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libs/gl.git
18 months agoFix some errors in the Phong shader
Mikko Rasa [Tue, 4 Oct 2022 21:11:58 +0000 (00:11 +0300)]
Fix some errors in the Phong shader

18 months agoRefactor handling some material parameters in cooktorrance.glsl
Mikko Rasa [Mon, 3 Oct 2022 20:44:46 +0000 (23:44 +0300)]
Refactor handling some material parameters in cooktorrance.glsl

Occlusion is now passed as a parameter to the lighting function.
Emission is handled outside of it since it's not properly a part of the
Cook-Torrance BRDF.

18 months agoHandle OpPhi when specializing SPIR-V modules
Mikko Rasa [Mon, 3 Oct 2022 20:43:33 +0000 (23:43 +0300)]
Handle OpPhi when specializing SPIR-V modules

18 months agoHack to work around an issue with the flat interpolation qualifier
Mikko Rasa [Sat, 1 Oct 2022 20:05:45 +0000 (23:05 +0300)]
Hack to work around an issue with the flat interpolation qualifier

It appears that at least on my current system (GeForce 980 Ti, driver
460.91.03) vertex attributes somehow block the flat qualifier from
working on the same location.  It feels like a driver bug but that
remains to be confirmed.

19 months agoAn assortment of minor fixes
Mikko Rasa [Sun, 25 Sep 2022 17:21:19 +0000 (20:21 +0300)]
An assortment of minor fixes

Mostly formatting, with a few cleanups of unnecessary things.

19 months agoOnly apply ambient occlusion to the ambient lighting component
Mikko Rasa [Sun, 25 Sep 2022 17:15:03 +0000 (20:15 +0300)]
Only apply ambient occlusion to the ambient lighting component

19 months agoRecreate ProgramData buffer when needed even if no blocks were updated
Mikko Rasa [Sun, 25 Sep 2022 17:02:52 +0000 (20:02 +0300)]
Recreate ProgramData buffer when needed even if no blocks were updated

This can happen if setting a uniform triggers promotion of the buffer
from static to streaming, but the next shader program does not use that
uniform.

19 months agoUse forward references for entry point interfaces in SPIR-V
Mikko Rasa [Sun, 25 Sep 2022 16:58:40 +0000 (19:58 +0300)]
Use forward references for entry point interfaces in SPIR-V

19 months agoAdd a tint property for PBR materials
Mikko Rasa [Sun, 25 Sep 2022 16:45:34 +0000 (19:45 +0300)]
Add a tint property for PBR materials

19 months agoFix exporting of single objects
Mikko Rasa [Sun, 25 Sep 2022 16:32:08 +0000 (19:32 +0300)]
Fix exporting of single objects

19 months agoRefactor handling of texture storage properties in the Blender exporter
Mikko Rasa [Sun, 25 Sep 2022 16:13:43 +0000 (19:13 +0300)]
Refactor handling of texture storage properties in the Blender exporter

19 months agoAdd flat interpolation qualifier for integer inputs in fragment shader
Mikko Rasa [Sun, 25 Sep 2022 14:49:15 +0000 (17:49 +0300)]
Add flat interpolation qualifier for integer inputs in fragment shader

19 months agoFix validation checks for interpolation and sampling qualifiers
Mikko Rasa [Sun, 25 Sep 2022 14:48:51 +0000 (17:48 +0300)]
Fix validation checks for interpolation and sampling qualifiers

19 months agoPrint warnings if a required resource is not bound in PipelineState
Mikko Rasa [Sun, 25 Sep 2022 13:18:01 +0000 (16:18 +0300)]
Print warnings if a required resource is not bound in PipelineState

19 months agoRestore limits.max_storage_texture_bindings in Vulkan backend
Mikko Rasa [Sun, 11 Sep 2022 17:28:38 +0000 (20:28 +0300)]
Restore limits.max_storage_texture_bindings in Vulkan backend

Something funky happened with commits 569772f and 2a70fec, resulting in
this getting removed.

19 months agoRemove the separate clamping step from forest pond fluid simulation
Mikko Rasa [Sun, 11 Sep 2022 17:23:52 +0000 (20:23 +0300)]
Remove the separate clamping step from forest pond fluid simulation

Instead calculate clamping on the fly in the integration shader.  This
ends up using a few less texture reads in total.

19 months agoImplement water simulation and surface shader for forest pond
Mikko Rasa [Sun, 11 Sep 2022 12:54:22 +0000 (15:54 +0300)]
Implement water simulation and surface shader for forest pond

19 months agoRe-export forest pond data to enable alpha to coverage
Mikko Rasa [Sun, 11 Sep 2022 12:53:39 +0000 (15:53 +0300)]
Re-export forest pond data to enable alpha to coverage

19 months agoDeclare capability for extended storage image formats if required
Mikko Rasa [Tue, 6 Sep 2022 11:54:35 +0000 (14:54 +0300)]
Declare capability for extended storage image formats if required

19 months agoPass a non-sampled image to OP_IMAGE_FETCH
Mikko Rasa [Tue, 6 Sep 2022 11:52:56 +0000 (14:52 +0300)]
Pass a non-sampled image to OP_IMAGE_FETCH

19 months agoFix exporting of resource-only scenes
Mikko Rasa [Sun, 4 Sep 2022 10:55:57 +0000 (13:55 +0300)]
Fix exporting of resource-only scenes

19 months agoCompare constructor calls in TypeComparer
Mikko Rasa [Sat, 3 Sep 2022 19:25:27 +0000 (22:25 +0300)]
Compare constructor calls in TypeComparer

These may arise if e.g. an uint constant is initialized with an integer
literal.

19 months agoSupport exporting meshes from Blender using patch primitives
Mikko Rasa [Sat, 3 Sep 2022 13:40:35 +0000 (16:40 +0300)]
Support exporting meshes from Blender using patch primitives

19 months agoAdd tessellation shader support to the engine
Mikko Rasa [Sat, 3 Sep 2022 13:38:03 +0000 (16:38 +0300)]
Add tessellation shader support to the engine

19 months agoRefactor batch setup in Renderer to a helper function
Mikko Rasa [Sat, 3 Sep 2022 13:36:44 +0000 (16:36 +0300)]
Refactor batch setup in Renderer to a helper function

19 months agoClear load ID when assigning to a component
Mikko Rasa [Sat, 3 Sep 2022 13:31:16 +0000 (16:31 +0300)]
Clear load ID when assigning to a component

This prevents an issue where reading the value of the entire variable
afterwards would incorrectly use the old cached load.

19 months agoImplement tessellation shaders in the shader compiler
Mikko Rasa [Sat, 3 Sep 2022 13:14:43 +0000 (16:14 +0300)]
Implement tessellation shaders in the shader compiler

19 months agoHandle the flat and centroid qualifiers in SPIR-V output
Mikko Rasa [Sat, 3 Sep 2022 13:15:52 +0000 (16:15 +0300)]
Handle the flat and centroid qualifiers in SPIR-V output

19 months agoValidate that compute shaders specify a workgroup size
Mikko Rasa [Sat, 3 Sep 2022 12:05:33 +0000 (15:05 +0300)]
Validate that compute shaders specify a workgroup size

19 months agoValidate the presence of in/out layout qualifiers for geometry shaders
Mikko Rasa [Sat, 3 Sep 2022 11:33:43 +0000 (14:33 +0300)]
Validate the presence of in/out layout qualifiers for geometry shaders

Builtin arrays are now always autosized, even when the appropriate size
isn't known, because the error message from the missing size is confusing.

19 months agoFix incorrect check for end of string when processing SPIR-V modules
Mikko Rasa [Thu, 1 Sep 2022 19:44:32 +0000 (22:44 +0300)]
Fix incorrect check for end of string when processing SPIR-V modules

19 months agoMake VulkanFramebuffer::is_format_supported const
Mikko Rasa [Thu, 1 Sep 2022 19:36:14 +0000 (22:36 +0300)]
Make VulkanFramebuffer::is_format_supported const

19 months agoUse correct to_present flag when creating framebuffers and pipelines
Mikko Rasa [Thu, 1 Sep 2022 19:32:37 +0000 (22:32 +0300)]
Use correct to_present flag when creating framebuffers and pipelines

After a recent update validation layers started complaining about
incompatible render passes because subpass dependencies did not match.

19 months agoMake it possible to query if a framebuffer can be presented
Mikko Rasa [Thu, 1 Sep 2022 19:31:17 +0000 (22:31 +0300)]
Make it possible to query if a framebuffer can be presented

20 months agoRefactor creation of batches in the Blender exporter
Mikko Rasa [Sat, 13 Aug 2022 19:44:58 +0000 (22:44 +0300)]
Refactor creation of batches in the Blender exporter

2 years agoUse alpha to coverage when exporting materials with alpha cutoff
Mikko Rasa [Sat, 23 Apr 2022 21:31:03 +0000 (00:31 +0300)]
Use alpha to coverage when exporting materials with alpha cutoff

2 years agoAdd support for alpha to coverage
Mikko Rasa [Sat, 23 Apr 2022 16:33:58 +0000 (19:33 +0300)]
Add support for alpha to coverage

2 years agoUpdate pipeline handle if framebuffer changes
Mikko Rasa [Tue, 19 Apr 2022 10:01:37 +0000 (13:01 +0300)]
Update pipeline handle if framebuffer changes

The pipeline's sample count must match that of the render pass.

2 years agoImplement multisample resolve for Vulkan
Mikko Rasa [Tue, 19 Apr 2022 08:46:11 +0000 (11:46 +0300)]
Implement multisample resolve for Vulkan

2 years agoDon't set the storage bit in usage flags of multisampled images
Mikko Rasa [Tue, 19 Apr 2022 08:44:13 +0000 (11:44 +0300)]
Don't set the storage bit in usage flags of multisampled images

It requires a device feature to be set.  I'll add that later.

2 years agoSet mip levels of multisample textures to 1
Mikko Rasa [Tue, 19 Apr 2022 08:40:32 +0000 (11:40 +0300)]
Set mip levels of multisample textures to 1

2 years agoRework multisample resolve to use resolve attachments
Mikko Rasa [Tue, 19 Apr 2022 07:27:53 +0000 (10:27 +0300)]
Rework multisample resolve to use resolve attachments

Vulkan can only resolve a depth attachment as part of a subpass, and in
order to do that the attachments must all be in the same framebuffer.

2 years agoRemove unused parameter from VulkanPipelineState::synchronize_resources
Mikko Rasa [Tue, 19 Apr 2022 07:14:25 +0000 (10:14 +0300)]
Remove unused parameter from VulkanPipelineState::synchronize_resources

It got left over from an idea which didn't pan out.

2 years agoSupport compute shaders and compute operations
Mikko Rasa [Fri, 15 Apr 2022 21:17:05 +0000 (00:17 +0300)]
Support compute shaders and compute operations

2 years agoAdd support for storage images in Renderer and PipelineState
Mikko Rasa [Fri, 15 Apr 2022 20:10:37 +0000 (23:10 +0300)]
Add support for storage images in Renderer and PipelineState

2 years agoAdd a separate limit for storage texture binding range
Mikko Rasa [Fri, 15 Apr 2022 19:44:25 +0000 (22:44 +0300)]
Add a separate limit for storage texture binding range

2 years agoFix the version statement in the ARB_explicit_attrib_location extension
Mikko Rasa [Fri, 15 Apr 2022 19:40:52 +0000 (22:40 +0300)]
Fix the version statement in the ARB_explicit_attrib_location extension

2 years agoSupport compute shaders in the shader compiler
Mikko Rasa [Mon, 11 Apr 2022 11:44:16 +0000 (14:44 +0300)]
Support compute shaders in the shader compiler

2 years agoAdd support for storage images in shaders
Mikko Rasa [Mon, 11 Apr 2022 11:37:01 +0000 (14:37 +0300)]
Add support for storage images in shaders

2 years agoPreparatory refactoring of the texelFetch implementation
Mikko Rasa [Mon, 11 Apr 2022 11:35:16 +0000 (14:35 +0300)]
Preparatory refactoring of the texelFetch implementation

2 years agoUse the sampled image type for OpImageQueryLod
Mikko Rasa [Mon, 11 Apr 2022 11:24:07 +0000 (14:24 +0300)]
Use the sampled image type for OpImageQueryLod

2 years agoDon't resolve function call arguments with incorrect types
Mikko Rasa [Mon, 11 Apr 2022 11:22:48 +0000 (14:22 +0300)]
Don't resolve function call arguments with incorrect types

2 years agoRefactor function call argument type resolving logic a bit
Mikko Rasa [Mon, 11 Apr 2022 11:22:25 +0000 (14:22 +0300)]
Refactor function call argument type resolving logic a bit

2 years agoAdd multisampled texture types to the shader compiler
Mikko Rasa [Sun, 10 Apr 2022 10:03:20 +0000 (13:03 +0300)]
Add multisampled texture types to the shader compiler

2 years agoParse array sizes for interface blocks
Mikko Rasa [Sat, 9 Apr 2022 16:24:53 +0000 (19:24 +0300)]
Parse array sizes for interface blocks

This fixes the last failing test case.

2 years agoUse VariableDeclaration in Assignment::Target
Mikko Rasa [Sat, 9 Apr 2022 16:02:40 +0000 (19:02 +0300)]
Use VariableDeclaration in Assignment::Target

2 years agoDon't add depth range conversion if an assignment to gl_Position.z exists
Mikko Rasa [Sat, 9 Apr 2022 16:01:25 +0000 (19:01 +0300)]
Don't add depth range conversion if an assignment to gl_Position.z exists

This is kinda crude since it triggers from any such assignment, but it
allows the idempotence test cases to work.

2 years agoFix GLSL test cases so they pass the basic tests
Mikko Rasa [Sat, 9 Apr 2022 13:22:21 +0000 (16:22 +0300)]
Fix GLSL test cases so they pass the basic tests

Some changes had changed the compiler output, particularly acd7bb6 adding
an extra statement to the end of vertex shaders in OpenGL mode. Some
idempotence tests still fail because of this.

2 years agoMake it possible to specify a target API for GLSL test cases
Mikko Rasa [Sat, 9 Apr 2022 11:43:49 +0000 (14:43 +0300)]
Make it possible to specify a target API for GLSL test cases

2 years agoRemove Vulkan checks from feature converters
Mikko Rasa [Sat, 9 Apr 2022 11:41:04 +0000 (14:41 +0300)]
Remove Vulkan checks from feature converters

Since the GLSL version is now consistent, features can be checked
against it.  This also makes the GLSL output behave better if used
on a shader compiled for Vulkan.

2 years agoRefactor SL::Features::from_api_version to take the actual API version
Mikko Rasa [Sat, 9 Apr 2022 11:39:37 +0000 (14:39 +0300)]
Refactor SL::Features::from_api_version to take the actual API version

Vulkan features now have a sensible GLSL version.

2 years agoFix incorrect version for ARB_explicit_attrib_location
Mikko Rasa [Sat, 9 Apr 2022 11:34:44 +0000 (14:34 +0300)]
Fix incorrect version for ARB_explicit_attrib_location

2 years agoRefactor Renderer's texture management to make it more extensible
Mikko Rasa [Sat, 9 Apr 2022 06:33:21 +0000 (09:33 +0300)]
Refactor Renderer's texture management to make it more extensible

The same code can now be used for other kinds of resources as well.

2 years agoUnify handling of shader resources in PipelineState
Mikko Rasa [Fri, 8 Apr 2022 20:44:37 +0000 (23:44 +0300)]
Unify handling of shader resources in PipelineState

2 years agoFix an incorrect variable name
Mikko Rasa [Thu, 7 Apr 2022 20:54:10 +0000 (23:54 +0300)]
Fix an incorrect variable name

2 years agoRefresh target framebuffer before blitting
Mikko Rasa [Thu, 7 Apr 2022 20:50:31 +0000 (23:50 +0300)]
Refresh target framebuffer before blitting

It seems that this has been broken since ce36589 without getting noticed.

2 years agoUse a default sampler in Renderer if null was passed in
Mikko Rasa [Thu, 7 Apr 2022 07:38:21 +0000 (10:38 +0300)]
Use a default sampler in Renderer if null was passed in

2 years agoRefactor render pass operations into a helper struct
Mikko Rasa [Tue, 22 Mar 2022 07:53:09 +0000 (09:53 +0200)]
Refactor render pass operations into a helper struct

2 years agoSome adjustments to includes
Mikko Rasa [Tue, 22 Mar 2022 07:19:39 +0000 (09:19 +0200)]
Some adjustments to includes

2 years agoFix issues from the command recorder refactoring
Mikko Rasa [Mon, 21 Mar 2022 21:31:05 +0000 (23:31 +0200)]
Fix issues from the command recorder refactoring

2 years agoMake StructureBuilder return const references to the pointers
Mikko Rasa [Sat, 19 Mar 2022 22:45:57 +0000 (00:45 +0200)]
Make StructureBuilder return const references to the pointers

2 years agoAdd a wrapper class for recording Vulkan commands
Mikko Rasa [Sat, 19 Mar 2022 08:51:40 +0000 (10:51 +0200)]
Add a wrapper class for recording Vulkan commands

This makes the command syntax shorter by storing the command buffer
handle in the wrapper.

2 years agoMove environment map handling to its own shader file
Mikko Rasa [Sat, 19 Mar 2022 07:57:38 +0000 (09:57 +0200)]
Move environment map handling to its own shader file

2 years agoFix a copy-paste error
Mikko Rasa [Sat, 19 Mar 2022 07:54:49 +0000 (09:54 +0200)]
Fix a copy-paste error

2 years agoAdd files which were forgotten earlier
Mikko Rasa [Fri, 18 Mar 2022 22:57:03 +0000 (00:57 +0200)]
Add files which were forgotten earlier

These should have been in 370eb9e.

2 years agoBegin creating a new demo program
Mikko Rasa [Fri, 18 Mar 2022 22:49:32 +0000 (00:49 +0200)]
Begin creating a new demo program

2 years agoMostly cosmetic changes
Mikko Rasa [Thu, 17 Mar 2022 20:12:20 +0000 (22:12 +0200)]
Mostly cosmetic changes

2 years agoMake it possible to export instance arrays from Blender
Mikko Rasa [Thu, 17 Mar 2022 20:08:13 +0000 (22:08 +0200)]
Make it possible to export instance arrays from Blender

2 years agoAdd a loader to InstanceArray and make them loadable in scenes
Mikko Rasa [Thu, 17 Mar 2022 20:06:10 +0000 (22:06 +0200)]
Add a loader to InstanceArray and make them loadable in scenes

2 years agoAdd instancing support to standard shaders and RenderMethod
Mikko Rasa [Thu, 17 Mar 2022 20:04:52 +0000 (22:04 +0200)]
Add instancing support to standard shaders and RenderMethod

2 years agoCall set_matrix from ObjectInstance's transform loader
Mikko Rasa [Thu, 17 Mar 2022 20:00:58 +0000 (22:00 +0200)]
Call set_matrix from ObjectInstance's transform loader

2 years agoFix instance attribute description updates in VertexSetup on Vulkan
Mikko Rasa [Thu, 17 Mar 2022 19:57:09 +0000 (21:57 +0200)]
Fix instance attribute description updates in VertexSetup on Vulkan

It was ignoring padding attributes when calculating which index to use
for the first instance attribute, resulting in a bogus description.

2 years agoSort shader program input attributes by name
Mikko Rasa [Thu, 17 Mar 2022 19:56:40 +0000 (21:56 +0200)]
Sort shader program input attributes by name

The lookup requires this.  It seems to have gotten broken in 2576b61, but
since the only user is InstanceArray, it wasn't noticed until now.

2 years agoRedesign InstanceArray
Mikko Rasa [Thu, 17 Mar 2022 19:55:18 +0000 (21:55 +0200)]
Redesign InstanceArray

It now stores the instances contiguously in memory instead of allocating
them individually.  Consequently only one type of instance is allowed in
any particular array.

2 years agoRebind all descriptor sets if push constant layout changes
Mikko Rasa [Thu, 17 Mar 2022 19:47:01 +0000 (21:47 +0200)]
Rebind all descriptor sets if push constant layout changes

2 years agoFurther refactoring of instance handling in the Blender exporter
Mikko Rasa [Thu, 17 Mar 2022 10:17:48 +0000 (12:17 +0200)]
Further refactoring of instance handling in the Blender exporter

2 years agoMove the utility functions in export_material into MaterialExporter
Mikko Rasa [Thu, 17 Mar 2022 09:06:47 +0000 (11:06 +0200)]
Move the utility functions in export_material into MaterialExporter

2 years agoRemove support for material atlases from the Blender exporter
Mikko Rasa [Thu, 17 Mar 2022 08:46:50 +0000 (10:46 +0200)]
Remove support for material atlases from the Blender exporter

Support for PBR materials was never added and it's unknown if it even
works anymore.  Baking and vertex colors are better solutions.

2 years agoSet debug names for pipeline and descriptor set layouts on Vulkan
Mikko Rasa [Wed, 16 Mar 2022 16:28:27 +0000 (18:28 +0200)]
Set debug names for pipeline and descriptor set layouts on Vulkan

2 years agoAdd a missing function import
Mikko Rasa [Wed, 16 Mar 2022 16:27:38 +0000 (18:27 +0200)]
Add a missing function import

2 years agoDon't try to draw world properties if there's no world
Mikko Rasa [Wed, 16 Mar 2022 16:27:23 +0000 (18:27 +0200)]
Don't try to draw world properties if there's no world

2 years agoExport instances created through geometry nodes
Mikko Rasa [Wed, 16 Mar 2022 16:26:47 +0000 (18:26 +0200)]
Export instances created through geometry nodes

2 years agoRefactor object prototype discovery in the blender exporter
Mikko Rasa [Wed, 16 Mar 2022 16:26:12 +0000 (18:26 +0200)]
Refactor object prototype discovery in the blender exporter

2 years agoFix handling of descriptor set bindings when shader stages change
Mikko Rasa [Wed, 16 Mar 2022 15:56:30 +0000 (17:56 +0200)]
Fix handling of descriptor set bindings when shader stages change

Also set only the present stages for descriptor set layouts.

2 years agoFix binding of descriptor sets of the new pipeline has more than the last
Mikko Rasa [Wed, 16 Mar 2022 15:54:05 +0000 (17:54 +0200)]
Fix binding of descriptor sets of the new pipeline has more than the last

2 years agoInitialize pipeline handle
Mikko Rasa [Wed, 16 Mar 2022 11:34:37 +0000 (13:34 +0200)]
Initialize pipeline handle

2 years agoSkip binding of low-numbered descriptor sets if they haven't changed
Mikko Rasa [Wed, 16 Mar 2022 11:29:09 +0000 (13:29 +0200)]
Skip binding of low-numbered descriptor sets if they haven't changed

2 years agoAnnotate uniforms with descriptor set layout qualifiers
Mikko Rasa [Wed, 16 Mar 2022 11:27:47 +0000 (13:27 +0200)]
Annotate uniforms with descriptor set layout qualifiers

Higher numbered sets are used for data which is expected to change
more often.

2 years agoMask out the descriptor set part of bind point when creating layouts
Mikko Rasa [Wed, 16 Mar 2022 11:20:59 +0000 (13:20 +0200)]
Mask out the descriptor set part of bind point when creating layouts

2 years agoRemove set layout qualifiers on OpenGL
Mikko Rasa [Wed, 16 Mar 2022 11:17:25 +0000 (13:17 +0200)]
Remove set layout qualifiers on OpenGL

But only if a binding qualifier is not present.  This allows using
multiple descriptor sets on Vulkan without breaking OpenGL.