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libs/gl.git
2016-12-03 Mikko RasaRefactor postprocessor uniform usage
2016-12-03 Mikko RasaUse RenderTarget objects to manage FBOs in postprocessors
2016-12-03 Mikko RasaAdd a RenderTarget class to manage and annotate FBOs
2016-12-03 Mikko RasaDon't bother with RAII here
2016-12-03 Mikko RasaRemove dynamic allocation from VertexFormat
2016-12-02 Mikko RasaEnsure that program syntax nodes get deep-copied properly
2016-12-02 Mikko RasaInline trivial shader functions that are only called...
2016-12-02 Mikko RasaReorder declarations in shaders
2016-12-02 Mikko RasaRemove some VariableResolver calls that are no longer...
2016-12-01 Mikko RasaUpgrade NodePtr to RefPtr
2016-11-30 Mikko RasaSome fixes for the scene exporter
2016-11-28 Mikko RasaImprove the color curve postprocessor
2016-11-28 Mikko RasaProperly scale the the bounding sphere for frustum...
2016-11-26 Mikko RasaUse Renderer for rendering PostProcessors
2016-11-26 Mikko RasaEnsure that DepthTest and Blend get unbound for PostPro...
2016-11-26 Mikko RasaDeprecate Renderer::begin() and remove the already...
2016-11-26 Mikko RasaMake the camera part of changeable Renderer state
2016-11-26 Mikko RasaSet the appropriate flags on Renderer state changes
2016-11-25 Mikko RasaAccount for scale when performing frustum culling
2016-11-25 Mikko RasaEvaluate parenthesized expression as the contained...
2016-11-19 Mikko RasaUse layout declarations to set attribute and fragment...
2016-11-19 Mikko RasaSupport layout declarations on variables
2016-11-19 Mikko RasaEliminate the separate matrix stack in Renderer
2016-11-19 Mikko RasaAllow redeclarations to override the type of a variable
2016-11-19 Mikko RasaMove postprocessor shaders to the builtin shaderlib
2016-11-18 Mikko RasaGenerate the entire shaderlib into a single file
2016-11-18 Mikko RasaAutomatically backport shaders to earlier GLSL versions...
2016-11-18 Mikko RasaRefactor block modification operations into an intermed...
2016-11-15 Mikko RasaAdd a builtin module for standard shaders
2016-11-14 Mikko RasaRemove unused functions from the shader source
2016-11-14 Mikko RasaRemove conditionals and loops that can be determined...
2016-11-14 Mikko RasaImplement an import system
2016-11-14 Mikko RasaFurther reduce overhead of applying ProgramCompiler...
2016-11-14 Mikko RasaCheck if blocks need braces at formatting time
2016-11-14 Mikko RasaParse true and false as literals rather than identifiers
2016-11-13 Mikko RasaFix formatting issues with else ifs
2016-11-13 Mikko RasaOverhaul assignment tracking to work properly with...
2016-11-12 Mikko RasaGenerate a passthrough for gl_Position in geometry...
2016-11-12 Mikko RasaAdd a module for builtin interface variables
2016-11-12 Mikko RasaBetter handling of array flag for generated interfaces
2016-11-12 Mikko RasaMove unused aggregate detection to UnusedVariableDetector
2016-11-12 Mikko RasaFix unused variable decetion for self-referenging assig...
2016-11-12 Mikko RasaIntegrate ProgramCompiler with Program and Resources
2016-11-12 Mikko RasaReturn back to first stage after some optimization...
2016-11-12 Mikko RasaProcess existing inputs in passthrough
2016-11-11 Mikko RasaRecognize superceded assignments even for out variables
2016-11-11 Mikko RasaAssorted refactoring and fixes
2016-11-11 Mikko RasaRefactor module and stage management
2016-11-11 Mikko RasaRename ProgramSyntax::Context to Stage
2016-11-11 Mikko RasaExtend unused variable analysis to assignments and...
2016-11-11 Mikko RasaStreamline interface declarations
2016-11-09 Mikko RasaRemove unused variable and struct declarations from...
2016-11-09 Mikko RasaInject the global context to the syntax tree
2016-11-08 Mikko RasaImplement an actual expression parser
2016-11-08 Mikko RasaBegin implementing a new shader program generator system
2016-11-06 Mikko RasaRestructure the extension detection code
2016-11-06 Mikko RasaAdd a less-than operator to Version
2016-11-06 Mikko RasaDetect deprecation versions for extensions
2016-11-06 Mikko RasaAdd a function to determine the active GL profile
2016-11-06 Mikko RasaBe smarter when detecting the core version of extensions
2016-11-05 Mikko RasaUse an orthographic camera for rendering the shadow map
2016-11-05 Mikko RasaProperly compute frustum culling for orthographic cameras
2016-11-05 Mikko RasaAlso convert RenderBuffer formats to sized variants...
2016-11-03 Mikko RasaPrefer RG pixelformats over LUMINANCE
2016-11-03 Mikko RasaExpand the PixelFormat conversion API
2016-11-03 Mikko RasaFix Texture2D::get_data_size to use get_pixel_size
2016-11-03 Mikko RasaHave get_component_size return zero for unsized formats
2016-11-03 Mikko RasaMove internal format management to the Texture base...
2016-11-02 Mikko RasaUse indexed string query to get extensions on OpenGL...
2016-11-02 Mikko RasaAdd the ARB_texture_rg extension
2016-10-29 Mikko RasaAdd properties to export materials as texture array...
2016-10-28 Mikko RasaUse ARB_direct_state_access to avoid some bind calls
2016-10-28 Mikko RasaRefactor TextureCube face information functions with...
2016-10-28 Mikko RasaRefactor Framebuffer::update_attachment for less indent...
2016-10-28 Mikko RasaUse the correct form of glTexParameter to set maximum...
2016-10-28 Mikko RasaRearrange texture bind calls to keep them closer to...
2016-10-28 Mikko RasaPrefer explicit mipmap generation with glGenerateMipmap
2016-10-28 Mikko RasaUse ARB_texture_storage for defining texture storage
2016-10-27 Mikko RasaAdd some utility functions for textures
2016-10-27 Mikko RasaImplement sub_image for TextureCube also
2016-10-27 Mikko RasaPrefer sized internal formats when possible
2016-10-27 Mikko RasaPull in sized depth component formats from ARB_depth_te...
2016-10-27 Mikko RasaImplement 2D array textures
2016-10-27 Mikko RasaCosmetic tweaks
2016-10-27 Mikko RasaRemove the obsolete storage statement with border
2016-10-27 Mikko RasaAdd a datafile statement to use an external image for...
2016-10-27 Mikko RasaImplement sub_image for Texture1D
2016-10-27 Mikko RasaImplement loading functionality for texture classes...
2016-10-27 Mikko RasaMove srgb handling to storage_pixelformat_from_graphics
2016-10-26 Mikko RasaUse the core version of primitive restart if possible
2016-10-26 Mikko RasaPick the correct source for an extension function if...
2016-10-26 Mikko RasaUse correct form of GET_PROC_ADDRESS for unpromoted...
2016-10-26 Mikko RasaUse ARB_geometry_shader4 rather than the EXT version
2016-10-26 Mikko RasaBe smarter about detecting backport extensions
2016-10-26 Mikko RasaGive the LIGHTING and CLIPPING flags a LEGACY prefix
2016-10-26 Mikko RasaTrack whether implicit shader data needs to be re-applied
2016-10-26 Mikko RasaAlways print shader and program info logs in debug...
2016-10-26 Mikko RasaAdd uniform integer vectors of 2, 3 and 4 elements
2016-10-24 Mikko RasaFix Camera::unproject
2016-10-23 Mikko RasaCheck glGetString result for being null
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