]> git.tdb.fi Git - libs/gl.git/history - source
Use uniform arrays in Bloom and AnimatedObject
[libs/gl.git] / source /
2012-08-21 Mikko RasaUse uniform arrays in Bloom and AnimatedObject
2012-08-21 Mikko RasaImplement uniform arrays
2012-08-21 Mikko RasaRewrite the Uniform classes as templates
2012-08-20 Mikko RasaConvert existing post-processors to use the provided...
2012-08-20 Mikko RasaUse two FBOs in Pipeline when necessary
2012-08-20 Mikko RasaAdd a color curve post-processor
2012-08-20 Mikko RasaHelper functions for post-processors
2012-08-20 Mikko RasaSimplify Pipeline pass management
2012-08-20 Mikko RasaMove PipelinePass inside Pipeline and make the data...
2012-08-19 Mikko RasaUse the hash function from mspcore
2012-08-19 Mikko RasaDelete multisample resources in Pipeline destructor
2012-08-19 Mikko RasaLighting affecting the alpha value of a surface makes...
2012-08-16 Mikko RasaUse the TexGen wrapper in ShadowMap
2012-08-16 Mikko RasaAdd TexGen wrapper class
2012-08-16 Mikko RasaTurn Effect into a Renderable
2012-08-15 Mikko RasaRestructure ProgramData to support sharing between...
2012-08-15 Mikko RasaGenerate a hash describing the layout of uniforms in...
2012-08-15 Mikko RasaAdd a function to query if a Technique has any shaders
2012-08-15 Mikko RasaFor a few lingering whitespace issues
2012-08-13 Mikko RasaTangent and binormal vectors should use custom transfor...
2012-08-13 Mikko RasaAdd a standard program feature for environment-mapped...
2012-08-13 Mikko RasaLookup functions to determine the orientation of cube...
2012-08-13 Mikko RasaFix several bugs in the animation system
2012-08-12 Mikko RasaSupport for armature-based animation
2012-08-12 Mikko RasaAllow setting keyframe matrix from the outside
2012-08-12 Mikko RasaFix uniform array element lookup
2012-08-12 Mikko RasaAdd classes for armature-based deformation
2012-08-11 Mikko RasaExpose the build(Mesh &) shortcut in classes derived...
2012-08-11 Mikko RasaAdd missing set_looping implementation
2012-08-11 Mikko RasaRestructure Animation to make matrix interpolation...
2012-08-11 Mikko RasaDon't link program with the transform feature in constr...
2012-08-11 Mikko RasaBetter way to deal with program-owned shaders
2012-08-09 Mikko RasaMove some member functions to more logical positions
2012-08-09 Mikko RasaComment updates for texture and framebuffer classes.
2012-08-09 Mikko RasaFix 3D texture loading with fixed depth
2012-08-09 Mikko RasaAdd support for cube map textures
2012-08-09 Mikko RasaMipmap generation requires GL_SGIS_generate_mipmap
2012-08-05 Mikko RasaBasic animation support
2012-07-25 Mikko RasaFix compiler warnings
2012-02-07 Mikko RasaRename a variable in shader code to avoid conflict...
2012-02-07 Mikko RasaUse proper cast
2012-01-20 Mikko RasaAdd a standard program feature for custom transforms
2011-09-07 Mikko RasaFix an incorrect #include
2011-09-06 Mikko RasaUse the lexical_cast framework instead of istreams
2011-09-06 Mikko Rasamspdatafile APIs have changed slightly
2011-09-06 Mikko RasaRework exceptions
2011-09-06 Mikko RasaUse maputils functions
2011-09-06 Mikko RasaNamespace Codecs was renamed to StringCodec
2011-09-06 Mikko RasaUpdate header names
2011-09-06 Mikko RasaDrop Id tags and copyright notices from files
2011-05-10 Mikko RasaStore uniform information inside Program to reduce...
2011-05-10 Mikko RasaDrop Shader::get_param and Program::get_param
2011-05-04 Mikko RasaDrop the global *_test constants and related functions
2011-04-27 Mikko RasaMake the compiler shut up about a signed/unsigned mismatch
2011-04-27 Mikko RasaRemove the LIGHTING enum
2011-04-20 Mikko RasaSystem for generating standard shaders based on flags
2011-04-09 Mikko RasaSupport loading texture wrap parameters
2011-04-08 Mikko RasaAdd an element offset to PrimitiveBuilder
2011-04-04 Mikko RasaAdd methods to get Framebuffer size
2011-04-04 Mikko RasaAdd a method to get the mesh of an Object
2011-04-04 Mikko RasaAdd a method to get the offset of a single component...
2011-03-15 Mikko RasaRemove rendermode and selection support due to lack...
2011-03-06 Mikko RasaRename CUT to CROP in GeometryBuilder
2011-02-03 Mikko RasaSupport multiple sets of texture coordinates in datafiles
2011-02-03 Mikko RasaFix capsule end vertex coordinates
2011-01-26 Mikko RasaAdd capsule and grid builders
2011-01-26 Mikko RasaAdd classes for building some geometric shapes
2011-01-25 Mikko Rasa#include tag.h instead of forward declaring
2011-01-17 Mikko RasaReintroduce named texture slots for Technique inheritance
2011-01-15 Mikko RasaMove winding test to Renderer::State
2011-01-14 Mikko RasaAdd WindingTest and support for it in Mesh and Renderer
2011-01-12 Mikko RasaGeneralize instancing to all Renderables
2011-01-12 Mikko RasaBind ProgramData to a Program upon construction
2011-01-12 Mikko RasaRemove the non-const operator[] from VertexArray to...
2011-01-11 Mikko RasaAdd EXT_framebuffer_blit and EXT_framebuffer_multisample
2011-01-11 Mikko RasaBetter tracking of Renderer matrix changes
2011-01-11 Mikko RasaAvoid unnecessary work in Batch's vector append
2011-01-10 Mikko RasaRename some Loader methods to avoid having to static_ca...
2011-01-10 Mikko RasaAdd a rendering supervisor class
2010-12-26 Mikko RasaMake RenderPass use a Texturing for textures
2010-12-19 Mikko RasaImprove the ambient occlusion algorithm
2010-12-19 Mikko RasaSupport different data types in Batch
2010-12-17 Mikko RasaRestore old buffer binding when setting data
2010-12-09 Mikko RasaChange Scene into an abstract base class and add a...
2010-12-09 Mikko RasaSetting depth mask off in Framebuffer is not required
2010-12-09 Mikko RasaModernize the Bloom code
2010-12-05 Mikko RasaUse VertexBuilder's MatrixStack in Font
2010-12-05 Mikko RasaAdd a MatrixStack to VertexBuilder
2010-12-05 Mikko RasaAdd conversion from Vector4 to Vector3
2010-12-05 Mikko RasaUse a RefPtr to store font texture
2010-12-01 Mikko RasaReorder Font members
2010-11-30 Mikko RasaGive both color and depth buffers to postprocessors
2010-11-30 Mikko RasaAllocate textures attached to framebuffers automatically
2010-11-30 Mikko RasaRemove support for texture borders
2010-11-07 Mikko RasaUse RefPtrs in Object
2010-11-07 Mikko RasaAdd some missing virtual destructors and a base class...
2010-11-03 Mikko RasaUse the matrix classes internally
2010-11-02 Mikko RasaReplace GL matrices with an object-oriented implementation
2010-11-01 Mikko RasaInclude version_1_3.h for multitexturing
2010-10-10 Mikko RasaDon't bind RenderBuffer in constructor
next