]> git.tdb.fi Git - libs/gl.git/commit
Process existing inputs in passthrough
authorMikko Rasa <tdb@tdb.fi>
Sat, 12 Nov 2016 00:00:09 +0000 (02:00 +0200)
committerMikko Rasa <tdb@tdb.fi>
Sat, 12 Nov 2016 00:00:09 +0000 (02:00 +0200)
commitb3e71de19f35773c22391151ebb02062d6894bc9
treea29c230869757ec74bda158eccc925f7ea9bc870
parent77e3e702d39a2547a99dd12eea7906d124ba5477
Process existing inputs in passthrough

Vertex shader inputs are not linked to any outputs so they weren't being
recognized for passthrough.  Also, some inputs might have already been
declared either explicitly or implicitly so those declarations should be
preferred over creating new ones.
source/programcompiler.cpp
source/programcompiler.h