]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_material.py
Refactor the builtin occluder shader
[libs/gl.git] / blender / io_mspgl / export_material.py
index e7c1a50d49838523e3ae991d4c3c62952a7d4393..19c22d1fba598bb89449032e2cff2e950efe988a 100644 (file)
@@ -38,7 +38,7 @@ def create_technique_resource(material, resources):
                                shader += ".shader"
                        st.sub.append(Statement("shader", shader))
                else:
-                       st.sub.append(Statement("shader", "_occluder.glsl.shader"))
+                       st.sub.append(Statement("shader", "occluder.glsl.shader"))
                tech_res.statements.append(st)
 
        return tech_res