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Get all blocks for the program before applying them
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2012-08-26 Mikko RasaGet all blocks for the program before applying them
2012-08-26 Mikko RasaPass the UniformBlockInfo to get_block to avoid an...
2012-08-26 Mikko RasaSort the uniforms in Program::UniformBlockInfo by offset
2012-08-26 Mikko RasaAlter the working logic of Bufferable to avoid some...
2012-08-25 Mikko RasaInitialize buf_range as null
2012-08-25 Mikko RasaDon't query array/matrix stride for uniforms which...
2012-08-24 Mikko RasaConstruct uniform buffers for named uniform blocks
2012-08-24 Mikko RasaAdd a class to negotiate the storage of multiple object...
2012-08-24 Mikko RasaUniform handling fixes
2012-08-24 Mikko RasaStore block pointer in uniform info
2012-08-24 Mikko RasaQuery information about uniform blocks when linking...
2012-08-24 Mikko RasaMove Program::bind to its proper place
2012-08-24 Mikko RasaUse typedefs in Program
2012-08-24 Mikko RasaAdd the uniform buffer type
2012-08-24 Mikko RasaImprove binding of buffers
2012-08-24 Mikko RasaAdd glBindBufferBase/Range functions to ARB_uniform_buf...
2012-08-23 Mikko RasaKeep track of buffer size
2012-08-23 Mikko RasaMove some declarations around a bit
2012-08-22 Mikko RasaRemove the specialized setters from UniformBlock
2012-08-22 Mikko RasaAdd definitions for the GL_ARB_uniform_buffer_object...
2012-08-22 Mikko RasaMake RenderPass shprog and shdata settable from code
2012-08-22 Mikko RasaAdd a shortcut constructor to Object
2012-08-21 Mikko RasaAvoid re-applying shader data unnecessarily
2012-08-21 Mikko RasaPlug a memory leak
2012-08-21 Mikko RasaUse uniform arrays in Bloom and AnimatedObject
2012-08-21 Mikko RasaImplement uniform arrays
2012-08-21 Mikko RasaRewrite the Uniform classes as templates
2012-08-20 Mikko RasaConvert existing post-processors to use the provided...
2012-08-20 Mikko RasaUse two FBOs in Pipeline when necessary
2012-08-20 Mikko RasaAdd a color curve post-processor
2012-08-20 Mikko RasaHelper functions for post-processors
2012-08-20 Mikko RasaSimplify Pipeline pass management
2012-08-20 Mikko RasaMove PipelinePass inside Pipeline and make the data...
2012-08-19 Mikko RasaUse the hash function from mspcore
2012-08-19 Mikko RasaDelete multisample resources in Pipeline destructor
2012-08-19 Mikko RasaLighting affecting the alpha value of a surface makes...
2012-08-16 Mikko RasaUse the TexGen wrapper in ShadowMap
2012-08-16 Mikko RasaAdd TexGen wrapper class
2012-08-16 Mikko RasaTurn Effect into a Renderable
2012-08-15 Mikko RasaRestructure ProgramData to support sharing between...
2012-08-15 Mikko RasaGenerate a hash describing the layout of uniforms in...
2012-08-15 Mikko RasaAdd a function to query if a Technique has any shaders
2012-08-15 Mikko RasaFor a few lingering whitespace issues
2012-08-13 Mikko RasaTangent and binormal vectors should use custom transfor...
2012-08-13 Mikko RasaAdd a standard program feature for environment-mapped...
2012-08-13 Mikko RasaLookup functions to determine the orientation of cube...
2012-08-13 Mikko RasaFix several bugs in the animation system
2012-08-12 Mikko RasaSupport for armature-based animation
2012-08-12 Mikko RasaAllow setting keyframe matrix from the outside
2012-08-12 Mikko RasaFix uniform array element lookup
2012-08-12 Mikko RasaAdd classes for armature-based deformation
2012-08-11 Mikko RasaExpose the build(Mesh &) shortcut in classes derived...
2012-08-11 Mikko RasaAdd missing set_looping implementation
2012-08-11 Mikko RasaRestructure Animation to make matrix interpolation...
2012-08-11 Mikko RasaDon't link program with the transform feature in constr...
2012-08-11 Mikko RasaBetter way to deal with program-owned shaders
2012-08-09 Mikko RasaMove some member functions to more logical positions
2012-08-09 Mikko RasaComment updates for texture and framebuffer classes.
2012-08-09 Mikko RasaFix 3D texture loading with fixed depth
2012-08-09 Mikko RasaAdd support for cube map textures
2012-08-09 Mikko RasaMipmap generation requires GL_SGIS_generate_mipmap
2012-08-05 Mikko RasaBasic animation support
2012-07-25 Mikko RasaFix compiler warnings
2012-02-07 Mikko RasaRename a variable in shader code to avoid conflict...
2012-02-07 Mikko RasaUse proper cast
2012-01-20 Mikko RasaAdd a standard program feature for custom transforms
2011-09-07 Mikko RasaFix an incorrect #include
2011-09-06 Mikko RasaUse the lexical_cast framework instead of istreams
2011-09-06 Mikko Rasamspdatafile APIs have changed slightly
2011-09-06 Mikko RasaRework exceptions
2011-09-06 Mikko RasaUse maputils functions
2011-09-06 Mikko RasaNamespace Codecs was renamed to StringCodec
2011-09-06 Mikko RasaUpdate header names
2011-09-06 Mikko RasaDrop Id tags and copyright notices from files
2011-05-10 Mikko RasaStore uniform information inside Program to reduce...
2011-05-10 Mikko RasaDrop Shader::get_param and Program::get_param
2011-05-04 Mikko RasaDrop the global *_test constants and related functions
2011-04-27 Mikko RasaMake the compiler shut up about a signed/unsigned mismatch
2011-04-27 Mikko RasaRemove the LIGHTING enum
2011-04-20 Mikko RasaSystem for generating standard shaders based on flags
2011-04-09 Mikko RasaSupport loading texture wrap parameters
2011-04-08 Mikko RasaAdd an element offset to PrimitiveBuilder
2011-04-04 Mikko RasaAdd methods to get Framebuffer size
2011-04-04 Mikko RasaAdd a method to get the mesh of an Object
2011-04-04 Mikko RasaAdd a method to get the offset of a single component...
2011-03-15 Mikko RasaRemove rendermode and selection support due to lack...
2011-03-06 Mikko RasaRename CUT to CROP in GeometryBuilder
2011-02-03 Mikko RasaSupport multiple sets of texture coordinates in datafiles
2011-02-03 Mikko RasaFix capsule end vertex coordinates
2011-01-26 Mikko RasaAdd capsule and grid builders
2011-01-26 Mikko RasaAdd classes for building some geometric shapes
2011-01-25 Mikko Rasa#include tag.h instead of forward declaring
2011-01-17 Mikko RasaReintroduce named texture slots for Technique inheritance
2011-01-15 Mikko RasaMove winding test to Renderer::State
2011-01-14 Mikko RasaAdd WindingTest and support for it in Mesh and Renderer
2011-01-12 Mikko RasaGeneralize instancing to all Renderables
2011-01-12 Mikko RasaBind ProgramData to a Program upon construction
2011-01-12 Mikko RasaRemove the non-const operator[] from VertexArray to...
2011-01-11 Mikko RasaAdd EXT_framebuffer_blit and EXT_framebuffer_multisample
2011-01-11 Mikko RasaBetter tracking of Renderer matrix changes
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