]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/occludedscene.cpp
Refactor the builtin occluder shader
[libs/gl.git] / source / render / occludedscene.cpp
index fd6ea5de13b7c4aebc4b8140145a4d21769c3682..edd45c47ac81f855f06e826c1daf95a6ee536524 100644 (file)
@@ -13,7 +13,7 @@ namespace GL {
 
 OccludedScene::OccludedScene():
        bounding_mesh(Resources::get_global().get<Mesh>("_occluder.mesh")),
-       bounding_shader(Resources::get_global().get<Program>("_occluder.glsl.shader")),
+       bounding_shader(Resources::get_global().get<Program>("occluder.glsl.shader")),
        queries(OCCLUSION_QUERY, 0)
 {
        no_color_write.write_mask = WRITE_NONE;