]> git.tdb.fi Git - libs/gl.git/commit
Hack to work around an issue with the flat interpolation qualifier
authorMikko Rasa <tdb@tdb.fi>
Sat, 1 Oct 2022 20:05:45 +0000 (23:05 +0300)
committerMikko Rasa <tdb@tdb.fi>
Sat, 1 Oct 2022 20:05:45 +0000 (23:05 +0300)
commit0fdc229b8b43f1897de4611672ac65b4db954be0
treeb07603bdf73800ec03f95b8184922cde1c5bf1fd
parent857e0a3f684fba4810260697a78a769dff514f1f
Hack to work around an issue with the flat interpolation qualifier

It appears that at least on my current system (GeForce 980 Ti, driver
460.91.03) vertex attributes somehow block the flat qualifier from
working on the same location.  It feels like a driver bug but that
remains to be confirmed.
source/glsl/finalize.cpp
source/glsl/finalize.h