Add a function to flush shader data in Renderer
[libs/gl.git] / extensions /
2019-06-21 Mikko RasaConsider extensions when checking GLSL features
2019-06-21 Mikko RasaInitial support for instanced rendering
2019-06-18 Mikko RasaUse direct state access for updating VertexSetup
2017-12-04 Mikko RasaRemove the fake MSP_stereo_rendering extension
2017-12-04 Mikko RasaMake extensions compatible with OpenGL ES
2017-11-21 Mikko RasaBe much more strict about extension support
2016-11-06 Mikko RasaBe smarter when detecting the core version of extensions
2016-11-03 Mikko RasaPrefer RG pixelformats over LUMINANCE
2016-11-02 Mikko RasaAdd the ARB_texture_rg extension
2016-10-28 Mikko RasaUse ARB_direct_state_access to avoid some bind calls
2016-10-28 Mikko RasaUse ARB_texture_storage for defining texture storage
2016-10-27 Mikko RasaPull in sized depth component formats from ARB_depth_te...
2016-10-27 Mikko RasaImplement 2D array textures
2016-10-26 Mikko RasaUse the core version of primitive restart if possible
2016-10-26 Mikko RasaUse ARB_geometry_shader4 rather than the EXT version
2016-10-26 Mikko RasaBe smarter about detecting backport extensions
2016-10-16 Mikko RasaAdd basic support for geometry shaders
2016-09-01 Mikko RasaAccess clipping through the extension mechanism
2016-01-10 Mikko RasaAdjust OccludedScene to be more compatible with OpenGL ES
2015-12-07 Mikko RasaImplement a scene class that performs occlusion culling...
2014-10-20 Mikko RasaPrefer glMapBufferRange over glMapBuffer
2014-10-17 Mikko RasaSupport OpenGL ES on Android
2014-10-15 Mikko RasaRun a tighter ship with extensions
2014-10-15 Mikko RasaEnhance the extension generator to support different...
2014-01-05 Mikko RasaSupport sRGB pixelformats through GL_EXT_texture_sRGB
2013-12-16 Mikko RasaAdd interface for glBindFragDataLocation, required...
2013-12-16 Mikko RasaAdd vertex array object support to Mesh
2013-08-20 Mikko RasaDo not store generated files in the repository