Don't remove individual mipmap levels from Synchronizer master
authorMikko Rasa <tdb@tdb.fi>
Thu, 9 Dec 2021 13:23:21 +0000 (15:23 +0200)
committerMikko Rasa <tdb@tdb.fi>
Thu, 9 Dec 2021 13:23:21 +0000 (15:23 +0200)
commitd011ee2084d610c711ab7ed82e1f7a2337f6cba2
treef7c3f8f9aa3a4d84686bde90508b8b8d2ff38655
parent2c060874dcf5cee7ffa52e3d2caee505371fa1a8
Don't remove individual mipmap levels from Synchronizer

Keep them around until all levels have been transitioned to shader read
only optimal, to ensure that changing the layout of a split image as a
whole works correctly.
source/backends/vulkan/synchronizer.cpp