (00:04 +0300)]
Add a scene type property to the Blender exporter

3 years agoSupport loading scenes from Resources
Mikko Rasa [Tue, 13 Apr 2021 21:03:43 +0000 (00:03 +0300)]
Support loading scenes from Resources

3 years agoAdd a registry-based generic loader to Scene
Mikko Rasa [Tue, 13 Apr 2021 20:53:43 +0000 (23:53 +0300)]
Add a registry-based generic loader to Scene

This is rather similar to the one in Material, but there's just enough
differences and template complications that it isn't trivial to abstract.

3 years agoUse latest OpenGL version in viewer
Mikko Rasa [Tue, 13 Apr 2021 19:17:01 +0000 (22:17 +0300)]
Use latest OpenGL version in viewer

3 years agoUse an Options struct to process command line options in viewer
Mikko Rasa [Tue, 13 Apr 2021 18:39:00 +0000 (21:39 +0300)]
Use an Options struct to process command line options in viewer

3 years agoImprove logic for exporting material sampler references
Mikko Rasa [Tue, 13 Apr 2021 11:07:58 +0000 (14:07 +0300)]
Improve logic for exporting material sampler references

3 years agoAdd an option to automatically detect if tangents need to be exported
Mikko Rasa [Tue, 13 Apr 2021 11:06:36 +0000 (14:06 +0300)]
Add an option to automatically detect if tangents need to be exported

It's enabled by default, which should reduce hassle when authoring
models.

3 years agoAdd the group and weight attributes to msp_interface.glsl
Mikko Rasa [Tue, 13 Apr 2021 10:22:54 +0000 (13:22 +0300)]
Add the group and weight attributes to msp_interface.glsl

This got forgotten in e1d0738.

3 years agoInclude only tangent in mesh data and calculate binormal on the fly
Mikko Rasa [Tue, 13 Apr 2021 10:22:02 +0000 (13:22 +0300)]
Include only tangent in mesh data and calculate binormal on the fly

This saves one vertex attribute.