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Remove the now unused BufferBits enum
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2021-05-04 Mikko RasaMark shaders created by materials as kept
2021-05-04 Mikko RasaAccess builtin resources through a global instance
2021-04-28 Mikko RasaFix brokenness from EnvironmentMap changes
2021-04-28 Mikko RasaMove lighting calculations to world space
2021-04-28 Mikko RasaThe load cache still needs to be pruned after the loop too
2021-04-28 Mikko RasaImplement other texture query functions for GLSL
2021-04-28 Mikko RasaImplement textureSize as a visitor function in the...
2021-04-28 Mikko RasaStore required capabilities for SPIR-V builtin functions
2021-04-27 Mikko RasaCheck if any shader data has changed when applying...
2021-04-27 Mikko RasaActually update the shdata generation numbers in Renderer
2021-04-25 Mikko RasaSet OpenGL debug labels on various objects loaded from...
2021-04-25 Mikko RasaRefactor program stage management
2021-04-24 Mikko RasaUse seamless cube map filtering if available
2021-04-24 Mikko RasaMake EnvironmentMap's pixel format configurable
2021-04-24 Mikko RasaUse RenderTargets in the Sky effect
2021-04-24 Mikko RasaCosmetic fixes
2021-04-24 Mikko RasaMake ShadowMap's finish_frame run only once per frame
2021-04-24 Mikko RasaRemove a now-unnecessary flush_shader_data call
2021-04-24 Mikko RasaCompile SPIR-V modules from GLSL if needed
2021-04-24 Mikko RasaFix opcode for matrix inverse
2021-04-24 Mikko RasaAdd a cached load when initializing a variable
2021-04-24 Mikko RasaClear variable load cache before a loop in the SPIR...
2021-04-24 Mikko RasaHandle SPIR-V arrays with specialization constant for...
2021-04-24 Mikko RasaUnify handling of constants in SpirVModule
2021-04-24 Mikko RasaGive Program::Bindings a more generic name
2021-04-24 Mikko RasaRecord texture bindings from SPIR-V modules
2021-04-24 Mikko RasaEnable creation of SPIR-V modules from GLSL source...
2021-04-24 Mikko RasaVisit function definitions while collection dependencies
2021-04-24 Mikko RasaHandle function forward declarations in the SPIR-V...
2021-04-24 Mikko RasaAdd an effect for rendering a procedurally generated sky
2021-04-24 Mikko RasaRedesign Light to only have a single color
2021-04-23 Mikko RasaRefactor creation of builtin GLSL types
2021-04-23 Mikko RasaImprove handling of types in GLSL parser
2021-04-23 Mikko RasaRedesign loading of GLSL sources
2021-04-22 Mikko RasaClear r_constant_result for a function call by default
2021-04-22 Mikko RasaFix an issue with folding the sole argument of a conversion
2021-04-22 Mikko RasaRedesign ExpressionInliner
2021-04-22 Mikko RasaFix an incorrect loop in UnusedVariableRemover
2021-04-22 Mikko RasaEven better formatting of folded literals
2021-04-22 Mikko RasaFix the return value of ConstantFolder::apply
2021-04-22 Mikko RasaRecognize backwards dependencies in GLSL loops
2021-04-21 Mikko RasaUse a generation number to track if ProgramData has...
2021-04-21 Mikko RasaSupport nested scenes in datafiles
2021-04-21 Mikko RasaUse template functions for setting vector and matrix...
2021-04-21 Mikko RasaRefactor texture attachment management in Framebuffer
2021-04-20 Mikko RasaAdd support for uint types in GLSL
2021-04-20 Mikko RasaRecognize the 'f' suffix for float literals in GLSL
2021-04-20 Mikko RasaRecognize composite constants when generating SPIR-V
2021-04-20 Mikko RasaPut specialization constant instructions in the right...
2021-04-20 Mikko RasaFold type conversions of constants
2021-04-20 Mikko RasaRefactor handling of %, << and >> in ConstantFolder
2021-04-20 Mikko RasaMake sure folded float constants appear as correct...
2021-04-20 Mikko RasaMake ConstantFolder check the type of the value directly
2021-04-20 Mikko RasaResolve function calls where argument types need to...
2021-04-20 Mikko RasaMove some type information functions to glsl/reflect.cpp
2021-04-19 Mikko RasaAdd missing implementation of RenderPass::set_back_faces
2021-04-19 Mikko RasaMove the receive_shadows flag to RenderPass
2021-04-19 Mikko RasaRearrange material-related state management in RenderPass
2021-04-19 Mikko RasaDisallow loading uniforms without a custom shader
2021-04-18 Mikko RasaConvert Technique and RenderPass loaders to use shared...
2021-04-18 Mikko RasaAllow repeated storage calls with the same parameters
2021-04-18 Mikko RasaUse a separate shadow caster renderable for ShadowMap
2021-04-18 Mikko RasaUse persistent cameras in effects
2021-04-17 Mikko RasaUnmanage texture if loading data directly
2021-04-17 Mikko RasaRefactor texture ID generation into a function
2021-04-17 Mikko RasaMake it possible to have datafiles for individual lights
2021-04-17 Mikko RasaDon't use an index when attaching lights
2021-04-17 Mikko RasaConvert Lighting to use shared actions
2021-04-15 Mikko RasaMake Scenes loadable from collection files too
2021-04-14 Mikko RasaAdd generator ID for the SPIR-V compiler
2021-04-14 Mikko RasaUse ObjectInstance instead of AnimatedObject in Scene...
2021-04-14 Mikko RasaAllow renderables to be specified in SequenceTemplate...
2021-04-14 Mikko RasaRename SequenceTemplate::Pass::renderable_name to slot_name
2021-04-14 Mikko RasaFix loading sRGB external images for textures
2021-04-14 Mikko RasaRemove some vestigial code from Sequence
2021-04-14 Mikko RasaUse a vector instead of a list for Sequence's steps
2021-04-14 Mikko RasaAdd compatibility typedefs for the pipeline classes
2021-04-14 Mikko RasaRename Pipeline to Sequence
2021-04-13 Mikko RasaSupport loading scenes from Resources
2021-04-13 Mikko RasaAdd a registry-based generic loader to Scene
2021-04-13 Mikko RasaInclude only tangent in mesh data and calculate binorma...
2021-04-12 Mikko RasaDon't ignore structs entirely in UnusedVariableRemover
2021-04-12 Mikko RasaRearrange type specification in material datafiles
2021-04-12 Mikko RasaMigrate from LoadableTypeRegistry to TypeRegistry
2021-04-11 Mikko RasaDeprecated InstanceScene and Renderable::get_instance_key
2021-04-11 Mikko RasaRedesign Text as an ObjectInstance
2021-04-11 Mikko RasaOverhaul texture management in rendering classes
2021-04-10 Mikko RasaUse a vector for storage in DefaultUniformBlock
2021-04-10 Mikko RasaSplit UniformBlock into two classes
2021-04-10 Mikko RasaRefactor ProgramData to store blocks in vectors
2021-04-10 Mikko RasaSort uniform blocks from SPIR-V modules
2021-04-10 Mikko RasaUse the new _member utility functions to search and...
2021-04-10 Mikko RasaRemove unnecessary std:: qualifiers from .cpp files
2021-04-10 Mikko RasaUse Tag to identify uniforms in Program and ProgramData
2021-04-10 Mikko RasaMake Tags convertible back to the original string in...
2021-04-10 Mikko RasaClear the empty name flag after emitting a member access
2021-04-10 Mikko RasaPass Tag by value, not by reference
2021-04-09 Mikko RasaAdd a SPIR-V backend to the GLSL compiler
2021-04-09 Mikko RasaFix a signedness warning
2021-04-09 Mikko RasaDisallow specializing when compiling a module
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