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Populate the interface block map in VariableResolver
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2021-01-25 Mikko RasaAdd some hints for older compilers
2021-01-25 Mikko RasaAdd datafile statement which was apparently forgotten
2021-01-25 Mikko RasaRefactor setting uniform values in ProgramData
2021-01-25 Mikko RasaThrow an exception if there's too many uniforms in...
2021-01-25 Mikko RasaAdd another constructor to RenderTarget to resolve...
2021-01-25 Mikko RasaRename batch's data_type to index_type
2021-01-25 Mikko RasaRead shader and program info logs directly into an...
2021-01-25 Mikko RasaMake buffer storage immutable and use ARB_buffer_storage
2021-01-25 Mikko RasaDeprecate some Buffer features which don't translate...
2021-01-25 Mikko RasaMove buffer resizing out of Bufferable
2021-01-25 Mikko RasaSome tweaks to Mesh::add_batch
2021-01-24 Mikko RasaFurther refactor Bufferable's API for derived classes
2021-01-24 Mikko RasaClear the dirty flag of Bufferable in upload_data
2021-01-24 Mikko RasaRemove support for UInt8 indices from Batch
2021-01-24 Mikko RasaCollapse the shared part of Mesh::draw and draw_instanced
2021-01-17 Mikko RasaUse matching type to retrieve interpolated spline values
2021-01-07 Mikko RasaFix applying of single-component scaling curves
2021-01-07 Mikko RasaSuppress some deprecation warnings from internal use
2020-12-30 Mikko RasaAdd multiplication operators between Matrix and float
2020-08-02 Mikko RasaUse correct shader variable names for PBR materials
2020-06-23 Mikko RasaRemove support for inline textures in RenderPass
2020-06-23 Mikko RasaRequire all uniforms in a buffer-backed block to be...
2020-06-23 Mikko RasaMake setting a nonexistent uniform only a warning in...
2020-06-23 Mikko RasaAdd a PBR material type and corresponding shader
2020-06-11 Mikko RasaAdd a flag to BasicMaterial to enable shadow map
2020-06-11 Mikko RasaFix shadow map uniform name
2020-06-11 Mikko RasaGive materials the capability to automatically create...
2020-06-11 Mikko RasaCheck uniforms as a hint for texunit to use for materia...
2020-06-11 Mikko RasaRecreate RenderPass shdata if a new program is specified
2020-06-11 Mikko RasaCopy the tied program of ProgramData
2020-06-11 Mikko RasaRedesign the material system
2020-06-01 Mikko RasaFix a bug with setting uniforms after texunits
2020-05-31 Mikko RasaWrite the occluder shader in GLSL
2020-05-31 Mikko RasaAdd a texunit statement which automatically determines...
2020-05-25 Mikko RasaMark ProgramBuilder as deprecated
2020-05-25 Mikko RasaChange Texturing to store index-texture pairs
2020-05-19 Mikko RasaAutomatically add uniforms for texunits
2020-05-18 Mikko RasaRequire shader for rendering
2020-05-02 Mikko RasaCheck that Object has a Mesh when rendering
2020-05-02 Mikko RasaAdd a find_pass function to Technique
2020-02-09 Mikko RasaFix euler angle calculation in Transform
2020-02-09 Mikko RasaAccess static functions through class and not instance
2020-02-09 Mikko RasaCosmetic fixes
2020-02-09 Mikko RasaCheck for non-null buffer in Bufferable's refresh function
2020-02-09 Mikko RasaFlush the shader data of View's Renderer after rendering
2020-02-09 Mikko RasaMake all overloads of render available in WindowView
2020-02-09 Mikko RasaAdd a function to clear all FBO component buffers
2020-02-09 Mikko RasaDon't call glVertexAttribDivisor if the extension is...
2020-02-09 Mikko RasaUse GLES3 headers instead of GLES2
2020-02-09 Mikko RasaRemove sized L and LA pixel formats
2020-02-09 Mikko RasaAdd the specializations for non-square matrix uniforms
2020-02-05 Mikko RasaRecognize an assignment to an out parameter as used
2020-02-05 Mikko RasaAdd support for non-square matrix uniforms
2020-02-05 Mikko RasaRewrite ProgramData update in a more efficient way
2019-11-04 Mikko RasaRemove the EXT_draw_range_elements extension
2019-11-04 Mikko RasaCheck for null camera in View::render
2019-11-04 Mikko RasaAllow system framebuffer to not have attachments
2019-11-03 Mikko RasaUse a persistent Renderer in View
2019-11-03 Mikko RasaDeprecated the Renderer constructor taking a Camera...
2019-11-01 Mikko RasaRemove one more render function without a Renderer...
2019-11-01 Mikko RasaSupport rendering View with an externally provided...
2019-11-01 Mikko RasaRemove various old deprecated things
2019-10-29 Mikko RasaRequire vertex arrays to have a buffer when adding...
2019-10-29 Mikko RasaRemove bind mechanics from Mesh and VertexArray
2019-10-29 Mikko RasaRemove last fragments of rendererless rendering
2019-10-29 Mikko RasaAdd sanity checks to bind functions
2019-10-28 Mikko RasaAlways use VertexSetup in Mesh
2019-10-28 Mikko RasaRemove immediate mode emulation
2019-10-23 Mikko RasaAlways use buffers in Mesh
2019-10-23 Mikko RasaRemove support for legacy OpenGL features
2019-09-30 Mikko RasaInitialize members of Font::Glyph legacy
2019-09-25 Mikko RasaRequire ARB_shader_objects in Shader constructor
2019-09-18 Mikko RasaHide windows.h from public headers
2019-09-12 Mikko RasaAppease the compiler with some extra copy-ctor's and...
2019-08-26 Mikko RasaProduce a linear animation curve if there's only one...
2019-08-07 Mikko RasaPlug some memory leaks
2019-08-06 Mikko RasaFix an uninitialized variable
2019-07-28 Mikko RasaAdd a function to flush shader data in Renderer
2019-07-27 Mikko RasaAdd an object LoD bias parameter to Renderer
2019-07-27 Mikko RasaAdd an alpha channel flag to Pipeline
2019-07-26 Mikko RasaDon't add externally specified postprocessors as owned
2019-07-23 Mikko RasaRecognize the samplerCubeArray type in shaders
2019-07-23 Mikko RasaSupport named postprocessor slots in pipeline templates
2019-07-23 Mikko RasaAllow access to ShadowMap's texture and matrix from...
2019-07-11 Mikko RasaRecognize #version directive in GLSL
2019-07-11 Mikko RasaAdd feature check for array texture samplers
2019-07-11 Mikko RasaTranslate cube map sampling function for old GLSL versions
2019-07-09 Mikko RasaAdd functions for setting arrays of 2x2 and 3x3 matrix...
2019-07-08 Mikko RasaMake explicit mipmap generation public
2019-06-23 Mikko RasaChange AnimationPlayer::stop to take a Placeable
2019-06-23 Mikko RasaUse double for animation curves
2019-06-23 Mikko RasaAdd public functions for adding owned keyframes to...
2019-06-21 Mikko RasaRetain assignment location when moving out variables...
2019-06-21 Mikko RasaTranslate shader compile errors to actual source file...
2019-06-21 Mikko RasaRecord statement source lines and emit #line directives...
2019-06-21 Mikko RasaRefactor ProgramCompiler::Formatter
2019-06-21 Mikko RasaRequire import module names to be identifiers
2019-06-21 Mikko RasaConsistently use the NodeList and NodeArray types
2019-06-21 Mikko RasaAdd an intermediate node type for statements
2019-06-21 Mikko RasaObtain the instance transform location from shader...
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