]> git.tdb.fi Git - libs/gl.git/shortlog
libs/gl.git
2013-06-18 Mikko RasaSome fixes to the Build file
2013-06-18 Mikko RasaRender final pipeline output into the bound framebuffer
2013-06-15 Mikko RasaFunction pointer typedefs for core functions are not...
2013-05-23 Mikko RasaAdd overloads for rotation functions that take axis...
2013-05-23 Mikko RasaUse constructors to augment and reduce vectors
2013-05-18 Mikko RasaRemove an obsolete #include
2013-05-18 Mikko RasaFix event bindings
2013-05-18 Mikko RasaUse libmspmath to provide vector and matrix operations
2013-05-03 Mikko RasaAuto smooth angle is stored in radians, not degrees
2013-04-11 Mikko RasaAdd support for playing multiple stacked animations...
2013-04-11 Mikko RasaForce some c'tors and d'tors to be emitted in the library
2013-04-11 Mikko RasaFix axis interpolation to work with scaling
2013-03-28 Mikko RasaDisable NV_primitive_restart on Radeon cards because...
2013-01-16 Mikko RasaFix shaders in the desertpillars demo
2013-01-16 Mikko RasaMake Texture2D::image(Graphics::Image) public
2013-01-16 Mikko RasaUse IO::Memory to load embedded texture image data
2012-12-29 Mikko RasaVerify framebuffer completeness in effect constructors
2012-12-29 Mikko RasaImprove pipeline render target management
2012-12-29 Mikko RasaAdd a function to require the completeness of a framebuffer
2012-12-12 Mikko RasaMove uniform array name adjustment to an earlier phase
2012-11-30 Mikko RasaRemove deprecated matrix APIs
2012-11-28 Mikko RasaChange Font::add_glyph to take a glyph struct
2012-11-28 Mikko RasaRemove deprecated Font features
2012-11-28 Mikko RasaChange font methods to better differentiate between...
2012-11-24 Mikko RasaRe-apply vertex array if it has been modified
2012-11-24 Mikko RasaMore robust handling of uniform arrays
2012-11-03 Mikko RasaFix some warnings about uninitialized variables
2012-11-03 Mikko RasaLet Batch decide whether appending is possible
2012-11-03 Mikko RasaFix a comparison with restart_index
2012-11-03 Mikko RasaAdd setup/finish_render hooks to Object
2012-11-03 Mikko RasaImplement assignment operator for ProgramData
2012-09-14 Mikko RasaUse CLAMP_TO_EDGE on postprocessing textures
2012-09-14 Mikko RasaRemove useless GL:: qualifiers
2012-09-13 Mikko RasaFix type errors in ColorCurve fragment shader
2012-09-12 Mikko RasaVersion bump; compatibility was lost weeks ago
2012-09-12 Mikko RasaA complex demo program to show off features of the...
2012-09-12 Mikko RasaPlug a memory leak
2012-09-12 Mikko RasaDon't unbind the fbo until the entire cube map has...
2012-09-12 Mikko RasaSupport for anisotropic texture filtering
2012-09-11 Mikko RasaMake it possible to customize texture sampling in stand...
2012-09-11 Mikko RasaDeactivate all arrays when deleting the active VertexArray
2012-09-11 Mikko RasaSet all color attachments of a Framebuffer as draw...
2012-09-10 Mikko RasaAdd an EnvironmentMap effect
2012-09-09 Mikko RasaDon't assume a directional light's position vector...
2012-09-09 Mikko RasaBring back reflection mapping support to standard shaders
2012-09-09 Mikko RasaFix a stupid copy&paste mistake
2012-09-08 Mikko RasaCompatibility fixes
2012-09-08 Mikko RasaUse the frame notifications in ShadowMap
2012-09-08 Mikko RasaNotify Renderables about the start and end of a frame
2012-09-03 Mikko RasaFix vertex array offsets
2012-09-03 Mikko RasaAdd a method of getting the model matrix of a Renderable
2012-09-03 Mikko RasaInclude local headers with "", not <>
2012-09-03 Mikko RasaRename the matrix reference version of uniform_matrix4...
2012-09-03 Mikko RasaAdd 3x3 and 2x2 uniform matrices
2012-09-03 Mikko RasaRenderer no longer needs to track vertex array changes
2012-09-03 Mikko RasaRework vertex array application
2012-09-02 Mikko RasaStandard vertex components for tangent and binormal...
2012-09-02 Mikko RasaRearrange exporter controls and add the omitted export_...
2012-09-02 Mikko RasaLoad VertexFormat for Mesh as an array of VertexComponents
2012-09-02 Mikko RasaRearrange vertex components
2012-09-02 Mikko RasaAdd a helper function for making indexed vertex components
2012-09-02 Mikko RasaMemory allocation changes
2012-09-02 Mikko RasaTurn VertexFormat into a class and hide the data member
2012-09-02 Mikko RasaHelper functions for extracting vertex component type...
2012-09-01 Mikko RasaShuffle the members of VertexArray into a sensible...
2012-08-31 Mikko RasaFix a type mismatch in the standard shader source
2012-08-30 Mikko RasaOnly call update_offset() once per append operation
2012-08-30 Mikko RasaFix logic with appending Batches
2012-08-30 Mikko RasaMake use of Bufferable in Batch
2012-08-30 Mikko RasaMove Batch members around
2012-08-30 Mikko RasaShader optimization
2012-08-30 Mikko RasaException fixes
2012-08-30 Mikko RasaImprovements for shadow mapping
2012-08-29 Mikko RasaEntirely new system for building standard shaders
2012-08-28 Mikko RasaDon't expose the shader type enum
2012-08-28 Mikko RasaRoute rendering calls through Renderer and add an exclu...
2012-08-28 Mikko RasaFix an uninitialized variable
2012-08-28 Mikko RasaMore efficient stack management
2012-08-28 Mikko RasaFix color equations in the standard shaders
2012-08-28 Mikko RasaProvide the necessary uniforms from ShadowMap
2012-08-28 Mikko RasaTweak the shader functions in Renderer
2012-08-27 Mikko RasaCheck the relevant extensions when using pixel formats
2012-08-27 Mikko RasaComplete rewrite of extension handling
2012-08-27 Mikko RasaRemove the global drawing functions
2012-08-26 Mikko RasaPull glDrawRangeElements from version_1_2.h
2012-08-26 Mikko RasaPass the Renderer to ObjectInstance::get_level_of_detail
2012-08-26 Mikko RasaRemove alignment where it doesn't belong
2012-08-26 Mikko RasaFix an incorrect extension name
2012-08-26 Mikko RasaUse DerivedObjectLoader in Texture2D
2012-08-26 Mikko RasaBuffer fixes in ProgramData
2012-08-26 Mikko RasaLots of comment updates
2012-08-26 Mikko RasaImprovements to Bufferable
2012-08-26 Mikko RasaDrop support for Renderables that don't accept a Renderer
2012-08-26 Mikko RasaAvoid creating blocks for which there are no uniforms
2012-08-26 Mikko RasaAlign uniform blocks properly
2012-08-26 Mikko RasaImprove performance of Bufferable::update_buffer_data
2012-08-26 Mikko RasaGet all blocks for the program before applying them
2012-08-26 Mikko RasaPass the UniformBlockInfo to get_block to avoid an...
2012-08-26 Mikko RasaSort the uniforms in Program::UniformBlockInfo by offset
2012-08-26 Mikko RasaAlter the working logic of Bufferable to avoid some...
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