]> git.tdb.fi Git - libs/gl.git/commit
Always use VertexSetup in Mesh
authorMikko Rasa <tdb@tdb.fi>
Mon, 28 Oct 2019 23:57:53 +0000 (01:57 +0200)
committerMikko Rasa <tdb@tdb.fi>
Mon, 28 Oct 2019 23:57:53 +0000 (01:57 +0200)
commite65e7dabfc1d3b2c87345df75fc942fb1fe47581
tree882a5a68d30363440404fe5434205f6adbc7d185
parent17fa4c91e46a40e7cd614d51ff5950039c586581
Always use VertexSetup in Mesh

This means vertex array objects are now required.  I don't think that's a
problem since they've been supported even on mobile hardware for a long
time.
source/mesh.cpp
source/mesh.h